Chain of Deals: Difference between revisions

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{{trope}}
[[File:panorama_chain_of_deals_5176panorama chain of deals 5176.jpg|link=Real Life|rightframe|[http://oneredpaperclip.blogspot.com/ I'll trade you a paperclip for a house...]]]
 
 
{{quote|''"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."''|[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3744 Squandered Resources], [[Magic: The Gathering]]}}
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See also [[Fence Painting]], [[Plot Coupon]], [[Sidequest Sidestory]] and [[Match Maker Quest]]. Not to be confused with [[Chain of People]].
 
{{examples}}
 
== Anime and Manga ==
 
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* ''[[Bibliotheca Mystica de Dantalian]]'' has a story like this, starting with a red paper clip, and ending with {{spoiler|a teddy bear}}.
 
== ComicsComic Books ==
 
* Occurs in a couple of [[Carl Barks]] comics, in particular when [[Donald Duck]]'s nephews are involved, who seem to be quite good at this. ''Maharajah Donald'' starts out as the nephews start with a used-up piece of pencil, they end up with a holiday for them and Donald to India or a country of the sorts. In the end, Donald is captured and will be thrown into a tiger pit. The nephews find a paperclip, exclaiming they've found the thing that can save their uncle. cut to "sometime later", when they trade something very valuable for a truckload of raw meat. They throw it over the wall of the tiger pit, feeding the tigers, thus making them not hungry anymore when Donald gets thrown in.
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* [[Older Than Print]]: The Japanese legend of the straw millionaire is this trope played completely straight. A poor peasant prays to the goddess of mercy for relief from his miserable life. She grants him a single piece of straw which he trades through his travels until fortunate circumstances lead to the hand in marriage of the daughter of a millionaire.
* There're two stories from [[The Brothers Grimm (creator)|The Brothers Grimm]], both about a boy named Hans; in one, he trades all the way up to marrying a Princess (if memory serves correctly); in the other, he trades all the way down to nothing (but is still happy, because the last thing he traded for was a freaking huge millstone that did nothing but weigh him down).
* ''[https://web.archive.org/web/20130313091403/http://www.surlalunefairytales.com/authors/jacobs/english/oldwomanandherpig.html The Old Woman and the Pig]'', wherein the old woman implores a whole sequence to do something to the person before them to get the pig to jump over the stile. The last one does so, and the whole cascade ensues.
{{quote|'''Old Woman:''' Cat, kill rat! Rat won't gnaw rope, rope won't hang butcher, butcher won't kill ox, ox won't drink water, water won't put out fire, fire won't burn stick, stick won't beat dog, dog won't bite pig, pig won't jump over the stile, and I shan't get home tonight!}}
* In a Russian fairy tale a rooster choked on a bean. His hen hurried to the housewife asking for some butter to lube rooster's throat, but the woman needed some milk from the cow, who needed the farmer to cut some grass for her, but the farmer needed a scythe from the blacksmith, so the hen ran to the smith, got a scythe and unwound the sequence. Naturally, cynical Russians spoofed the story, so when the hen reaches the blacksmith...
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* The [[Dragaera]] novel ''Orca'' follows this trope, as Vlad has to fulfill a series of deals in order to obtain a cure for a friend.
* [[Neil Gaiman]] and [[Dave McKean]]'s children's book ''The Day I Swapped My Dad for Two Goldfish'' has the protagonist trade his father for two goldfish, then have to unravel the [[Chain of Deals]] that resulted afterwards to get his dad back.
* John tries such a chain in ''Me and My Little Brain'' after talking to a man who could start with a fifty-cent pocketknife and trade up to a twenty-dollar cow. He manages about nine or ten trades easily, but the chain collapses because he never considered what ''he'' would want out of the whole deal. He accepts a piglet as payment in the final trade, but since he can't keep it at home or afford to board it elsewhere, the other boy offers to take it back.
