Children of the Fatherland: Difference between revisions

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(Import from TV Tropes TVT:Main.ChildrenOfTheFatherland 2012-07-01, editor history TVTH:Main.ChildrenOfTheFatherland, CC-BY-SA 3.0 Unported license)
 
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.5)
 
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{{tropework}}
''Children of the Fatherland'' is the first of four installments of a multiplayer [[After Action Report]] spanning a run-through of [http://forum.paradoxplaza.com/forum/index.php Paradox Interactive's] four strategy games: ''[http://en.wikipedia.org/wiki/Crusader_Kings_(video_game) Crusader Kings]'', ''[http://en.wikipedia.org/wiki/Europa_Universalis_III Europa Universalis]'', ''[http://en.wikipedia.org/wiki/Victoria_2 Victoria 2]'' and ''[http://en.wikipedia.org/wiki/Hearts_of_Iron_III Hearts of Iron]''. The story is posted at [httphttps://web.archive.org/web/20210308160337/https://www.paradoxplaza.com/europa-universalis.com-iv/forum/showthreadEUEU04GSK-MASTER.phphtml?t=475236 Here]{{Dead link}}, on the Paradox discussion forums and containing much side discussion by interested kibitzers and slanging among the players.
 
The story begins in [[Crusader Kings|1066]], although rather than being the continuation of the same story as the Ynglinga Saga (à la Time Travel), CotF is a reboot of the storyline with ostensibly all the players who played in the original game partaking as different countries or positions assuming they are still playing and haven't been sidetracked by [[Real Life]] and, because it's a collaborative effort by over a dozen players, each one [[Unreliable Narrator|painting his own version of history with his own spin of events]], you get some disconnect but it nevertheless helps serve the purpose that this is indeed us playing out history.
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Of note is [[Ynglinga Saga|King of Men's]] stylistic prose as a Byzantian Prince and [[Tropers/IR Blayne|IRBlayne's]] [[Follow the Leader|Order of the Stick-style comic]].
 
{{tropelist}}
 
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This work contains examples of:
* [[Alternate History]]: A given, considering that just by beginning in the year 1066, chaos theory would dictate that any history proceeding from it would inherently be different going to 1964, although for gameplay purposes it is posited that certain inventions and discoveries, regardless of how luck based they were, remain uncovered at their rough historical date.
* [[Memetic Mutation]]: "Crashing is fun!"
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{{reflist}}
[[Category:Sandbox (New Media)]]
[[Category:After Action Report]]
[[Category:Children Of The Fatherland]]
[[Category:TropeNew Media]]