Choice of Two Weapons: Difference between revisions

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(Import from TV Tropes TVT:Main.ChoiceOfTwoWeapons 2012-07-01, editor history TVTH:Main.ChoiceOfTwoWeapons, CC-BY-SA 3.0 Unported license)
 
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Having a multitude of weapons is a sign of being well-prepared, and probably well trained to boot; that requires diligence and flexibility in your talents to be able to pick up both schools of training. Characters like this tend to have the experience to both learn a new weapon and to have learned the need of having two weapons to rely on. As a result, these characters can be slightly older... or not, but it is a potential application of the trope in a story. Two weapons can often symbolise two different things; a sword and bow for a noble soul born from humble circumstances, or, the opposite, someone of high birth either fallen on hard times... or low on morals.
 
For characters who use two different weapons at the same time, see [[Guns Akimbo]], [[Dual -Wielding]] and [[Sword and Gun]]. Contrast [[Weapon of Choice]]. When a character uses one of the above as their primary weapon and any randomly acquired instrument as their secondary, compare [[Improvised Weapon]].
 
The below example space is for examples that cover more than one of the above combinations. (Like Guts of [[Berserk]], who covers [[Bow and Sword In Accord]] and [[The Musketeer]].)
{{examples|Examples:}}
 
== [[Anime]] and [[Manga]] ==
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** Raven might count too since he's wielding both a bow and a dagger at the same time.
* In ''[[Rogue Galaxy]]'', each character has access to two distinct weapons, generally a main one for melee and a less-cool one for ranged. Of course, the ranger switches that around with a cool bow and a lame melee weapon, and the rogue dual-wields daggers with the back-up weapon being her shoes (for [[Kick Chick|kicking]]). In practice, there are only a handful of bosses in the game where the ranged weapons are necessary, and the overpowered hero has a special ability that lets him [[Sword Beam|use his sword at range]].
* In ''[[Tales of Symphonia Dawn of the New World]]'', Richter Abend wields a sword and an axe. [[Dual -Wielding|At the same time]].
* In the earlier [[X-COM]] games, Enemy Unknown/UFO Defense and Terror from the Deep, your soldiers had two 'hand' inventory slots, where you would need to put weapons in order to use them. Most larger weapons such as rifles or rocket launchers suffered big accuracy penalties if both hands were used, but pistols did not and so having some troops wielding pistols and grenades or stun rods or thermic lances saved valuable APs by not swapping weapons when confronted with suitable situations.
** Notably, whilst dual wielding pistols or melee weapons was not penalised in any way, there was also absolutely no benefit to doing so as it took the same number of APs to use a single weapon twice as it did to use two similar weapons once each. Having two grenades handy might save a few APs, but was not as useful as a gun, and reloading took up few enough APs that having a backup pistol ready wasn't really worth it.