Challenge Gamer: Difference between revisions

m
Mass update links
m (rewriting links: Asuras Wrath=>Asura's Wrath)
m (Mass update links)
Line 2:
{{quote|''"We choose to [[Real Life|go to the moon]] in this decade and do the other things, not because they are easy, but because they are hard."''|'''[[John F Kennedy]]'''}}
 
The usually less annoying [[Sister Trope]] to the [[Stop Having Fun Guy]], the Challenge Gamer has equal dedication to his 'art' but instead of striving to surpass others, he focuses instead on improving his own skills as far as they will go. This is the type of gamer who gets [[Gameplay Grading|high scores]] on [[Nintendo Hard]] games at [[Harder Than Hard|full]] [[Fake Difficulty]], and loves nothing more than to tell (and '''show!''') infuriated casual gamers ([[Scrub|scrubs]] included) that ''it can be done after all''. They may also specialize in various [[Self -Imposed Challenge|Self Imposed Challenges]] such as the myriad types of 'runs', or attempt to see [[Script Breaking|how horribly they can destroy the game system]].
 
The Challenge Gamer tends to focus on games with systems that can be exploited, [[Fake Skill|but not in the conventional sense]]. If he plays fighting games, expect to see him aim for stuff like time or combo records rather than beating other players. RPGs are all about gaining levels and cranking out ridiculous numbers, not [[Player Versus Player]]. FPS multiplayer? Sorry, gotta shave a second off my [[Speed Run]]. A Challenge Gamer also will not complain about exploits or bugs, but will embrace them as a means by which a skilled gamer can push the bar higher. Adeptness at exploiting the programming flaws or loopholes in a game may even be a requirement for joining the game's Challenge Gamer community.
Line 12:
It probably goes without saying, but these types are by far the most likely to practice [[Fake Skill]], though it is certainly not exclusive to them. Many gamers look down upon Challenge Gamers as people who are incapable of having fun with a video game, never mind that everyone has their own definition of what "fun" is.
 
{{examples|Examples:}}
 
== [[Action Adventure]] ==
Line 18:
* Play though ''[[The Legend of Zelda Ocarina of Time (Video Game)|Ocarina of Time]]'' without buying anything (other than the required Deku Shield), and without picking up any heart containers, and without catching any fairies in your bottles. Yes, that means one solid hit from an Iron Knuckle will kill you. Still, it's quite simple compared to some of the other examples on this page...
 
== [[Beat 'Em Up]] ==
* [[God Hand]] (already a [[Nintendo Hard]] game) has a "Jukebox" that the player can use to listen to the game's [[Awesome Music|soundtrack]]. The soundtrack is split into four sections, each requiring a "CD" to unlock another section. Sounds normal enough? You get the first CD by simply beating the game on normal - and that's the easiest challenge. The second CD is [[Fake Difficulty|fake difficulty played in spades.]] The third CD requires you to finish the '''entire''' game from Stage 1-2 without unleashing God Hand or using any Roulette moves '''once''', which are pretty much the only ways to beat any [[Elite Mooks]], let alone ''bosses''. And the fourth CD? Beat the game on ''hard mode''. Also bear in mind that these aren't even [[Self -Imposed Challenge|self-imposed]].
** Combine the last two challenges on a fresh new game, and you get the "Fresh Hard KMS Run" - no God Hand unleashes, no roulette moves, hard mode and no [[New Game Plus]] benefits. [http://www.youtube.com/watch?v=pUlRZjzvuh8 This is an example.]
* [[Asura's Wrath]] has the Mortal Gauge that lowers your health significantly, and it allows bosses to kill you in one direct hit. ON EASY MODE. Now, try playing with the Mortal Gauge on Hard Mode. [[Shmuck Bait|Go on,]] try it...
 
== [[First -Person Shooter]] ==
* [http://www.youtube.com/watch?v=ZWDF64RC4lA Trick Jumping]. ''Acrobatics'' in an FPS? [[Naruto|BELIEVE IT!]]
* [[Harder Than Hard|Expert Realism]] and many of the "Mutations" of ''[[Left 4 Dead|Left 4 Dead 2]]'' seem tailor-made for this type of player. Some previous Mutations have included:
Line 41:
== Multiple ==
* [http://s13.zetaboards.com/Challenge_Mode/index/ There's a whole board of Challenge Gamers].
* Anyone who plays a game with [[Dynamic Difficulty]], where the player is expected to [[Do Well, butBut Not Perfect]], and does his or her best, taking whatever punishment the game dishes out in return.
** Not so in the case of ''[[Battle Garegga]]'', in which manipulating rank to stay low is a must; the last two stages of the game become nearly [[Unwinnable By Mistake]] otherwise.
 
Line 73:
*** Getting the highest score is also dependent on this: the standard no-resurrect playthrough will garner about 800,000 points. One forum admin got 12,000,000 at 300 phobos kills only to be beaten out the next week by another player who got 27,000,000 at just shy of 600 phobos kills. (Ironically, the difficulty in getting over 50 phobos kills is keeping the enemy shipyards alive, because the ships that spawn tend to hit it with friendly fire and destroy it. Phoboses don't spawn randomly otherwise).
** [[Video Game Cruelty Potential|Kill everything in the game, including friendlies.]]
** [[VideogameVideo Game Caring Potential|Kill nothing in the game, except for the final boss.]]
** Fire no lethal weapons.
** [[Unwinnable By Design|Save the Charon Korolov station]].
Line 97:
** Banning or restricting the use of certain commands or gameplay elements. For example, [[Final Fantasy VII|FF VII's]] IENANENPANLBCMO challenge - Initial Equipment, No Accessories, No Escapes, No Physical Attacks, No Limit Breaks, Command Materia Only.
** In some FF's, you can use the mechanics of the level up system to avoid gaining experience altogether, or at least avoid spending it. The aforementioned No Sphere Grid is a good example, as is [[Final Fantasy XIII|FFXIII's]] No Crystarium Usage run (which has yet to be proven possible, but hasn't stopped people from trying).
** All the Above. Most of the FFX challenges take No Sphere Grid as their starting point, then add more restrictions on top. [[Final Fantasy IX|FFIX]] took the Level 1 Game (or at least complete the game at the lowest possible level, which is level 1 for most of your party), added in the Excalibur 2 Challenge (get to the room before the final boss in less than 12 hours to pick up the [[Infinity Plus One+1 Sword]]), and combined them together to make the Excalibur 2 Perfect Game Challenge. This involves getting to the room before the final boss in less than 12 hours, whilst picking up every missable treasure and field icon, purchasing "perfect" amounts of all equipment - defined as one for each member of the party that can equip it plus one for the inventory- and '' completing all this whilst remaining at level 1''. The current record is a time of around 11:10, and the entire challenge is actually impossible on a PAL version of the game, due to the lower frame rate vs the ingame timer.
* ''[[Pokémon (Franchise)|Pokémon]]'' has quite a few of these. One of the most well known [[Self -Imposed Challenge|Self Imposed Challenges]] these gamers put on themselves is the Nuzlocke Challenge, where any Pokémon who faints must be released (or put into the PC and not used so long as they're doing the challenge) and they can only catch the first Pokémon they encounter in each area. Some of these gamers even consider the "no experence" [[Copy Protection]] on pirated ROMs of ''[[Pokémon Black and White]]'' a welcome feature for this very reason.
 
== [[Shoot Em Ups]] ==