* In one of the [[Henry Reed]] books, Henry goes to visit an auction, and starting out with some fireplace tools that turn out to be valuable to another bidder who missed them, he parlays the two dollar bid on the tools through to another item and another, until he ends up getting an item and two dollars for his item, finally ending up with two items that the owner bid $40 apiece, a lot of money to Henry. By the time he's finished he's essentially traded things that he ends up getting something worth $100, which cost him nothing because he got the original $2 back during one of the trades.
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* There is a children's story about a woman who wants her son to go to school on time. He refuses, so she tells a cane to beat the boy up. The cane doesn't want to, so she tells a fire to burn the cane. When the fire refuses, she orders a puddle of water to put out the fire, then orders a cow to drink the water when refuses too, tells a butcher to kill the cow, orders a rope to hang the butcher, tells a mouse to gnaw on the rope, and finally tells a cat to eat the mouse, which it agrees to in return for a saucer of milk, and in the end the boy goes off to school. One has to wonder what the moral of the tale is, given that the sociopathic main character callously attempts to orchestrate the deaths of several people, animals and curiously sentient objects just because they refuse to carry out her murderous intents.
* This is how the Deveels in Aspirin's ''[[Myth Adventures]]'' series make their fortunes. The graphic novel even contains a visual representation of a chain of deals that begins with a coat hanger and concludes with a giant ruby.
* The well-known Danish fairy tale writer [[Hans Christian Andersen]] also wrote a lot of short stories with all sorts of themes and messages -- onemessages—one of these is ''What Father Does is Always Right'' (guess the message here) about a man who goes to the market with a horse and makes a long chain of deals, each time lessening the value of his animal/ object and ending up with a sack of rotten apples. He meets a couple of rich Englishmen who make him a wager that his wife will be mad at him for it - however, when he gets home with them, it turns out that she's been insulted by a neighbor, and the rotten apples are just what she needs to get her revenge, and the Englishmen lose the bet.
* Example from a forgotten story in a magazine: The protagonist was named Scipio (after the Roman general) and he lived in a small town. His goal for the story required him to trade things with different people in succession with the end result of allowing a collector to complete his prized set of Napoleonic silver plates if the collector did what Scipio wanted him to do. This story of Scipio trading things to accomplish something apparently a regular feature in this magazine.
* In the [[Star Wars Expanded Universe]], this is the [[Planet of Hats|species hat]] of the Squibs. The more complex and outrageous the deal, the more prestigious it is.
* ''If You Give a Mouse a Cookie'' is about the chain of deals that will result if you do what the title says.
* Francis Spufford's [[Alternate History]] novel ''Red Plenty'' has a Soviet black marketeer whose entire business is built on these kind of arrangements.
* One short story in ''[[A Simple Survey]]'' has an example started by an accident. The protagonist had dropped a 100 yen coin, which was eventually used by someone else to bet on a horse race, receiving a payout 100 times the original value. The resulting money grew even more after being used for pachinko, but it was stolen by a robber. Then a bystander interrupted the robber, causing the case with the money to fall down a slope. It was eventually used by yet another person in day trading, creating a large fortune. Half of said fortune was donated to poor children in an unspecified country, which somehow led to oil being discovered there and hence lifting the country out of poverty. Finally, because of laws that take into account the concept of karma, the protagonist is rewarded with the services of a maid.
 
