Castlevania II: Simon's Quest: Difference between revisions

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* [[Hero With Bad Publicity]]: The reason the townspeople often lie to you is because they blame Simon for Dracula's curse that has befallen the land.
* [[Infallible Babble]]: Averted. The townspeople will often offer clues that are misleading, confusing, or just plain false.
* [[Invincibility Power -Up]]: Laurels, which make you invincible and can be stockpiled.
* [[Kill It With Fire]]: The Sacred Flame, the Flame Whip.
* [[Metroidvania]]: [[Older Than They Think|Predates SotN by eight years.]]
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** Some guide at GameFAQs or somewhere once made an elaborate explanation of the three endings pointing out how there is an extremely complex system that calculates several other things in addition to time, but almost no one can understand it and somehow time always seems to be the main deciding factor.
* [[Mood Dissonance]]: related to the above entry, the "Worst" Ending (the one you get if you take too long) is in black and white and {{spoiler|Simon is not standing at Dracula's Grave, implying that he died}}, but the text is the most uplifting of the three endings and there is no mention of {{spoiler|Simon dying}}. the "second worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating {{spoiler|that Simon dies}}. and finally, the "Best" ending has {{spoiler|Dracula's hand breaking through the soil}}.
* [[Nice Job Breaking It, Hero]]: The second to last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[The Legions of Hell|Dracula's minions]] are still out for blood, after all. The last town is deserted.
{{quote| "After ''[[Castlevania 1986 (Video Game)|Castlevania 1986]]'', I warned you not to return."}}
* [[Plot Coupon]]: This game introduced the concept of collecting body parts to reach the final Dracula fight, which was repeated in ''Symphony of the Night'' and ''Harmony of Dissonance''.
* [[Short -Range Long -Range Weapon]]: Averted. The dagger has a short range, no cost to use, and can be spammed. The silver knife and golden knife can only be thrown one at a time, and they cover the whole screen.
* [[Sequel Difficulty Drop]]: Getting past the [[Guide Dang It|obtuse hints]], the sequel to the first is ridiculously easy due to enemies that [[Flash of Pain|freeze whenever you hit them]].
** [[Game Breaker]]: The sacred flame.
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{{quote|''This guy can go all over fighting hordes of evil monsters... but he can't even ----ing swim!?''|The Angry Video Game Nerd}}
* [[Time Keeps On Slipping]]: The only game in the series besides ''[[Castlevania Symphony of the Night|Symphony of the Night]]'' and ''[[Castlevania 64 (Video Game)|Castlevania 64]]'' to have a simulated real-time clock.
* [[Weaksauce Weakness]] - Compared to other incarnations, this version of Dracula is perhaps the easiest to dispatch, with a couple of glaring, "he can't hurt you if you use this" methods of taking him out. {{spoiler|There's the obvious method of spamming [[Invincibility Power -Up|laurels]], which should last you more than long enough to win, or spamming the Golden Dagger or Sacred Flame at Drac, which freezes him in place and prevents him from attacking.}}
* [[Wound That Will Not Heal]]: What Dracula's curse entails for Simon.
* [[Continuing Is Painful]]: Dying on your last life results in the reduction of your heart count to zero. Since hearts are used as currency and ammunition and every item has an expensive price tag, this always equates to a severe loss of time invested in collecting them.