Castlevania II: Simon's Quest: Difference between revisions

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The second entry in the ''[[Castlevania]]'' series takes place seven years after the original, where Simon Belmont has been unable to recover from the injuries he suffered from his last battle with [[Dracula]].
 
A [[Waif Prophet]] comes to Simon in a dream to explain to him that he is suffering the effects of Dracula's Curse (not to be confused with the game called ''[[Castlevania III: DraculasDracula's Curse|Dracula's Curse]]''), which was cast upon him before Dracula's defeat. Simon may not have long to live. In order to reverse the effects of the curse, Simon must [[Gotta Catch Them All|collect the five body parts of Dracula]] from five well guarded mansions, and deliver them to the ruins of Castlevania. There, Simon can resurrect Dracula in order to face him again in a final battle to decide the fate of both himself and Transylvania.
 
A very ambitious title for its day, ''Simon's Quest'' took the basic gameplay of its predecessor and mixed in [[RPG Elements]] such as experience levels, shops, a [[Eternal Equinox|day-night cycle]], and a freely-explorable world. It is the first ''Castlevania'' game in the genre it would later [[Metroidvania|help name]].
 
[[Castlevania III: DraculasDracula's Curse|The next game]] in the series would abandon most of the innovations in ''Simon's Quest'' to focus on improving the original [[Platform Game]] model. However, Konami would revisit the ''Castlevania II'' mold with ''[[Castlevania: Symphony of the Night|Symphony Of The Night]]'' ten years later, and this style would end up defining the subsequent decade of the franchise.
 
{{tropelist|WHAT A HORRIBLE NIGHT TO HAVE EXAMPLES:}}
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* [[Mood Dissonance]]: related to the above entry, the "Worst" Ending (the one you get if you take too long) is in black and white and {{spoiler|Simon is not standing at Dracula's Grave, implying that he died}}, but the text is the most uplifting of the three endings and there is no mention of {{spoiler|Simon dying}}. the "second worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating {{spoiler|that Simon dies}}. and finally, the "Best" ending has {{spoiler|Dracula's hand breaking through the soil}}.
* [[Nice Job Breaking It, Hero]]: The second to last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[The Legions of Hell|Dracula's minions]] are still out for blood, after all. The last town is deserted.
{{quote|"After ''[[Castlevania (1986 video game)|Castlevania]]'', I warned you not to return."}}
* [[Plot Coupon]]: This game introduced the concept of collecting body parts to reach the final Dracula fight, which was repeated in ''Symphony of the Night'' and ''Harmony of Dissonance''.
* [[Short-Range Long-Range Weapon]]: Averted. The dagger has a short range, no cost to use, and can be spammed. The silver knife and golden knife can only be thrown one at a time, and they cover the whole screen.
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** This example is notable because the next game ended up being a prequel. The story timeline wouldn't be advanced until a half decade later.
* [[Shout-Out]]: The infamous line "DON'T LOOK INTO THE DEATH STAR" likely refers to ''[[Fist of the North Star]]'', rather than the [[Star Wars|more infamous battle station]].
** The artwork of Dracula on the front cover of the game resembles the Clyde Caldwell cover of the original ''[[Ravenloft]]'' module from [[Dungeons and& Dragons|AD&D]]. "Resembles" here means "identical except that Dracula/Strahd is looking at the viewer instead of directly forward, and Simon Belmont is superimposed on the foreground."
** The Heavy Metal Band "The Black Dahlia Murder" named their first demo album after the quote at the top of the page.
* [[Skippable Boss]]: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania games he's in.
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