Choice of Two Weapons: Difference between revisions

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Common combinations (and possible tropes) include:
 
* '''[[Bow and Sword Inin Accord]].''' This is probably the most popular ancient cross. Usually these characters are [[Jack of All Trades|flexible souls]], and they usually wear light to medium armour. One character you won't find with a shield, as they need to be able to swap from bow to sword fast. This combo makes sense as it gives a character range and protection, though they tend to be lightly armoured.
* '''[[The Musketeer]]:''' A gun and a sword (or other melee weapon) combo. Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. Bayonets are a special case, a type of multi-purpose weapon that originally functioned as a spear which happened to fire something before you used it, until the gun part of the weapon became more important with the advent of accurate and fast-firing rifles.
* '''[[Multi Melee Master]]:''' A character who carries more than one melee weapon. Frequently, carries a short ranged and a long reach weapon. That or a weapon that is good for offense and defence. They tend to have trouble changing between them though as it means they have to draw the new weapon and dispose of the old one somehow.
* '''[[Multi Ranged Master]]:''' A character who carries more than one ranged weapon. Frequently, carries a short ranged weapon and a long ranged weapon. That or a bullet-hose coupled with a precise weapon. Faces the same challenge as a multi-melee wielder in that they have to quickly get rid of their current weapon if they want to use their other option.
* '''[[Emergency Weapon]]:''' In more modern times, a first-person-shooter protagonist is likely to wield some kind of back-up melee weapon just in case the main blaster runs out of juice. The traditional example is a crowbar or some other [[Improvised Weapon]]. Professional soldiers usually carry knives. And of course, there are the futuristic weapons like [[Star Wars|lightsabres]] and [[Warhammer 4000040,000|chainswords.]] Desperate FPS protagonists may show [[Good Old Fisticuffs|some rather startling boxing skills.]]
* '''[[In Working Order]]:''' A character in a war between two different intelligent species who both use radically different weapons to each other, who is able to pick up the other side's apparently "alien" weaponry and use it themselves.
* '''[[Magic Knight]]:''' The character is either a warrior who took some time to learn a few spells, or a spellcaster who learned a non-magic attack to [[Defied Trope|defy]] the [[Squishy Wizard]] trope.
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For characters who use two different weapons at the same time, see [[Guns Akimbo]], [[Dual-Wielding]] and [[Sword and Gun]]. Contrast [[Weapon of Choice]]. When a character uses one of the above as their primary weapon and any randomly acquired instrument as their secondary, compare [[Improvised Weapon]].
 
The below example space is for examples that cover more than one of the above combinations. (Like Guts of [[Berserk]], who covers [[Bow and Sword Inin Accord]] and [[The Musketeer]].)
{{examples}}
 
== [[Anime]] and [[Manga]] ==
 
* Guts of ''[[Berserk]]'' fits [[Bow and Sword Inin Accord]], using a repeating crossbow and a set of throwing knives along with his [[BFS]]. He deviates from the general profile by being heavily armored (since he's a mercenary who mainly favors melee) and also comes under [[The Musketeer]] by having a ''fourth'' weapon (a [[Arm Cannon|gunpowder cannon built into his arm]]) as a nasty surprise for any demons who think they have him beat.
* Vash the Stampede of the aptly named ''[[Trigun]]'' is a [[Multi Ranged Master]] who switches between three guns. He has his signature revolver for general purpose use, {{spoiler|a submachinegun built into his arm for close ranged combat, and an angel arm cannon for blowing holes in the moon.}}
** Actually, his two weapon specialties are '[[Revolvers Are Just Better]]' and '[[Improbable Weapon User|improvised]];' the latter is useful for maintaining both [[Obfuscating Stupidity]] and [[Technical Pacifist|Technical Pacifism]]. The second of the three listed above is a hold-out emergency weapon, and the third he has never intentionally fired.
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== [[Tabletop Games]] ==
 
