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=== Tropes used: ===
* [[Anti
* [[Art Shift]]: At the end of the game, post [[Happy Dance|victory dance]], {{spoiler|a red-haired, glasses-wearing Chip appears on the shoulders of a crowd. He's no longer the simplified sprite he was throughout the game. The Chip in the game's icon is the same as the one in the game, except with different colouring. This applies to the Windows version.}}
* [[Blatant Lies]]: Level 146, ''Cake Walk''. The level is everything [[Nintendo Hard|except that]].
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* [[Fan Sequel]]: CCLP2 and CCLP3.
* [[Frictionless Ice]]: Even more than the Block Puzzles; level 136, ''Doublemaze'', uses this to create two overlapping mazes...
* [[Hailfire Peaks]]: Every level where the four major elements (water, fire, ice and magnetism/suction) are equitably present. These levels include level 3 (''Lesson 3''), level 15 (''Elementary''), level 40 (''Floorgasborg''), and level 48 (''Mugger Square''). A closer relative to the [[Banjo
* [[Interchangeable Antimatter Keys]]: Locks vanish when opened, and so does the key - unless it's green.
* [[The Maze]]: If it's not a [[Block Puzzle]], it's probably this.
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* [[The Eponymous Show]]
* [[Timed Mission]]: Only 29 levels aren't timed in the entire game.
* [[Time Keeps
* [[Trial and Error Gameplay]]: Multiple levels, including ''Cellblocked'' and ''Icedeath''. Take the wrong path and either you're stuck or dead. ''Cellblocked'' even tells you at the beginning how to restart the level.
* [[Unexplained Recovery]]: The only explanation for how Chip comes back after [[Nintendo Hard|all those deaths]] is one sentence to this effect [[All There in the Manual|in the help file]].
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