== Live Action TV ==
 
* The ''[[MASHM*A*S*H (television)|M*A*S*H]]'' episodes "For Want of a Boot" and "The Price of Tomato Juice" both involve variations of this.
** By contrast, the episode "The Long John Flap" features a ''series'' of separate exchanges involving a pair of Long Johns, but there's no chain to be unwound.
* In ''[[Star Trek: Deep Space Nine|Star Trek Deep Space Nine]]'', this is the B-plots of the second-season episode "Progress," notable for containing the first mention of [[Running Gag|self-sealing stem bolts]], and the fifth-season episode "In The Cards". In the seventh-season episode "Treachery, Faith, and the Great River", we learn that such chains are a tenet of Ferengi philosophy - the "[http://memory-alpha.org/wiki/Great_Material_Continuum Great Material Continuum]".
{{quote|'''Nog''': ''There are millions upon millions of worlds in the universe, each one filled with too much of one thing, and not enough of another. And the Great Continuum flows through them all like a mighty river, from "have" to "want" and back again! And if we navigate the Continuum with skill and grace, our ship will be filled with everything our hearts desire!''}}
** Okay... The Ferengi have always insisted they are the best businessmen in the galaxy - this proves it. Nog, [[You Fail Economics Forever|You Win Economics Forever!]]
* ''[[Stargate SG-1]]'' had one of these in the episode "The Ties that Bind"... which also featured Daniel Jackson as the [[Butt Monkey]].
** To clarify: Daniel and Vala needed to recover an item Vala stole from a former lover so he would reveal how to sever the bond left behind by the bracelets. Doing this involves a [[Chain of Deals]] with other people Vala stole from. Predictably, even when they finally get all the items back to their rightful owners, the bracelets' owner reveals that he doesn't know how to sever the connection but he thinks it will wear off...eventually.
* A short gag on ''[[Sports Night]]''.
* Francis in ''[[Malcolm in the Middle]]'' attempts this to get something or other, and agrees to make exchanges between just about all the loggers in the camp. The problem for Francis is that it's a chain of ''promised'' deals, and he keeps making grander and grander promises to try to ground out the chain at something he can manage. He keeps going unsuccessfully until they find out it's rapidly becoming a complete sham and kick the crap out of him.
* An episode of ''[[Grey's Anatomy]]'' features a chain of kidney donations, where patient A's relative will donate to patient B, patient B's relative to patient C, etc. The chain almost falls apart at a number of occasions.
* Happens in an episode of ''[[Dark Angel]]'' as a side note rather than a plot point. Apparently this sort of thing is common given the setting.
* Rain attempts to pull one off in order to obtain hot concert tickets (Ron has backstage passes and wants a date with Chelsea, Chelsea wants an appointment with an exclusive stylist which Mallory has, Mallory wants someone to produce a demo tape which Hal can do, Hal will work for food...) in the ''[[Naturally, Sadie]]'' episode "Whose Line Is It Anyway?".
* An Episode of ''[[Breaker High]]'', Sean and Jimmy need kitchen access from the chef to bake a pizza, who will only give them the key in exchange for a manicure from Ashley in exchange for phone minutes from Alex in exchange for Denise repairing his shorts in exchange for some Dramamine from Max in exchange for Max's Boombox from Captain Ballard in exchange for a written note from Max forged by Tamira in exchange for a picture of Max from Cassidy, who gives it to Sean "for the school yearbook" and takes it back when she realizes what it's really for, causing Sean to continually try shoddy alternatives as the chain falls apart.
* Al from ''[[Married... with Children]]'' did this using a barter system to get a recliner. He unfortunately has to undo it to get back the shoes (the ones he usually sells and what he started the system with) when he finds that his boss is coming for an inspection.
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== Music ==
 
* The song "[[wikipedia:Hole in the bucket|There's a "Hole in Mythe Bucket"]]'' features a similar situation regarding items needed to fix said bucket. It ends up looping indefinitely:
** A bucket is required, but there's a hole in it. A straw is needed to fix the bucket, but the straw is too long. An axe is needed to cut the straw, but it's too blunt. A stone is required to sharpen the axe, but it's too dry. Water is needed to wet the stone, but it needs to be carried somehow. A bucket is needed to carry the water, but there's a hole in the bucket...
 