* A pistol and (power/chain)sword-combo is very common in ''[[Warhammer 4000040,000]]''. In addition, Chaos Space Marines and Space Wolves carry a gun, a pistol and a sword, so they can both shoot effectively and fight in close combat. In older codexes where the characters are allowed to pick a certain points worth of items from the wargear list it was possible (but not very practical) to buy multiple ranged or close combat weapons. In the newer codexes characters can only pick certain items listed on their profile and the choices tend to be mutually exclusive (so one on range weapon from the list of available options etc). However there are some exceptions; for example Huron Blackheart has a power weapon and a powerfist (he can't use them both at the same time, though).
* Most characters in 3rd Edition [[Dungeons and& Dragons]] are proficient with broad categories of weapons, and carrying at least one for melee and one for ranged combat was generally wise. Because of the way damage reduction worked in 3.5e, some characters carried weapons that did bludgeoning, piercing, or slashing damage, made from adamantine, silver, or cold iron, and were holy, unholy, axiomatic, or anarchic, in various combinations, sometimes jokingly referred to as a "golf bag" of weapons.
 
== [[Video Games]] ==
 
* Your hero from ''[[Fable (video game)|Fable I]]'' is both [[Bow and Sword Inin Accord]] wielder and a [[Magic Knight]]. The second game swaps the bow and sword combo for [[The Musketeer]], the hero wielding a pistol or rifle.
** Or a crossbow, but no one cares about those.
** Fable 3 phases out crossbows completely, besides a few owned by poorer Npc's. The also add the hammer as the melee equivilent of the rifle. Of course, you can still be a [[Magic Knight]] also.
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* In ''[[Halo]]'', Master Chief can carry two weapons at a time, as well as repurpose the fundamentally different Covenant technology and use it for himself. From 2 and onwards a Musketeer style approach was possible with the energy sword and gravity hammer. Too close for comfort? Take one of them out and continue the slaughter close-up. Its better than the butt of a gun.
* In ''[[Age of Empires III]]'', all non-artillery or vehicle units have a melee weapon to defend themselves close-up. Most are only competent in one area, aside from; the musketeers who have a ranged attack to help soften up melee units and a bayonet melee attack to beat cavalry and to use against ranged units, longbowmen who use swords that make then better in melee against most other ranged infantry.
* Ranged units in ''[[Total War]]'' will either come under [[Bow and Sword Inin Accord]] or [[The Musketeer]], depending on whether they are archers or gunners. The weapons vary, low level archers use knives, wealthier ones may have swords.''
** A few melee units carry javelins as well, and there are a few units who both carry javelins and can hold their own in melee.
* ''[[The Legend of Zelda]]'' gives us Link, who wields a sword as his primary weapon, but also carries a bow, a boomerang, bombs, a whip-like weapon, and various other weapons, occasionally including magic. Justified in that Link has had no prior training in any of these weapons, meaning he hasn't had time to specialise. Of course, this just [[Instant Expert|brings up another trope...]]
** Link best fits [[Bow and Sword Inin Accord]] with a Batman utility belt added in. This fits particularly well in ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' where Link is shown training with the sword and bow, and can learn sword techniques throughout the game.
* The majority of units in ''[[Battle for Wesnoth]]'' carry two different types of weapons, often one each of ranged and melee.
* ''[[Left 4 Dead]]'' allows you to swap between a small weapon and a large one. Its sequel allows you to make this selection to be between a melee weapon and a large gun instead.
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** In ''Strikeforce'', you can have two different weapons to fight with. One is your main weapon which has a unique moveset while the secondary can be anything you want. Of course, some characters are better with certain weapons than others and some enemy units may shrug off a certain weapon while keeling to another.
** ''Dynasty Warriors 7'' takes a page from ''Strikeforce'' in that all characters can equip almost ANY two weapons, with the only real limitation being that male characters cannot equip chain whips, and female characters cannot equip great swords. Characters do have their preferred weapons, however, and will be able to execute a EX-attack if they have it equipped.
* It's a fairly good idea to have this set up in ''[[Diablo]]'', at least in the first game. Warriors occasionally find themselves needing to shoot at something (or, in the case of enemies trapped on the opposite sides of portcullises, want to pick enemies off at a distance.) A rogue often finds herself needing to resort to hand-to-hand if fast enemies are encroaching, so having a sword and shield and the strength to use both available helps. Straying out of [[Bow and Sword Inin Accord]] and into [[Magic Knight]], magic is helpful to the rogue as well, though the warriors maximum magic is so low that its barely worth his while. The sorcerer is pretty damn awful with both bow and sword, but its worth giving him a bit of strength and a light sword and shield in case he runs out of mana (True, you might be screwed if this is the case, but its better than nothing).
