Chain Lightning: Difference between revisions

m
update links
m (update links)
m (update links)
Line 21:
== Tabletop Games ==
* ''[[Dungeons and Dragons]]'': The Chain Lightning spell. After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. The chain lightning spell was modified in 3.0/3.5; this is the first and second edition version. The new version just has secondary targets all taking half damage rather than gradually reducing damage.
* ''[[Warhammer Fantasy Battle]]'': This is generally how lightning-themed attacks work, for example the Warplightning Cannon. An older edition's Lightning Dragons had a [[Breath Weapon]] with this effect. A later edition added a Heavens spell actually called Chain Lightning, it has a chance to jump to a second target after the first, then a third after the second and so on until it fails to jump.
* In ''[[Magic: The Gathering]]'', the card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201126 Chain Lightning] is an interesting example in that the spell's first target (or the target's owner) gets to choose the next target. As long as each player is willing and able to spend [[Elemental Rock-Paper-Scissors|red mana]] on the spell, the process repeats itself.
** Some more direct examples of Chain Lightning effects would be [http://magiccards.info/10e/en/194.html Cone of Flame] (the classic decreasing damage effect), [http://magiccards.info/lw/en/221.html Incremental Growth] (a buff-like spell) and [http://magiccards.info/arc/en/17.html Incremental Blight] (almost the same as Cone of Flame, but hits creatures only).