Character Tiers: Difference between revisions

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** Low: Ashenzari, Cheibrados, Fedhas Madash, Jiyva, Nemelex Xobeh, Xom, and Zin.
*** Actually, the race/class combos are tiered right when the player starts a new game. Upon selecting a race, the class options are either lighted (recommended) or not (not recommended). After picking a qualifying combo, starting weapon type or starting god are ranked in similar way.
* Non-gaming example: [https://web.archive.org/web/20140122053030/http://memegenerator.net/tier/god Meme Generator], [[Captain Obvious|which is a website for]] [[Memetic Mutation|generating memes]], ranks the available 'characters' by popularity/ubiquity as God Tier, Demigod Tier, Legendary Tier, Top Tier, Fascinating Tier, Meh Tier, Lame Tier and Fail Tier.
* The ''[[Geneforge]]'' series uses a [[Point Build System]], with skills divided into three categories (Combat, Magic, and Shaping) and the cost of buying skill ranks dependent on class affinity. Character classes each had one strong skill category, one average, and one weak. General fan consensus on class viability usually goes
** '''God Tier''': Sorceress (Strong Magic/Avg. Shaping/Weak Combat). Added in the final game, and it's pretty obvious why it was never in any of the previous ones. Average shaping skills are sufficient to make powerful creations, and strong magic is far handier than strong combat if you've got a meatshield or two handy.