Category:Sega Master System: Difference between revisions

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(SG-1000 is essentially the same thing as ColecoVision)
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{{IndexTrope|wppage=Master System}}
[[Filefile:256pxSega-Ms1v1Master-System-Set.png|framethumb]]
''Now, There Are No Limits.''
 
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Memory=
* Eight kilobytes of main RAM with 16 KB of [[Video RAM]]. Games like ''[[Phantasy Star I]]'' really showed all this memory off.
* Video memory could be written during display, albeit more slowly than during vertical blanking.
* ROM size ranged from 8 KB to 512 KB.
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Display=
* Resolution was 256x224 pixels, with pixel-level scrolling.
* Thirty-two colors were allowed on screen, out of 64 total.
* Vertical scroll position could not be changed mid-frame, making status bars less detailed and pseudo-3D hilly terrain more difficult to draw.
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Sound=
* The system's basic sound functionality included three square wavetone channelsgenerators, limited to a noisesingle generatorsquare wave timbre, and threea tonenoise generatorsgenerator. This was the onlymost noticeable area in which the Master System's hardware was noticeably inferior to that of the NES, though was still way ahead of what the Atari 7800 had to offer.
* That is unless you lived in Japan, where the latter versions of the console included an FM synthesis chipset, giving it vastly superior sound capabilities to any other of the 8-bit systems, and even putting it on a par with what the Genesis later offered. Sadly [[No Export for You|none of the versions released outside of Japan]] included this chip, though it can be added to the console with some modifications.
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{{reflist}}
[[Category:Videogame Systems]]
[[Category:Sega Master System]]
[[Category:Sega]]
[[Category:IndexPages Indexwith working Wikipedia tabs]]