Charge Meter: Difference between revisions

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* In ''[[Street Fighter]] 3'', one of Ryu's super moves lets him charge his Hadoken. The bigger you make it the harder it is to dodge, but you give your opponent more time to prepare/interrupt you. The upside to this is his fireball is unblockable and generates a very high amount of stun.
** Sakura's Hadoken had a similar property in the Alpha series, where hammering the punch button while "charging" the fireball would result in a large and more damaging (but much shorter range) blast.
* The railgun, gained late in ''[[Metal Gear Solid 4: Guns of the Patriots]]'', has a charge meter. At its highest setting, it will kill anything in one shot.
* ''[[Fable (video game)|Fable I]]'' has one for the bow, but it doesn't have an in-game indicator; Instead, the longer you hold it, the more intensely the controller vibrates. It's interesting to note that this charge meter doesn't have an upper limit either, so if you, say, hold the button down and surf the internet for 5 minutes before finally releasing the arrow, it will kill anything in one shot.
** ''[[Fable II]]'' will slowly zoom in on your target when you hold down the button.