Chuck Norris Superkicks: Difference between revisions

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[[File:chucknorrissuperkicks_8076.jpg|frame]] ''Chuck Norris Superkicks'' is an early [[Beat'Em Up]], released in 1983 by Xonox for the [[Atari 2600]] as part of their "double-ender" series of two-game cartridges. Also released for the [[ColecovisionColecoVision]] and [[Commodore 64]].
 
You play [[Chuck Norris]], on his way to rescue [[The Ghost|somebody]] from a monastery in [[Wutai|Japan]]. Chuck has [[Timed Mission|six minutes]] to get to the monastery. The game begins in a vertically scrolling overworld, with two paths and grass. If you step into the grass, you lose time at a much faster rate. As you walk down either path, you are ambushed by [[Mooks]], and taken to the fight screen.
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And so it goes until you reach the monastery. Inside, you face a [[Multi Mook Melee]] of [[Ninja|Ninjas]], who start turning [[Invisible Monsters|invisible]], and their shuriken just knock you down. The more of them you defeat, the longer they stay invisible, until poor Chuck can do nothing but wander around a seemingly empty room, taking shuriken from bad guys who appear out of nowhere. The game ends when you run out of time. You never get to rescue whoever it was you were after.
 
{{tropelist}}
=== ''Chuck Norris Superkicks'' provides examples of: ===
 
* [[Three Quarters View]]
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* [[The Golden Age of Video Games]]
* [[Inescapable Ambush]]
* [[Instant 180 -Degree Turn]]
* [[Insurmountable Waist-Height Fence]]: Fallen trees.
* [[Invisible Monsters]]: Ninjas.
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[[Category:The Golden Age of Video Games]]
[[Category:Colecovision]]
[[Category:Chuck Norris Superkicks]]
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