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Common combinations (and possible tropes) include:
* '''[[Bow and Sword
* '''[[The Musketeer]]:''' A gun and a sword (or other melee weapon) combo. Typical combination for characters and armies on the advent of gunpowder, the ranged weapon in this case is often more of a throw-away weapon used to down an opponent before closing to meet with the rest. Bayonets are a special case, a type of multi-purpose weapon that originally functioned as a spear which happened to fire something before you used it, until the gun part of the weapon became more important with the advent of accurate and fast-firing rifles.
* '''[[Multi Melee Master]]:''' A character who carries more than one melee weapon. Frequently, carries a short ranged and a long reach weapon. That or a weapon that is good for offense and defence. They tend to have trouble changing between them though as it means they have to draw the new weapon and dispose of the old one somehow.
* '''[[Multi Ranged Master]]:''' A character who carries more than one ranged weapon. Frequently, carries a short ranged weapon and a long ranged weapon. That or a bullet-hose coupled with a precise weapon. Faces the same challenge as a multi-melee wielder in that they have to quickly get rid of their current weapon if they want to use their other option.
* '''[[Emergency Weapon]]:''' In more modern times, a first-person-shooter protagonist is likely to wield some kind of back-up melee weapon just in case the main blaster runs out of juice. The traditional example is a crowbar or some other [[Improvised Weapon]]. Professional soldiers usually carry knives. And of course, there are the futuristic weapons like [[Star Wars|lightsabres]] and [[Warhammer
* '''[[In Working Order]]:''' A character in a war between two different intelligent species who both use radically different weapons to each other, who is able to pick up the other side's apparently "alien" weaponry and use it themselves.
* '''[[Magic Knight]]:''' The character is either a warrior who took some time to learn a few spells, or a spellcaster who learned a non-magic attack to [[Defied Trope|defy]] the [[Squishy Wizard]] trope.
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For characters who use two different weapons at the same time, see [[Guns Akimbo]], [[Dual-Wielding]] and [[Sword and Gun]]. Contrast [[Weapon of Choice]]. When a character uses one of the above as their primary weapon and any randomly acquired instrument as their secondary, compare [[Improvised Weapon]].
The below example space is for examples that cover more than one of the above combinations. (Like Guts of [[Berserk]], who covers [[Bow and Sword
{{examples}}
== [[Anime]] and [[Manga]] ==
* Guts of ''[[Berserk]]'' fits [[Bow and Sword
* Vash the Stampede of the aptly named ''[[Trigun]]'' is a [[Multi Ranged Master]] who switches between three guns. He has his signature revolver for general purpose use, {{spoiler|a submachinegun built into his arm for close ranged combat, and an angel arm cannon for blowing holes in the moon.}}
** Actually, his two weapon specialties are '[[Revolvers Are Just Better]]' and '[[Improbable Weapon User|improvised]];' the latter is useful for maintaining both [[Obfuscating Stupidity]] and [[Technical Pacifist|Technical Pacifism]]. The second of the three listed above is a hold-out emergency weapon, and the third he has never intentionally fired.
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== [[Tabletop Games]] ==
* A pistol and (power/chain)sword-combo is very common in ''[[Warhammer
* Most characters in 3rd Edition [[Dungeons
== [[Video Games]] ==
* Your hero from ''[[Fable (video game)|Fable I]]'' is both [[Bow and Sword
** Or a crossbow, but no one cares about those.
** Fable 3 phases out crossbows completely, besides a few owned by poorer Npc's. The also add the hammer as the melee equivilent of the rifle. Of course, you can still be a [[Magic Knight]] also.
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* In ''[[Halo]]'', Master Chief can carry two weapons at a time, as well as repurpose the fundamentally different Covenant technology and use it for himself. From 2 and onwards a Musketeer style approach was possible with the energy sword and gravity hammer. Too close for comfort? Take one of them out and continue the slaughter close-up. Its better than the butt of a gun.
* In ''[[Age of Empires III]]'', all non-artillery or vehicle units have a melee weapon to defend themselves close-up. Most are only competent in one area, aside from; the musketeers who have a ranged attack to help soften up melee units and a bayonet melee attack to beat cavalry and to use against ranged units, longbowmen who use swords that make then better in melee against most other ranged infantry.
* Ranged units in ''[[Total War]]'' will either come under [[Bow and Sword
** A few melee units carry javelins as well, and there are a few units who both carry javelins and can hold their own in melee.
* ''[[The Legend of Zelda]]'' gives us Link, who wields a sword as his primary weapon, but also carries a bow, a boomerang, bombs, a whip-like weapon, and various other weapons, occasionally including magic. Justified in that Link has had no prior training in any of these weapons, meaning he hasn't had time to specialise. Of course, this just [[Instant Expert|brings up another trope...]]
** Link best fits [[Bow and Sword
* The majority of units in ''[[Battle for Wesnoth]]'' carry two different types of weapons, often one each of ranged and melee.
* ''[[Left 4 Dead]]'' allows you to swap between a small weapon and a large one. Its sequel allows you to make this selection to be between a melee weapon and a large gun instead.
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** In ''Strikeforce'', you can have two different weapons to fight with. One is your main weapon which has a unique moveset while the secondary can be anything you want. Of course, some characters are better with certain weapons than others and some enemy units may shrug off a certain weapon while keeling to another.
** ''Dynasty Warriors 7'' takes a page from ''Strikeforce'' in that all characters can equip almost ANY two weapons, with the only real limitation being that male characters cannot equip chain whips, and female characters cannot equip great swords. Characters do have their preferred weapons, however, and will be able to execute a EX-attack if they have it equipped.
* It's a fairly good idea to have this set up in ''[[Diablo]]'', at least in the first game. Warriors occasionally find themselves needing to shoot at something (or, in the case of enemies trapped on the opposite sides of portcullises, want to pick enemies off at a distance.) A rogue often finds herself needing to resort to hand-to-hand if fast enemies are encroaching, so having a sword and shield and the strength to use both available helps. Straying out of [[Bow and Sword
** This became vastly simpler to manage in the sequel's ''Lord of Destruction'' expansion pack, which added two extra weapon/shield slots that could be toggled to and back with a single keypress (as well as providing more [[Inventory Tetris]] space, natch).
* In ''[[Mount & Blade]]'', you have four weapon (and shield) slots to fill as you please. [[Bow and Sword
* In ''[[Tales of Vesperia]]'', Yeager, one of the antagonists, wield a rather unique weapon, in that it is a scythe that can transform into a rifle. One of the party characters, Raven, also has a transforming weapon, his being a bow that transforms into a short sword. This is interesting to note given that they also have a more notable thing in common in that {{spoiler|both men were brought back to life and subsequently manipulated by Alexei. They also both have blastia hearts, and, most likely, loved the same woman.}}
** Actually, Yeager's Scythe had 4 or 5 settings to it; Scythe, Crossbow, Sword, Rifle, and a Sheild-looking one that may have just been the crossbow mode used for defence instead of attacking making it more of a [[Swiss Army Weapon]], and if you pay attention durring the fight you'll notice the "Rifle" setting only appears durring his [[Limit Break|Mystic Arte]] in battle. In the actual story, he uses it {{spoiler|on the Heracles to shoot Zagi out the window}}. Yeager's two lackies, Gauche and Droite, had swords that turned into guns for some of their special attacks. Sadly said swords lose that ability when the player gets ahold of them (via stealing them during the fight with Gauche and Driote) as Estelle is the only character who can use them.
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[[Category:Weapons and Wielding Tropes]]
[[Category:Index]]
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