Challenge Gamer: Difference between revisions

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{{trope}}
{{quote|''"We choose to [[Real Life|go to the moon]] in this decade and do the other things, not because they are easy, but because they are hard."''|'''[[John F Kennedy]]'''}}
|'''[[John F. Kennedy]]'''}}
 
The usually less annoying [[Sister Trope]] to the [["Stop Having Fun!" Guys|"Stop Having Fun!" Guy]], the [[Challenge Gamer]] has equal dedication to his '"art'" but instead of striving to surpass others, he focuses instead on improving his own skills as far as they will go. This is the type of gamer who gets [[Gameplay Grading|high scores]] on [[Nintendo Hard]] games at [[Harder Than Hard|full]] [[Fake Difficulty]], and loves nothing more than to tell (and '''show!''') infuriated casual gamers ([[Scrub|scrubsscrub]]s included) that ''it can be done after all''. They may also specialize in various [[Self-Imposed Challenge|Self Imposed Challenges]]s such as the myriad types of '"runs'", or attempt to see [[Script Breaking|how horribly they can destroy the game system]].
 
The Challenge Gamer tends to focus on games with systems that can be exploited, [[Fake Skill|but not in the conventional sense]]. If he plays fighting games, expect to see him aim for stuff like time or combo records rather than beating other players. RPGs are all about gaining levels and cranking out ridiculous numbers, not [[Player Versus Player]]. FPS multiplayer? Sorry, gotta shave a second off my [[Speed Run]]. A Challenge Gamer also will not complain about exploits or bugs, but will embrace them as a means by which a skilled gamer can push the bar higher. Adeptness at exploiting the programming flaws or loopholes in a game may even be a requirement for joining the game's Challenge Gamer community.
 
Those who lose patience with less than optimal play may become [[Stop Having Fun Guy|Stop Having Fun Guys]]s but most don't bother with how others play because that would distract them from scoring practice. Their games are no less [[Serious Business]], however. Also, expect fewer cheating accusations as their typical reaction on seeing someone else do better is to go home, boot up their own copy and beat the score themselves.
 
Most of these gamers tend to be Japanese as many companies that produce games that cater to this sort of play generally [[No Export for You|don't release those games outside of Japan]], thereby keeping Western players out of the loop. If you see high scores two or three digits ''longer'' than the norm, [[No Damage Run|No Damage Runs]]s of [[That One Boss]] or [[Kill Screen|complete playthroughs]] of [[Endless Game|games that shouldn't have an end]], you're looking at one of these.
 
It probably goes without saying, but these types are by far the most likely to practice [[Fake Skill]], though it is certainly not exclusive to them. Many gamers look down upon Challenge Gamers as people who are incapable of having fun with a video game, never mind that everyone has their own definition of what "fun" is.
 
{{examples}}
 
== [[Action Adventure]] ==
* In ''[[Cave Story (Video Game)|Cave Story]]'', there are generally two popular challenges: The 100% challenge and the minimal items challenge. The latter means that you only pick up the three weapons you absolutely need to pick up and that you play through the entire game (including the [[Brutal Bonus Level]]) with only 3 max HP. In that same Bonus Level, there is also a timer, so of course there are plenty of speedruns both for 100% and minimal items.
* Play though ''[[The Legend of Zelda: Ocarina of Time (Video Game)|Ocarina of Time]]'' without buying anything (other than the required Deku Shield), and without picking up any heart containers, and without catching any fairies in your bottles. Yes, that means one solid hit from an Iron Knuckle will kill you. Still, it's quite simple compared to some of the other examples on this page...
 
== [[Beat'Em Up]] ==
* [[God Hand]] (already a [[Nintendo Hard]] game) has a "Jukebox" that the player can use to listen to the game's [[Awesome Music|soundtrack]]. The soundtrack is split into four sections, each requiring a "CD" to unlock another section. Sounds normal enough? You get the first CD by simply beating the game on normal - and that's the easiest challenge. The second CD is [[Fake Difficulty|fake difficulty played in spades.]] The third CD requires you to finish the '''entire''' game from Stage 1-2 without unleashing God Hand or using any Roulette moves '''once''', which are pretty much the only ways to beat any [[Elite Mooks]], let alone ''bosses''. And the fourth CD? Beat the game on ''hard mode''. Also bear in mind that these aren't even [[Self-Imposed Challenge|self-imposed]].
** Combine the last two challenges on a fresh new game, and you get the "Fresh Hard KMS Run" - no God Hand unleashes, no roulette moves, hard mode and no [[New Game Plus+]] benefits. [http://www.youtube.com/watch?v=pUlRZjzvuh8 This is an example.]
* [[Asura's Wrath]] has the Mortal Gauge that lowers your health significantly, and it allows bosses to kill you in one direct hit. ON EASY MODE. Now, try playing with the Mortal Gauge on Hard Mode. [[Shmuck Bait|Go on,]] try it...
 
