Character Level: Difference between revisions

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*** The card Level Up can also be used to bypass any leveling conditions, it tends to be abused.
* The ''[[Elder Scrolls]]'' series has a variation on this, starting with the second game ''Daggerfall''. (''Arena'' used standard levels.) Levels are gained in individual skills (rather than levels leading to new ones). Every 10 "major" skills (skill designated when creating a new character) leveled results in a new character level (and an increase in stats based on what skills were increased). In addition to this, more variations within a skill become available every 25 levels a character gains in that skill (for example the spell related skills allow the character to use more powerful spells, melee skills grant more power attacks and so on).
** The noted skill perks are only present on the latest two installments of the Elder Scrolls series, Oblivion and Skyrim. Skyrim also does away with major and minor skills.
* In the ''[[Pokémon]]'' games, traded Pokemon may not listen to your commands if their level becomes too high, since you haven't "earned" the right to command it.
** In the ''[[Pokémon (anime)|Pokémon]]'' anime, this phenomenon was depicted by Ash's Charizard, who cheerfully obeyed him as a Charmander, but ignored him more and more as it evolved. It ''almost'' followed the games rules: the Charmander wasn't his to begin with (it was a castoff from some other trainer who was never heard from again) and quickly became his most powerful Pokemon (thus higher level), but the anime failed to account for the badges, which are the sign of "earning the right" to command traded Pokemon.
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== [[Tabletop Games]] ==
* ''[[Exalted]]'' returns to [[Character Level|Character Levels]], sort of. It uses the WW system and allows you to buy what you want, but a character's meterstick for power is their Essence stat.
** All of the [[New World of Darkness]] games feature a meterstick for power (Blood Potency for Vampires, Primal Urge for Werewolves, Wyrd for Changelings and Gnosis for Mages). In most cases, however, this doesn't limit what powers you can buy (save for mages, where Gnosis determines just how many levels a mage can buy in their ranked Arcana).
* Two of the first tabletop RPGs not to use levels at all were ''[[Traveller]]'' and ''[[Rune Quest]]'', which relied on skill and stat advancement entirely.
* Averted in ''[[GURPS]]''. Characters slowly gain Character Points that are used to improve skills, powers or stats. Theoretically a character built on more points is more powerful but the system explicitly notes that even a discrepancy of 25 points is fairly minor.
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== [[Web Comics]] ==
* Apparently gaining a level in ''[[Goblins]]'' [http://www.goblinscomic.com/07162006/ feels like a glow inside]... and can be the result of roleplaying at the last moment to have just enough [http://goblinscomic.com/d/20070120.html experience].
* In ''[[The Order of the Stick]]'', Levelling up is representing by an audible "Ding". Roleplaying for experience is also what comes to mind when you've just been denied [http://www.giantitp.com/comics/oots0125.html killing your party's scrappy for the level]
* Often, [http://www.goldcoincomics.com/?id=13 lower character levels] mean you get the lower end of the equipment list.
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Useful Notes/Fighting Game]]
[[Category:Older Than the NES]]
[[Category:Tabletop Games]]
[[Category:Character Level]]
[[Category:RoleCRPG Playing GameTropes]]