** This became vastly simpler to manage in the sequel's ''Lord of Destruction'' expansion pack, which added two extra weapon/shield slots that could be toggled to and back with a single keypress (as well as providing more [[Inventory Tetris]] space, natch).
* In ''[[Mount & Blade]]'', you have four weapon (and shield) slots to fill as you please. [[Bow and Sword Inin Accord]] is the obvious combination (though heavy on the skill points for archers), but there's three types of melee weapon and three types of ranged, and among those subsets, ''many'' different tools for many different tasks; you may want a heavy damage-dealing two-hander, a one-handed weapon and shield for shieldfighting, a bludgeoning weapon for prisoner-taking, a polearm for lancework (which is likely to be different from the polearm you could use for two-handed damage or shieldfighting), a bow or crossbow and arrows or bolts if you're a primary ranged fighter, or a brace of thrown weapons (such as javelins) for a backup ranged weapon. Since you have only so many spaces (unless you return to the baggage train), you need to prioritize (fortunately, many weapons fill more than one role).
* In ''[[Tales of Vesperia]]'', Yeager, one of the antagonists, wield a rather unique weapon, in that it is a scythe that can transform into a rifle. One of the party characters, Raven, also has a transforming weapon, his being a bow that transforms into a short sword. This is interesting to note given that they also have a more notable thing in common in that {{spoiler|both men were brought back to life and subsequently manipulated by Alexei. They also both have blastia hearts, and, most likely, loved the same woman.}}
** Actually, Yeager's Scythe had 4 or 5 settings to it; Scythe, Crossbow, Sword, Rifle, and a Sheild-looking one that may have just been the crossbow mode used for defence instead of attacking making it more of a [[Swiss Army Weapon]], and if you pay attention durring the fight you'll notice the "Rifle" setting only appears durring his [[Limit Break|Mystic Arte]] in battle. In the actual story, he uses it {{spoiler|on the Heracles to shoot Zagi out the window}}. Yeager's two lackies, Gauche and Droite, had swords that turned into guns for some of their special attacks. Sadly said swords lose that ability when the player gets ahold of them (via stealing them during the fight with Gauche and Driote) as Estelle is the only character who can use them.
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* In ''[[Izuna Legend of the Unemployed Ninja]]'', Izuna can fight effectively with either a sword-and-gauntlet combination, or a set of [[Wolverine Claws|clawed gloves]]. Its sequel, ''Izuna 2: The Unemployed Ninja Returns'', expands the playable character roster and the arsenal of available weapons to include [[The Archer|bows-and-arrows]], [[Marionette Master|dolls]], [[Armed Legs|battle boots]], [[Battle Boomerang|boomerangs]] and [[Killer Yoyo|yo-yos]]. Most player characters are able to use at least two types. Mitsumoto, being the series' [[The Chew Toy|Chew Toy]], can use all of the weapons, but [[Master of None|can't use any of them more exceptionally well than others]]. The only character who can't is Fuuka, who is limited to using [[Kick Chick|the battle boots]].
* In ''[[Bastion]]'' The Kid can bring two weapons with him into the field. While this makes him something of a master of many weapons, whenever you first leave the armory with a given weapon combination, The Stranger will provide a commentary on the advantages of the combo, and the versatility it would provide.
* In ''[[Fate/stay night]]'', Archer ( {{spoiler|and by extension Shirou}}) laughs at your [[Choice of Two Weapons]] and raises you the ability to wield any weapon he has ever seen with [[Instant Expert|nearly the same skill of the original user]], giving him the ability to wield spears as easily as swords as easily as bows [[Overly Long Gag|as easily as axes as...]]
* In the ''[[Etrian Odyssey]]'' series, most of the combat-oriented classes have two different weapons they can equip, each with their own advantages and disadvantages. ''EOIII'' adds the ability to Subclass, making it possible to master ''more'' weapons (if that class has a 'Mastery' skill they can train in). It's up to the player whether any given guildmember focuses on one weapon profenciency over the other or learns how to wield ''both'' effectively.
 
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{{reflist}}
[[Category:Weapons and Wielding Tropes]]
[[Category:indexIndex]]
[[Category:Choice of Two Weapons{{PAGENAME}}]]