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{{IndexTrope}}
[[File:sonic_platform_334.png|link=Sonic the Hedgehog 4
{{quote|''"There's a lot of... ''*wheeze*'' running and... ''*wheeze*'' jumping, isn't it?"''|'''[[The Ren and Stimpy Show|Stimpy]]''', ''[[Nicktoons Unite!|Nicktoons: Attack of the Toybots]]''}}
For many years, the dominant form of console video game. The [[Platform Game]] or [[Platformer]] is characterized by gameplay dominated by leaping over or [[Goomba Stomp|onto]] enemy characters and between platforms of varying heights. In the traditional 2D platformer, play progresses from left to right. Other such games, mostly involving infiltration or return scenarios, choose the sneaky approach from the right. Some games (especially older ones) [[Ratchet Scrolling|only allow movement in one direction]]. An [[Auto Scrolling]] platformer advances the scenery independent of the [[Player Character]]'s movement, and thus the player can be pinned by a platform as it scrolls off the screen. Auto scrolling was rare for entire games, but frequently appeared for individual levels.
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As a rule, [[Player Character|Player Characters]] in the platformer are critically injured by [[Collision Damage|colliding with enemies]], can jump very high, and, in accordance with the [[Jump Physics|special laws of physics]] applicable to video game characters, are able to change direction in mid-air. [[Bottomless Pits]] and [[Lava Pit|other]] [[Spikes of Doom|kinds]] [[Super Drowning Skills|of pit]] traps are common hazards.
The first games which started to have platform game elements are ''Frogs'' (first game which included jumping, but no platforms) released for the arcades in 1978 and ''[[
The [[Trope Maker|first game widely considered to fit this format]] is ''Pitfall'', but [[Trope Codifier|the style gained its widest acceptance]] with ''[[Super Mario Bros.]].'' 2D platformers are still being made, due to their accessibility and ease of programming, as independent PC titles, web-based Flash games, and for the various handheld console platforms and cell phones.
The 3D equivalent to the platformer is almost always rendered in the third person, as with ''[[
Like most game genres, platformers are steadily [[Evolving Trope|evolving]] with the times; they started as linear obstacle courses, but gradually became less linear, with multiple level paths, [[Hub Level|playable overworld areas]], and/or map screens with different routes; eventually, the genre even began branching into the [[Metroidvania]] genre. They became much less linear with the jump to 3D, and became known as '[[Gotta Catch Em All|collectathon]]' titles. [[Super Mario 64
Subgenres include [[Cinematic Platform Game]] (which has a more realistic style), [[Platform Hell]] (which is [[Harder Than Hard|really, really freaking hard]]<ref>Let's put it this way - [[Nintendo Hard]] is an understatement!</ref> - no, ''seriously''), and [[Puzzle Platformer]] (which combines elements of [[Puzzle Game|Puzzle Games]]).
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