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* Several of the ''Zelda'' games, including ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' and ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', include an item-trading quest of some sort. The one in ''Link's Awakening'' nets you a Magnifying Glass that will allow you to see invisible enemies, get the Boomerang, ''and'' reach the [[Final Boss]], while the one in ''Ocarina'' nets you the powerful Biggoron's Sword.
** The fan-made game ''[http://www.newgrounds.com/portal/view/253819 The Legend of Zelda and the Lampshade of No Real Significance]'' has this as pretty much the entire plot.
* ''[[Suikoden I]]'' has a classic example, where recruiting a particular member of the 108 Stars of Destiny requires you to run through a long [[Chain of Deals]] in order to get soap for a washing-woman who's run out. When you actually succeed, it turns out that she'd just discovered that she wasn't out of soap after all, but in acknowledgement of the trouble you went through to get her soap, she joins you anyway...
** There's official art of her with a fan of throwing knives between her fingers. That chick was just spoiling for a war or two, but needed to clean her commoner gowns first.
* Used in ''[[Golden Sun]]: The Lost Age'', where you help a penguin cross a stream and get started in a trading sequence that takes you through every little island on the map, eventually unlocking an area with a bonus boss.
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* An old Japanese legend tells of a man who started off with a single piece of straw, and traded up until he was rich. This was referenced in two video games:
** In ''[[Shadow Hearts|Shadow Hearts: Covenant]]'', where a sidequest starts off with a man telling the player this story and giving them a straw. Eventually, the player can trade this to get the [[Infinity+1 Sword]] for one of the characters. To be fair, it's a [[Paper Fan of Doom|pretty, yet magical, steel fan]], unless the player makes a wrong trade and ends up with worthless junk (or a small fortune in cash).
** The legend is referenced and subverted in ''[[Saiunkoku Monogatari]]'', where a character starts off with money for dinner ingredients, but ends up going through a [[Chain of Deals]] ending in a single piece of straw.
* ''[[Animal Crossing]]'' occasionally forces you to go on a variant of this, in which an animal wants to get an item back from another one who borrowed it... but then you go there and discover that that animal lent the item to someone else. You have to keep following the item until you get it and can bring it back to its owner.
** It can get really weird when half the village is sharing the same handkerchief.
* A quest in ''[[Kingdom of Loathing]]'' has you getting caught in one of these while trying to get some stolen comic books back for the Gnomish Gnomads. Not only is the quest optional, the reward sucks. It also refers to the [[Real Life]] example above: the only item you actually retrieve yourself is the {{spoiler|big red paperclip in the Haiku Dungeon}}.
* The trickiest puzzle in the original ''[[Final Fantasy I]]'' is basically a chain of deals, the difference being that not all the trades are deliberate.<ref>You need to escape the inland sea with your boat. A dwarf can make a canal, but needs TNT. There's TNT in Corneria, but the room it's stored in is locked by the Mystic Key. The Elf Prince has the Key, but he's been cursed into an eternal slumber. Matoya can cure the eternal slumber curse, but can't see anything without her crystal. The king in the Northwest Castle as the crystal, but wants the legendary Crown from the Marsh Cave. The trick here is that the king is actually the dark elf Astos, who will try to kill you when you bring back the Crown, but the rest of the chain plays out normally</ref>. This sequence is necessary to advance in the game; in fact, it all takes place before the first fiend.
** In the Dawn of Souls remake of the game, there's a Chain of Deals puzzle that involves trading things between a bunch of dwarves in order to progress in a dungeon.
* All the ''[[Mega Man Battle Network]]'' games have NPCs who want to trade BattleChips with you. Most of the trades are standalone, but in games 3 and 6, you can make several successive trades to obtain a powerful chip.
** You can screw the chain up in 6 by dumping one of the in-between chips (DublShot C) in the trader; it's almost impossible to get another one in C code. This sounds like a hard mistake to make -- whomake—who puts their last one of something in the trader? -- but the BN6 boards at GameFAQs get more threads asking about this than anything else.
* ''[[Ogre Battle]]'' has at least one of these in the series. The original SNES game, Episode IV, [[Queen|March of the Black Queen]] had several. The first you see is the powerful Ring of Undead, held by a wizard early in the game who would trade it for a Lexicon of Undead. And then there is the Diaspola chain. You start with some pirates with a copy of The Saga who are looking for a Map, which is in town with a man who is looking for Amatsu that can be found in the trade shop of neighboring town who only buys Furs which an underhanded sneak has and will part ways with if you give him all you money or return his stolen goblet held by bandits who want to hear a Foul Tome you received from a previous stage. Each of these items is worth progressively more than the previous.
* The desert monkey cave in ''[[EarthboundEarthBound]]'' is basically a Puzzle Chain of Deals. With some lampshading thrown in ("amongst all these doors..."). Thankfully it's [[Rule of Funny|funny]]. Some players still consider it the most frustrating part of the game, mostly because ''every room looks like every other room'' and one item turns into something else (thus rendering it useless) after too much time passes. Fortunately, the player's guide (which was originally packaged with the game) eliminated most of the frustration by providing maps.