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*** Yet another variation where there's only [[Mooks|common infected]] and the Boomer special infected (Who can draw the commons to you with his attack), they do much more damage to you than usual (Even more than on Expert!) and your only weapon is the Magnum (Which only has 8 shots before it needs to reload).
** Having your health constantly deplete, with the only sources of healing being the pills and adrenaline that only recover 1/2 and 1/4th of your health, respectively.
** Only [[Boom! Headshot!|headshots]] do damage to enemies.
** [[The Computer Is a Cheating Bastard|The AI Director is allowed to spawn 8 special infected at a time instead of its usual limit of 4.]]
** One that hasn't been released yet, but announced, might possibly [[Up to Eleven|outdo them all]]. What is known so far is that '''there is no [[HUD]] whatsoever''', along with everything else that applies to Realism mode (No auras around players and items, enemies take less damage, [[He's Just Hiding|dead players don't magically respawn in random closets]], etc)
* ''[[Halo]]'' has skulls, which add affects to ramp up the difficulty, such as making all enemies dodge grenades, shutting off save points within the level, and removing any heads up display.
 
== [[Four X4X]] ==
* In ''[[Europa Universalis (Video Game)|Europa Universalis]]'' (a huge, quasi RTS game where you can play a country from 1399 to 1821) it's a common challenge to try to conquer the entire world. Experienced players can do this quite handidly with any of the real mega powers, like England, France, Spain etc. The real game sharks conquer the world with nobodies like the Xhosa (a minor African power and a rival to the Zulus).
** This is even harder then it sounds, because the game is supposed to be realistic, i.e. impossible for anyone outside of Europe or China to win.
 
== Multiple ==
* [https://web.archive.org/web/20130223074243/http://s13.zetaboards.com/Challenge_Mode/index/ There's a whole board of Challenge Gamers].
* Anyone who plays a game with [[Dynamic Difficulty]], where the player is expected to [[Do Well, But Not Perfect]], and does his or her best, taking whatever punishment the game dishes out in return.
** Not so in the case of ''[[Battle Garegga]]'', in which manipulating rank to stay low is a must; the last two stages of the game become nearly [[Unwinnable By Mistake]] otherwise.
 
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* ''[[I Wanna Be the Guy]]'' is an increasingly popular target [[Nintendo Hard|for]] [[Fake Difficulty|obvious]] [[Harder Than Hard|reasons]], with the 'No-Miss' (no death) clear being the Holy Grail of any respectable player. Then again, it isn't a casual game by any definition.
** Similar to that game is the many ROM hacks of Super Mario World that is made with kaizo difficulty in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[Kaizo Trap|being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[Serial Escalation|past]] [[Up to Eleven|11]].
* ''[[Battletoads (Video Game)|Battletoads]].'' Anyone who got past level 3 (much less BEAT it) without Game Genie/savestates/a Sega Genesis is probably a [[Challenge Gamer]].
* ''[[Super Monkey Ball]]'' has a huge [[Challenge Gamer]] following to the point that [http://www.elitescores.com/ there's an entire site primarily dedicated to it].
 
== [[Puzzle Game]] ==
* Pretty much everyone who plays ''[[Tetris the Grand Master]]'' regularly; TGM isn't a game for casual ''Tetris'' players.
* ''Big Brain Academy'' for Wii (possibly the DS versions as well) is a bright, cheery game with IQ puzzles and a casual feel. Aspiring to get ''all'' the platinum medals and\or an A+ will cause you pain.
* ''[[Fantastic Contraption (Video Game)|Fantastic Contraption]]'' is an online physics puzzle flash game where your goal is to move a small pink ball or square to a goal, and you're only allowed to build in a certain area not near the goal. You're provided with powered wheels, unpowered wheels, and two kinds of connecting rod (one that interacts with other building objects, one that doesn't, except to connect them). Outside of the fact that you can't build outside a certain area, the game lets you do whatever you want within the realm of physics. Fans began implementing their own challenges. Using no powered wheels, using no wheels, using only blue rods (which weigh less than brown rods and don't interact with one another beyond connecting), sending the pink object to the goal and then bringing it back to the starting area, sending it to the goal and making sure it stays there, sending it back and forth between the goal and the starting area over and over indefinitely, clearing the game of all your objects, clearing the game of all objects, even those that started there. And between any two player models, the one with fewer pieces is better and the one that gets done faster (as measured by the in-game timer) is better (fewer pieces is more important than speed). There is some hard core ingenuity out there.
** These features were so popular among fans that ''Fantastic Contraption 2'' made them a part of the game itself, with the game judging what trophies you've earned. It also added new mechanics (two kinds of magnet) and trophies, including using no rods, not moving the pink piece, and using no magnets. It also keeps track of what trophies you've earned and lets you set up challenges for yourself (using fewer pieces and/or going faster).
 
