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Christmas Rushed is the practice of rushing a product's development in order to coincide with a major holiday shopping rush (like Christmas, naturally). It often happens to highly hyped products, products made by big-name developers, or products that are part of a [[Cash Cow Franchise]] or tie into something already currently successful.
It can also apply to any product that is rushed for release by a certain date, or in time for a certain event (such as the deadline for an award nomination or convention appearance). Whatever the case, the fact that the product was rushed often leads to a poorly made product. [[The Problem
This can often lead to [[Development Hell]]. Arguably worse are those products that do manage to be released on time, since it's often obvious that they're rush jobs.
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{{quote| '''Rylan Bursar''': "Return the money, Centauri."<br />
'''Centauri''': "Return the money! Are you delirious? Do you know how long it took to invent the games? To merchandise them? To get them in the stores by Christmas?" }}
* ''[[
* ''[[Cloverfield]]'' had to be rushed into production (which started in August 2007) to be ready in time for its stone-set date of January 18th, 2008 (the trailer, which was released a month earlier, came out while the film was still in pre-production).
* [[Steven Spielberg]] rushed ''[[Munich]]'' into production and post-production in just five months so he could open it in time for Oscar qualifying. Though the film was a box-office disappointment (due to advertising not being ready until two weeks before opening), it did get some Oscar nominations.
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== [[Music]] ==
* [[The Beatles (
** ''Beatles for Sale'''s title mockingly hints at the fact that it was also rushed, to the point that the band had to fall back on a few covers after the all-original ''A Hard Day's Night''.
** Something which is lampshaded in the liner notes, as explained in [[Suspiciously Specific Denial]].
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== [[Video Games]] ==
* ''[[
** The [[Atari 2600]] version of ''[[Pac-Man]]'' suffered the same problem; the programmer was only given ''six weeks'' to write the game, and the delivered product was an [[Obvious Beta]].
* It is presumed that this is why Natsume's translation of ''[[
* ''[[Knights of the Old Republic]] II'' suffered this fate, with a horrible ending that tied up very few loose ends capping off a game that could have been Legendary Good. LucasArts just ''needed'' it to be out by Christmas, and damn the players' satisfaction with the game.
** Even with the rush, it didn't reach Europe until February.
** And the worst part about this example is that LucasArts specifically told Obsidian they couldn't restore the cut content in a patch.
* ''[[Sonic the Hedgehog 2006 (
** ''[[Sonic the Hedgehog 2]]'' was also rushed, causing the loss of five planned Zones (one, Genocide City, was turned into a third act for Metropolis Zone). Despite that, it wound up on the opposite end of the spectrum and is considered one of the best ''Sonic'' games produced.
** The same also goes for its sequel, ''Sonic 3'', where the developers were simply too ambitious for both their time limits and the limitations of the system they were making the game for, so the game had to be split into two, the first part being released on February 2nd, 1994, or ''"Hedgehog Day"'', and the second part, ''Sonic & Knuckles'', released eight months later, allowing players to combine the two parts to play the two back-to-back as ''[[
** And ''[[Sonic Spinball]]'', which was a holdover for until ''[[Sonic 3 and Knuckles
* ''[[Enter the Matrix]]'' was rushed so that the release would coincide with ''[[The Matrix]] Reloaded''.
* [[Word of God]] is that ''[[Epic Mickey]]'' was rushed to reach store shelves by the 2010 holiday season, which explains a few of the game's rougher edges. Even with the rush, it missed the "Black Friday" after-Thanksgiving shopping weekend.
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* ''[[Golden Sun Dark Dawn]]'''s questionable writing quality is blamed by several fans on the game being [[Christmas Rushed]]. This is supported by the later-released European version clearing up several awkward comments compared to the American version.
* ''[[World of Warcraft]]'''s Cataclysm expansion, despite Blizzard's insistence otherwise, is a case of this.
* ''[[
* ''[[Sonic the Hedgehog 2]]'' was rushed out the door to catch the Christmas rush, forcing the developers to cut out several levels to make the release on time.
* ''[[Tomb Raider]]: Angel of Darkness'' was in [[Development Hell]] for a while, and then ironically rushed out for the Christmas season, which was one of the reasons the game had a ton of cut content and bugs up the wazoo.
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