Chex Quest: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.ChexQuest 2012-07-01, editor history TVTH:VideoGame.ChexQuest, CC-BY-SA 3.0 Unported license)
 
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* [[Bloodless Carnage]]: Flemoids never "die" really, but rather your weapons send them back to their own dimension. When you run out of health, you merely get "slimed".
* [[Darker and Edgier]]: Very hard to notice, but probably both intentional and unintentional. If you were asked which game is the silliest, you would probably say the first. second silliest? the second. Most Intense? The third.
* [[DevelopersDeveloper's Room]]: There's a secret room in one of the levels (E1M2) that has photos of the dev team on the walls.
* [[Excuse Plot]]
* [[Fighting forFor A Homeland]]: In ''Chex Quest 2'', the Flemoids have invaded Chex Warrior's home planet.
* [[Immune to Bullets]]: Conventional weapons seem to have no effect on Flemoids, as told in the opening cinematic.
* [[Improbable Weapon User]]: The Chex Warrior carries around a "bootspoon", which is, you guessed it, [[Exactly What It Says On the Tin|a spoon]]. It can be upgraded to a "Super Boot Spork", an equivalent to [[Doom]]'s chainsaw.
* [[Large Ham]]: The Chex Warrior.
* [[Shout -Out]]: Several posters in the theater (''Chex Quest 2'') reference movies such as '*[[Jaws (Film)|Jaws]]'' and ''[[Indiana Jones (Franchise)|Indiana Jones]]''.
* [[Teleport Gun]]: Chex Warrior's [[Weapon of Choice]].