== [[Racing Game]] ==
* Any well-designed racing game that has a Time Trial mode with [[Racing Ghost|Racing Ghosts]]s. The latest ''Mario Kart'' games have taken to providing players with online ghosts that are slightly faster than the player's best time, putting Challenge Gamers into a continuous cycle of out-racing ghosts and downloading better ones.
 
== [[Rhythm Game]] ==
* Many, many players of [[Rhythm Game|Rhythm Games]]s, particularly the Bemani franchise. There's ''[[Guitar Hero]]'' and ''[[Rock Band]]'' players getting full combos, ''[[Dance Dance Revolution]]'' and ''[[Pop'n N Musicmusic]]'' players going for perfect scores, and ''[[Beatmania IIDX]]'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).
* Related to above, playing any standard video game using a ''[[Dance Dance Revolution]]'' (or knockoff) control pad. Which you operate with your ''feet.''
* The ''[[Audiosurf (Video Game)|Audiosurf]]'' scoreboards boast some very impressive high scores which could only have been obtained by Challenge Gamers or cheaters.
** Also, anyone who gets a good score on a fast song when playing with the Ironmode modifier turned on is almost certainly going to be a Challenge Gamer. Or masochistic.
** Do keep in mind that any mode other than Ninja (and Twin) is a lot easier to get high scores. Not 'easier' in the sense of being lower difficulty just you get more point because the mechanics are different. That's why if a song has ever seen serious competition, you never ever see Ninja scores in the top ten.
 
== [[Roguelike]] ==
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** [[Video Game Caring Potential|Kill nothing in the game, except for the final boss.]]
** Fire no lethal weapons.
** [[Unwinnable Byby Design|Save the Charon Korolov station]].
** No slave donations at sanctuaries and no superconducting coil conversions (both of which are standard ways of getting large amounts of domina powers and cash, respectively).
** No farming Teratons and Ferians (A less strict version of no killing friendlies, as they are the two most commonly killed friendly factions).
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* ''[[Nethack]]'' has official [http://nethack.wikia.com/wiki/Conduct Conducts] (for example Foodless and Pacifist) that are tracked through the entire game. When you die (or ascend), the ending screens will tell you what conducts you complied with. Yes, there are people who finished the entire game with all 11 conducts. That means, amongst others, that they never ate anything, never read anything, never killed anything and never attacked anything with a wielded weapon.
 
== [[Role -Playing Game]] ==
* Oh ''[[Final Fantasy X]]'', how can I break you? Let me count the ways. Ladies and gentlemen, the [http://www.gamefaqs.com/console/ps2/file/197344/41101 NSGNSNCNONENNENBB] challenge:
** No Sphere Grid
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** In some FF's, you can use the mechanics of the level up system to avoid gaining experience altogether, or at least avoid spending it. The aforementioned No Sphere Grid is a good example, as is [[Final Fantasy XIII|FFXIII's]] No Crystarium Usage run (which has yet to be proven possible, but hasn't stopped people from trying).
** All the Above. Most of the FFX challenges take No Sphere Grid as their starting point, then add more restrictions on top. [[Final Fantasy IX|FFIX]] took the Level 1 Game (or at least complete the game at the lowest possible level, which is level 1 for most of your party), added in the Excalibur 2 Challenge (get to the room before the final boss in less than 12 hours to pick up the [[Infinity+1 Sword]]), and combined them together to make the Excalibur 2 Perfect Game Challenge. This involves getting to the room before the final boss in less than 12 hours, whilst picking up every missable treasure and field icon, purchasing "perfect" amounts of all equipment - defined as one for each member of the party that can equip it plus one for the inventory- and '' completing all this whilst remaining at level 1''. The current record is a time of around 11:10, and the entire challenge is actually impossible on a PAL version of the game, due to the lower frame rate vs the ingame timer.
* ''[[Pokémon (Franchise)|Pokémon]]'' has quite a few of these. One of the most well known [[Self-Imposed Challenge|Self Imposed Challenges]] these gamers put on themselves is the Nuzlocke Challenge, where any Pokémon who faints must be released (or put into the PC and not used so long as they're doing the challenge) and they can only catch the first Pokémon they encounter in each area. Some of these gamers even consider the "no experenceexperience" [[Copy Protection]] on pirated ROMs of ''[[Pokémon Black and White]]'' a welcome feature for this very reason.
 