* ''[[Oracle of Tao]]'' has a parody chain of deals in both the video game and the book. A girl asks you to get back her crystal trophy (which is already an issue, as the crystal trophy in the game is a nearly impossible item to get) which she traded in order to get a sushi recipe. So she gets you to gather sushi materials to make sushi, but it's apparently been traded away in its own chain of deals, with you just missing it each time and having to trade some new item. Eventually, the chain cycles back to start, where it turns out the girl traded it ''again''. After some [[Aggressive Negotiations]], she agrees to sell sushi as a reward.
* ''Secret of Evermore'''s greek market blatantly uses this, though it's entirely optional. It's even pretty complex, with multiple traders giving the same item for different exchanges, but the rewards you can get through it are items that permanently boost your abilities, so it's worth your time and resources.
* ''[[Romancing SaGa]]'' involved a large trade quest kicked off when Strom (Water Elemental Lord) demands the "Raincloud Armlet" in exchange for a captive princess. It's in the possession of Adyllis (Earth Elemental Lord), who will only give it up if you give him the Cyclone Shoes, which you can only get by trading the Ignigarde Helmet to Avi (Wind Elemental Lord) by acquiring the Ice Sword for Pyrix (Fire Elemental Lord) in which you must plunk down 20,000 gold or by killing a recruitable character. At any point in the chain, you can decide to brute-force the whole thing and just beat the crap out of the dragon, though and you get an awesome shield as a [[Randomly Drops|Item Drop]]. However that does have some repercussions, by killing Strom you cannot get the optimal amount of jewels for doing the quest normally, are unable to do his Ecology Quest and also getting the chance to fight his Corrupted Form; Slask ([[Randomly Drops|Item Drop]] is the Chaosbringer; A powerful 2 Handed Axe that gives an Intellect boost). {{spoiler|This also bars you from exploring his temple later, meaning that you can't get the items inside -- including the Water Spirit, which is required for ''another'' quest with ''fantastic'' rewards.}} Also there is a trading ability for you to use in which you can trade items with monsters; so a mini [[Chain of Deals]] is possible; [[Sidetracked by the Gold Saucer]] indeed...
** Actually if you trade with monsters enough, they become "Crowned" which means they are stronger but give better [[Randomly Drops|Item Drops]]. Also trading with monsters can net in quite a bit of jewels or cash if you trade correctly.
* This is how you get the [[Infinity+1 Sword]] in ''[[Alundra 2: A New Legend Begins|Alundra 2]]''.
* The MMORPG ''[[RunescapeRuneScape]]'' has an infuriating quest of this type called ''[[Blatant Lies|One Small Favour]]''. By the time your character is halfway through building the very long chain of trades, he/she starts [[Lampshade Hanging|lampshading]] the ridiculousness of the whole thing. In the end, the original quest-giver doesn't seem to think getting him the original favor was such a big deal as to warrant a ''reward'' until your character goes off on him.
** Somewhat worthwhile though, a new recipe for a potion and 20000 free exp. Nothing to scoff at to an extent.
*** And a keyring, which is far more useful than it sounds.
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* The ''[[Spirit: Stallion of the Cimarron|Spirit]]'' game, ''[[Long Title|Spirit: Stallion Of The Cimarron: Forever Free]]'' features one near the end. In exchange for a horse's freedom, someone wants a wheel to fix their cart, the blacksmith who has a wheel wants a blanket from Little Creek, Little Creek in turn wants an axe to chop wood with...and said axe can then be <s>stolen</s> taken from Snakefinger.
* This can happen between three or more players in ''[[Heroes of Newerth]]'''s and other ''[[Defense of the Ancients]]'' clones' Single Draft mode where every player is given a choice from three random heroes that can be swapped between other players in your team.
* In the first series of ''[[.hack]]'', one of the least favorite side-quests was to help someone with their trading service, which quickly [[Gone Horribly Wrong|went horribly wrong]] because nobody can do an even trade, and one more item had to be fetched in order to even start the chain of deals. Everyone [[Lampshadeslampshade]]s how irritating this is.
* An obscure point-and-click adventure entitled ''[[The Day The World Broke]]'' has a doozy of a chain. To get Carbine the half-Lizard, half-camera (all the non-human characters are half-animal, half-machine) to stop standing in the path of an element valve, which is causing chaos across Earth's surface, you need to fix his lens. The only place to get a lens is the Glass Works, where Carbine doesn't have the best reputation. That's a moot point, though, as the Glass Works is too busy filling orders for new glassware for Lugnut the bartender. So you need to get a note from Lugnut, who'll give it to you in exchange for getting rival bartender Decanter to part with rare bottle of sludge. In order to get that, Decanter wants a recording of a song his mother used to sing him, which requires an instrument that's notoriously difficult to find but fortunately is in the hands of one of Lugnut's customers, Ratchet, who will trade it to you for another instrument which ''actually doesn't exist'', so you need to enlist the help of Phlange, who will help you make something that could pass for it, but in order to get Phlange to help you, you have to get her to stop standing in a different element valve. To get her to do this, you have to call Julius and Bud at Mission Control, who will finally convince her to leave, allowing you to get her help to make the instrument to trade for the other instrument to trade for the recording to trade for the sludge to trade for the note to trade for the lens. ''Whew.''
 
