Changeling: The Lost: Difference between revisions

Import from TV Tropes TVT:TabletopGame.ChangelingTheLost 2012-07-01, editor history TVTH:TabletopGame.ChangelingTheLost, CC-BY-SA 3.0 Unported license
(Import from TV Tropes TVT:TabletopGame.ChangelingTheLost 2012-07-01, editor history TVTH:TabletopGame.ChangelingTheLost, CC-BY-SA 3.0 Unported license)
 
(Import from TV Tropes TVT:TabletopGame.ChangelingTheLost 2012-07-01, editor history TVTH:TabletopGame.ChangelingTheLost, CC-BY-SA 3.0 Unported license)
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* [[Clap Your Hands If You Believe|Shake My Hand If You Believe]]: Arcadia runs by rules such as these. In Faerie, [[Magical Underpinnings of Reality|the only laws of physics are those agreed upon by the True Fae who rule it]], and they only affect you if you agree to let them. Part of the process that transforms people into Changeling is entering into these agreements, either consciously or subconsciously, in order to actually survive.
* [[Shout Out]]: A section in Autumn Nightmares detailing weapons with minds of their own that [[The Fair Folk|the Gentry]] can have gives the example of [[Phantasm (Film)|floating metal orbs]].
** Several of the pregenerated changelings and True Fae are references. Wild Sam (from ''Night Horrors, Grim Fears'') is a [[Darker and Edgier]] Max from ''[[Where the Wild Things Are]]''. The minotaur mentioned in ''The Equinox Road'' is strikingly similar to the {{color|red|MMinotaur}} from ''{{color|blue|HHouse}}'' ''[[House of Leaves|of Leaves]]''.
* [[Shown Their Work]]: Whoever wrote these books knew their legends, myths, and the true much darker stories of the [[Fair Folk]].
* [[Sizeshifter]]: The innate power of the Gargantuan kith. The third Clause of the Contract of Mirrors also grants a more flexible form of this ability.
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