Choice of Two Weapons: Difference between revisions

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** Raven might count too since he's wielding both a bow and a dagger at the same time.
* In ''[[Rogue Galaxy]]'', each character has access to two distinct weapons, generally a main one for melee and a less-cool one for ranged. Of course, the ranger switches that around with a cool bow and a lame melee weapon, and the rogue dual-wields daggers with the back-up weapon being her shoes (for [[Kick Chick|kicking]]). In practice, there are only a handful of bosses in the game where the ranged weapons are necessary, and the overpowered hero has a special ability that lets him [[Sword Beam|use his sword at range]].
* In ''[[Tales of Symphonia: Dawn of the New World]]'', Richter Abend wields a sword and an axe. [[Dual-Wielding|At the same time]].
* In the earlier [[X-COM]] games, Enemy Unknown/UFO Defense and Terror from the Deep, your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable APs by not swapping weapons when confronted with suitable situations.
** Notably, whilst dual wielding pistols or melee weapons was not penalised in any way, there was also absolutely no benefit to doing so as it took the same number of APs to use a single weapon twice as it did to use two similar weapons once each. Having two grenades handy might save a few APs, but was not as useful as a gun, and reloading took up few enough APs that having a backup pistol ready wasn't really worth it.