== Web Comics ==
 
* Parodied [http://www.nuklearpower.com/2005/01/04/episode-498-pre-quest-quests/ here] by ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]''.
* The first ''[[Skin Horse]]'' storyline featured an increasingly absurd chain as main character Tip tried to deal with an increasingly bizarre string of escaped/lost sentient lab experiments.
** Which proved to have some consequences, since he {{spoiler|ended up screwing up the whole chain of deals his boss was ''used'' to dealing with - which resulted in her having to find out if the new leadership down in the basement is amenable to talking with the folks upstairs.}} Lampshaded at several points during the whole chain.
* ''[[Slightly Damned]]'' provides [http://www.sdamned.com/2008/04/04262008comic/ provides248 its take] on these.]
* Featured in ''[[Gold Coin Comics]]'', [http://www.goldcoincomics.com/?id=89 Gold Coin Comics, starting here], where it begins with a crappy belated birthday card.
 
== Web Original ==
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== Western Animation ==
 
* The ''[[Ed, Edd 'n' Eddy]]'' episode "Who, What, Where, Ed!" featured a [[Chain of Deals]] that started with Eddy trying to get a chicken egg from Rolf, who wanted sawdust they had to borrow from Kevin, who wanted paint they had to borrow from Jimmy, who wanted clams they had to borrow from Johnny, and so on, driving Eddy closer and closer to insanity (as well as [[Lampshade Hanging]]) with every turn. The chain goes to Jimmy ''twice'', they're forced to get something different from Johnny than he first asked because they couldn't get it from the Kankers, and eventually stretches back to Rolf. And while the Eds finally resolve the chain, {{spoiler|[[The Ditz|Ed]] [[Shaggy Dog Story|breaks the egg the second they get it]] because he thought he needed to set the chicken inside free.}}
* In one of the "Lord Bravery" segments of ''[[Freakazoid!]]'', Lord Bravery is given a Cease-and-Desist order on his name, as it was first used by a bakery. As it turns out, the bakery resorted to Lord Bravery because the name the owner wanted to use was already taken. The owner offers to give Lord Bravery back his name if the owners of the business with the name she wants will give it to her. This leads to a ridiculously long chain of businesses with ludicrously inappropriate names that ends only with the discovery of a shop owner who is quite happy with his business' name, causing the chain to collapse.
** And forcing Lord Bravery to change his monicker to Lord Smoked Meats And Fishes, making people respect him even ''less'' than they did before.
* This was also the basis for the ''[[Looney Tunes]]'' short ''Leghorn Swoggled'', with Henery Hawk making a long string of deals in order to catch Foghorn Leghorn. After making a bunch of deals (dog wants a bone, cat knows where to get a bone but wants a fish, mouse knows where to get fish but wants cheese) he remarks "I wonder what the cheese will want?"
** Also happens in ''Dime to Retire'', where Daffy runs a scam in the hotel Porky is staying at. First, he let a mouse into Porky's room, which drove Porky nuts by eating a piece of celery, prompting him to have Daffy bring in a cat to chase it off for a mere $5, only for the cat to refuse to let him sleep on his bed, thus Daffy brought a dog to scare it away for $10, only for the boxer (after hearing a bell, courtesy of Daffy) to start punching Porky, after which Daffy charged $26 to bring in a lion to get rid of it, which naturally tried to eat Porky, then for another $72, Daffy used an elephant to drive out the lion, however, the elephant then took up most of the room, so for $666, Daffy released the mouse back into Porky's room to scare it off, leaving Porky with the celery-eating mouse all over again.
* ''[[The Life and Times of Juniper Lee]]'', "It's the Great Pumpkin, Juniper Lee": June manages to successfully complete a [[Chain of Deals]] to un-spell a few monsters. One of those "deals" involved winning a wrestling match.
* In an episode of ''[[Recess]]'' the gang arrange a [[Chain of Deals]] to enable Mikey to achieve his dream of becoming a crossing guard. The chain works perfectly, but when it starts to rain Mikey decides he doesn't want the job after all.
* Parodied on ''[[Two Stupid Dogs]]''. An off the hook payphone tells the dogs to get a quarter, so they go to a change machine, but they need to get a dollar. This leads them on a quest to get larger and larger sums of money, each of which is eventually traded in for a smaller amount right down to the quarter.
