Chrononauts: Difference between revisions

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(Import from TV Tropes TVT:TabletopGame.Chrononauts 2012-07-01, editor history TVTH:TabletopGame.Chrononauts, CC-BY-SA 3.0 Unported license)
 
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This game has examples of:
* [[Alternate History]]: Every identity comes from one; one way to win is to [[Get Back to The Future|get back to your own]].
* [[America Wins the War]]: See the conditions under [[GodwinsGodwin's Law of Time Travel]].
* [[Apocalypse How]]: Planetary Mass Extinction (including humanity) in the alternate 1962; Omniversal Physical Annihilation if too many paradoxes go unpatched.
* [[Author Appeal]]: Some of the ways the timeline shifts.
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* [[Evil Counterpart|Liberal Counterpart]]: '[[John Lennon|Senator Lennon]]' apparently becomes this for/to Ronald Reagan, if he survives.
* [[For Want of a Nail]]
* [[GodwinsGodwin's Law of Time Travel]]: If you prevent Pearl Harbor and Hitler wins, this trope comes into effect.
* [[Gone Horribly Wrong]]: Ginohn's backstory.
* [[Historical in In-Joke]]: Several.
* [[HitlersHitler's Time Travel Exemption Act]]: '''Extremely''' averted - Hitler is extremely vulnerable during the 1936 Olympics, and it triggers five different potential paradoxes. If two different players are both trying to win via the "return to your timeline" goal and they each involve different quantum states of Hitler's existence, expect to see Hitler assassinated and saved from assassination repeatedly.
* [[It Will Never Catch On]]: You can actually ensure whether or not zeppelins ''do'' catch on.
* [[Just for Pun]]: Most of the dinosaur's names are puns.
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* [[Timeline Altering MacGuffin]]: Grey's Sport's Almanac, in a [[Shout Out]] to the former [[Trope Namer]] and [[Back to The Future|possible ur-example.]]
* [[Time Police]]: Though they don't have a lot of direct effects on the game, they do justify several tropes.
* [[Timey -Wimey Ball]]: Mostly averted; time travel works on fairly defined terms. That said, it isn't quite clear why patches are destroyed if the timeline flips twice, and the arbitrary number of paradoxes that cause universal destruction isn't quite explained either.
* [[Variable Player Goals]]: as noted in the description, every player has a unique ID and Mission, and the generic hand size goal. There's also one ID (Crazy Joe) that makes the "all lose" scenario "you win" instead.
* [[Write Back to The Future]]: The card "Memo From Your Future Self," which counters any card potentially used. It can even counter a "Memo" used by another player.
* [[Xanatos Gambit]]: With multiple ways to win, you could be in a situation where if, for example, someone sets back your character's goal, it could allow you to play more patches, increasing your chance to win by having a hand of ten.
** [[Gambit Pileup]]: Except that patch might be just the one someone else needs to get home, but then someone ''else'' renders the whole thing moot by [[HitlersHitler's Time Travel Exemption Act|killing Hitler again]] because they want to play the German cake...
* [[Xanatos Speed Chess]]: Inevitable in a game with multiple players trying to reach one of several possible goals.
* [[Zeppelins From Another World]]: If you prevent the Hindenburg disaster, you can cause a timeline with these.