Castlevania Fighter: Difference between revisions

m
Mass update links
m (trope=>work)
m (Mass update links)
Line 1:
{{work}}
''[http://serio.piiym.net/CVBla/ Castlevania Fighter]'' is a homebrewed [[Castlevania]] game, developed by Serio using [[MUGEN]] as the game engine. While the plot - [[Excuse Plot|such as it is]] - involves characters coming together from several [[Alternate Universe|alternate universes]] and [[Alternate Timeline|timelines]] (a bit like the cast of ''[[Castlevania Judgment]]'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania [[Fighting Game]]), the game itself plays like a very long [[Boss Rush|boss rush]] styled after the platformers of the series, with graphics borrowed from ''[[Symphony of the Night]]'' and the [[Nintendo DS|DS]] games along with new sprites drawn in the same style.
 
----
Line 30:
* [[Level Up]]: Not quite played straight. You can power yourself up, but only by catching the after-boss orbs in special ways. Soma and Alucard also grow a little bit stronger with every boss they defeat, by absorbing their souls.
* [[Life Drain]]: Alucard, Maria, Persephone and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia and Dracula all have attacks to grab you and drain your health.
* [[Limit Break]]: Everyone who uses the classic Castlevania subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. [[Castlevania: Circle of the Moon|Nathan and Hugh]] have to activate DSS Mode first.
* [[Real Time Weapon Change]]: Every playable character has at least two or three subweapons, and you have a button to cycle through them.
* [[Sequential Boss]]: Dracula is fought in his human appearance, then turns [[One-Winged Angel]], and finally, when you think it's over, has to be fought in a powered-up version of his first form.