** {{spoiler|Which is then used to phone the larger dog, in prison with a $10,000 bail.}}
* ''[[Chowder]]'' goes through a [[Chain of Deals]] to retrieve his lost hat, but accidentally gives the hat away in the process, requiring an undoing of the chain... and a redoing... and ''another'' redoing... and it's all done [[Crowd Song|in song.]] ([[Lampshaded]] at the fourth stop, when a giant says "I'm beginning to see a pattern here...")
* In an episode of ''[[House of Mouse]]'', after accidentally spending the rent money on cheese, Mickey is in desperate need of $50. [[The Sword in the Stone|Merlin will give Mickey $50 in exchange for a sword for Arthur]], [[The Adventures of Ichabod and Mr. Toad|The Headless Horseman will give Mickey a sword in exchange for a pumpkin to use as a head]], [[Cinderella (Disney film)|Cinderella]] will give Mickey a pumpkin in exchange for an alternate ride home, [[Aladdin (Disney film)|Aladdin]] will give Cinderalla a carpet ride home if he can get a rose for Jasmine, [[Beauty and the Beast|Beast will give Mickey an enchanted rose in exchange for a book for Belle]], and [[Fantasia|Yen Sid]] is in no mood at all to share his books, scaring Mickey off and throwing the whole chain apart.
* A ''U.S. Acres'' segment in ''[[Garfield and Friends]]'' had Orson wanting to get Bo a record player. Booker has one but wants a skateboard. After failing to hit Roy's three practical jokes, one of which involved super-hot chewing gum, Orson convinces Roy to part with his skateboard in exchange for a pie. Lanolin is willing to give up her pie for a stepladder. Wade is more than happy to get rid of his stepladder, but Orson insists on giving him something... specifically, the spicy chewing gum he got from Roy. When Wade realizes how horrible the gum is, he takes back his ladder, causing the whole chain to temporarily reverse.
* An episode of ''[[Jimmy Two-Shoes]]'' had Jimmy go through one to get Beezy's [[Collector of the Strange|collection of chewed gum]] back.
* One episode of ''[[Dave the Barbarian]]'' featured the main characters getting caught on a ridiculous looping [[Chain of Deals]]: they were A, they needed to pay D, so they went to collect money B owed them, but B couldn't pay them because C owed him money, and C couldn't pay ''him'' because D owed him, and then D couldn't pay because the main characters owed ''him''. It was eventually resolved by passing a cheque around in a circle, followed by [[Rule of Funny|singing a song about an egg named Steve]].
* In ''[[Futurama]]'', after the Robot Devil trades hands with Fry, he starts a chain of deals involving Leela and Bender to get his hands back.
* In the ''[[Tale Spin]]'' episode “Double or Nothing”, Baloo offers to show Kif how to make "easy money" and convinces him he can “invest” Kit’s life savings of $50 in a way that Baloo can make enough money to buy a copy of his favorite record ''and'' pay Kit back double his investment. First Baloo uses the money to bribe Trader Moe’s henchmen into giving him a package that Moe intended to deliver to the polar bears at the arctic which contains… worms dressed in karate outfits. The polar bears use them to make fishing easier (the worms beat up the fish so the bears can collect them). The polar bears offer Baloo $200 (this alone is enough to buy the record and pay Kit back double) but Baloo insists on whatever they were going to give Trader Moe. Which is… a sled dog. Baloo brings the dog to Mawitch Village, where the residents are suffering from terrible allergies due to all the cats there. Once the dog scares the cats away, the mayor offers them a $500 reward, but again Baloo asks for whatever they were going to give Moe, which is…. A shipment of umbrellas. Baloo brings these to Mondo Bobo where the residents ([[Funny Animal]] hippopotami) are competing in a diving competition - [[Too Dumb To Live|into a ''dry'' lake]] - to impress the princess. Once the suitors have the umbrellas, they can do this without hurting themselves (well, at least not as badly as before), and the King offers them a $1,000 reward. Baloo starts to catch on here, and again asks for what they were going to give Moe, which is six clam shells. Baloo knows exactly what to do now, and flies them to Moola Boola, where they are able to exchange them for $10,000! Unfortunately, Trader Moe ambushes them out of revenge, and they lose most of it, but Baloo manages to hang onto a $100, so he is still able to keep his promise to Kit. (“That is the hardest easy money I ever made in my life,” he muses.) And seeing as Kit needed the $100 in the first place to buy Baloo a present (the record Baloo had initially wanted) it all works out in the end.
 
