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One main way in which cinematic platformers are distinguished from other platform games is that their game mechanics and visual style have a greater degree of realism, closer to that of [[Beat'Em Up]] games than other [[Platform Game|platform games]]. Some examples of this:
* Human characters will have realistic proportions, unlike the [[Super-Deformed]] characters in (for example) [[Super Mario Bros.]].
* Many such games had their character animation made by [[Rotoscoping]].
* Characters cannot instantly stop moving or instantly accelerate to their maximum walking/running speed; it takes time for them to decelerate or accelerate. Nor can they make an [[Instant 180 Degree Turn]].
* Characters have a maximum [[Jump Physics|jump]] height that is about the same as that of real people, unlike in (again) [[Super Mario Bros.]] where characters can jump higher than they are tall.
* [[Not the Fall That Kills You|A sufficiently long fall]] will kill a character.
* Characters cannot [[Jump Physics|change their direction of motion while they are in midair]].
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* Generally use [[Le Parkour]].
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* [[Trope Maker]]: the original ''[[Prince of Persia]]''.
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** The same developer's earlier game ''[[Karateka]]'' featured rotoscoping and similar combat mechanics, but lacked the platforming elements, thus making it more of a [[Beat'Em Up]] or an early [[Fighting Game]].
** ''[[Assassin's Creed]]'' takes a lot from the ''Sands of Time'' trilogy, and is made by the same developer.
* ''[[
** ''[[Shadow of the Colossus]]''
* ''[[Another World (
** ''[[Heart of Darkness (
** ''Heart of the Alien'', a sequel to ''Another World'' that wasn't by the original developer. Many fans of the original treat it as [[Fanon Discontinuity]].
* ''[[
** ''Fade to Black'', a 3D sequel to ''Flashback''
* ''[[Blackthorne]]'', which also includes some elements of graphical [[Adventure Game|adventure games]], such as an item inventory system.
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* The first two ''[[Oddworld]]'' games. Your main character can't even directly harm anything.
* The ''[[Tomb Raider]]'' series, although it uses a 3D third-person perspective, has similar gameplay.
* ''[[
* ''[[Wet]]'' combines cinematic platforming with [[Third-Person Shooter]] action.
* ''[[Uncharted]]''. Maybe the most "cinematic" game series ever made.
* ''[[Enslaved:
* ''[[Tintin
* ''Nosferatu'' on the SNES fits the majority of the criteria of this.
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