== [[Shoot 'Em UpsUp]]s ==
* [[Bullet Hell|CAVE]] shmups are made for this specific niche of gamers in mind. Since [[Do Don Pachi]] and onwards, there are second loop and [[True Final Boss]] specifically designed for superhuman-reflexed players.
* For ''[[Touhou]]'', we have [http://en.touhouwiki.net/wiki/GIL GIL]. His inhuman skill combined with the similarity of his user name to the name of a [[SNK Boss]] from the ''[[Street Fighter]]'' series to earn him the title of 'Heavenly Emperor'. [http://www.youtube.com/watch?v=sOBmNY-1clI It's not hard to see why.]
* ''[[Ikaruga]]'' is a feat to complete already even on its normal difficulty. How can a [[Challenge Gamer]] do better? By completing it on the max difficulty, specifically shooting enemies in a way to accumulate the maximum amount of points... while controlling [http://www.youtube.com/watch?v=dz60aFSs5aU BOTH SHIPS AT THE SAME TIME]!
* ''[[Battle Garegga]]'' is a very popular and complex shmup for playing for score. There's a [http://shmups.system11.org/viewtopic.php?t=351 forum topic] that explains the game's mechanics in tremendous detail.
* Scoring in general is quite the undertaking in ''[[Hellsinker]]'' due to it's surreal scoring system.
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* Knife-only runs in ''[[Resident Evil]]'' games.
 
== [[Turn -Based Strategy]] ==
* Someone in ''[[Final Fantasy Tactics]]'' managed to do a Straight Character Challenge, where all your characters use only one class...with Calculators. Whose special abilities would be a [[Game Breaker]] if they had any other's class ability learned, otherwise it's useless and they become the worst class in the game by far.
** He broke his foot after a victory celebration gone wrong after beating far from the hardest boss in the game, too. Think about it for a moment.
** There's also a variety of Ramza Only Single Character challenges, of various classes. It's not possible to complete it with all classes (it's believed that it is literally impossible with Mimes or Calculators), but some people have pulled it off with some surprising ones.
*** Of all of these, the most notable is Mediator. Explaining all the reasons why this is insane would take a long time, so lets go with one of the 'simpler' ones. The Robe of Lords is pretty much necessary to win this challenge. How do you get it in the solo mediator challenge? By reloading a single level over and over until you get an enemy with the ability Move-Find Item. Then you have to invite him to your party using a Mediator ability with a very low success rate. Then you have to convince the AI controlled unit to step on a specific square. Then you have to hope that you success on what amounts to a 45% (the odds depend on the invited unit, ranging from 30%-60%) chance to actually get the robe. While preventing the invited unit from being killed, or killing any remaining enemies. And then you have to still win the battle.
 
== [[Wide Open Sandbox]] ==
* Any [[Speed Run]] of a [[Wide Open Sandbox]] game, with ''[[The Elder Scrolls]]'' being particularly popular. Completion times of ''a few minutes or less'' are not unheard of and word has it that it goes down to ''seconds'' for some of the games.
** ''Metroid'' is also a common stomping ground of the [[Challenge Gamer]], the games even change their ending depending on how fast you complete it and with how many items you acquired.
* Many ''[[Dwarf Fortress]]'' players choose to play with extra challenging conditions, such as embark sites with freezing environments and zombies, or embarking without any equipment or skills.
** Amusingly and counter-intuitively, the Hermit Challenge (only one dwarf, all immigrants will be killed) is comparatively easy.
 
=== In-universe examples: ===
=== [[Anime]] and [[Manga]] ===
 
* [[Lampshade Hanging|Lampshaded]] in an episode of ''[[Lucky Star (Anime)|Lucky Star]]'', in which Kagami finds herself frustrated that she plays games so seriously, while her not-so-good friends are having fun playing.
== [[Anime]] and [[Manga]] ==
* [[Lampshade Hanging|Lampshaded]] in an episode of ''[[Lucky Star (Anime)|Lucky Star]]'', in which Kagami finds herself frustrated that she plays games so seriously, while her not-so-good friends are having fun playing.
 
=== [[Film]] ===
* The documentary ''[[The King of Kong]]'' is about this trope applied to the classic arcade game ''[[Donkey Kong]]'' and two gamers desire to get the international high score.
** The record is now held by someone who was inspired to go for the record after having seen ''[[The King of Kong]]''. Also, if you thought ''[[The King of Kong]]'' made those guys look insane, check out ''[[Chasing Ghosts]]'' which makes Billy Mitchell look almost normal by comparison. Highlights include [[Todd Rodgers]] talking about how he's glad his wife died, two ''Berzerk'' players having a reunion after not having spoken in 20 years after one beat the other's score and bragged about it, and much more on Mr. Awesome [[Roy Shildt]].
 
{{reflist}}
[[Category:Videogame Culture]]
[[Category:Challenge Gamer{{PAGENAME}}]]
[[Category:Trope]]