== Real Life ==
* The impracticality of this in large-scale societies is one of the major reasons (the others being transportability and storability) for introducing currency,<ref>Or currency spontaneously arising in the form of a good accepted as such by custom, like precious metals or salt</ref>, as opposed to relying on barter for trade. With barter, you have to find someone who both has something you want and wants something you have in order to make a trade (you have berries and want pies but the pie maker doesn't like berries), while with currency you only have to do the former because you know almost everyone will want currency.
** Star Trek reviewer [[SF Debris]] went into this topic at some length while reviewing a [[Star Trek: Deep Space Nine|DS9]] episode about a Chain of Deals. He pointed out that although the Federation claims to have eliminated money and the need for money, clearly people still have needs or desires that cannot be met except through exchange of goods and services, and that the absence of an accepted currency just makes the whole thing wastefully inefficient and even comical. He also points out an [[Accidental Aesop]]: Since Jake has never used money, he has no comprehension of its value, which is why he thoughtlessly badgers his best friend into trading away ''several years' worth of savings'' on a baseball card.
* Wondering about the page picture? As documented on [http://oneredpaperclip.blogspot.com/ One Red Paperclip], in the course of one year (July 2005 to July 2006) Kyle MacDonald negotiated a [[Chain of Deals]] that started with a single red paperclip and ended up with a house -- inhouse—in only ''fourteen'' trades! And now he's putting the house up for trade. Someone get this man the [[Infinity+1 Sword]].
** Incidentally, he borrowed the paperclip back. To [[Crowning Moment of Funny|bend into an engagement ring to propose to his wife]].
*** She can hardly complain- it's worth the same as a house!
Line 187 ⟶ 189:
* Without getting into specifics, players of any kind of [[Collectible Card Game]] (or, indeed, collectible ''anything-that-comes-randomly-blind-packed'' game) have likely committed to a three-or-more-way trade in order to get that [[Last Lousy Point|last card]] for their precious deck/army/complete expansion set.
* Interestingly, electrical power systems are often ''protected'' by a chain-of-deals-like system. In interlocking, you must satisfy certain conditions in order to operate an item of equipment (disconnectors, earth switches, access gates etc.) which involves following prescribed sequences of opening/closing switches to obtain keys to access other sequences to obtain another key that opens the shutter to the hand crank you need to operate the item of equipment you were interested in the first place. For added super-bonus fun, on offshore windfarms certain steps entail ''sailing'' between ''individual turbines'', key clutched in hand. The reason for this intentional complexity is to ensure that all equipment is made safe before anyone gets anywhere near it, and that there is no danger of damaging the main grid.
* Steven Ortiz received a used cell phone as a gift, used Craigslist to trade it for other things, and ended up with a 2000 Porsche, according to ''[[Cracked.com]]'''s [http://www.cracked.com/article_21500_the-6-most-amazing-things-ever-traded-pointless-crap.html The 6 Most Amazing Things Ever Traded For Pointless Crap].
* The ''Diary of Matthew Patten'' by 1700s New Hampshirite judge Matthew Patten is, in large part, a ledger of IOUs that shows how the shortage of currency in pre-revolutionary North America <ref>It was illegal for British gold and silver coinage to be exported to the colonies, to the point they paid government employees with foreign Spanish currency, which was not restricted.</ref> resulted in some pretty extensive barter chains that frequently looped in on themselves.
 
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