City of Heroes/Characters/Enemy Groups: Difference between revisions

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* [[Charles Atlas Superpower]]: Arachnos Widows and Fortunatas.
* [[City Guards]]: Some Arachnos mooks serve this role in the Rogue Isles, while the Arbiter Drones are invincible guardians of safe zones.
* [[Equal Opportunity Evil]]: Has both male and female minions, though the NPCs ''are'' gender segregated, with female 'Widow' assassins and 'Fortunata' psychics, while males are Wolf, Bane and Crab Spiders. The player epic archetype Soldiers of Arachnos has no such restriction, however.
* [[Five-Bad Band]]: The leaders of Arachnos form one of these.
* [[Goddamned Bats]]: [[Mana Drain|Mu Mystics]]. Against Arachnos as a whole, many characters have to prioritize Mu enemies or lose their endurance quickly. [[That One Level|A few missions pit you against nothing but Mu Mystics]].
* [[Mecha -Mooks]]: At higher levels, they start bringing out the robotic spider tanks.
* [[Standard Status Effects]]: Arachnos has one of the widest selections of control and debuff effects spread between its many enemy types.
* [[That One Boss]]: Night Widows have high damage output and the very annoying ability to blind players (now reduced, thankfully), as well as very strong recharge debuffs. Mu Guardians heal their allies and heavily drain a player's endurance. Tarantula Mistresses and Queens combine blinding, strong recharge debuffs and very high damage output of the rarely resisted Psychic type.
 
== Longbow ==
A heroic organisation created to strike back at Arachnos in the Rogue Isles, Longbow serves as a major thorn in the side of Villain players in all level ranges.
* [[City Guards]]: Can occasionally be found patrolling Paragon City in this role. They also respond to villain incursions in Mayhem Missions.
* [[Equal Opportunity Evil|Equal Opportunity Good]]: Has both male and female members, with no distinction or separation between them.
* [[Gatling Good]]: 'Longbow Minigun' mooks.
* [[Kill It Withwith Fire]]: Longbow uses flamethrowers. The description of their flame-using mooks notes they try not to use those [[Villain Withwith Good Publicity|in front of TV-cameras]].
* [[Knight Templar]]: They can fall into this upon occasion, with a few members in particular being somewhat prone to it.
* [[That One Attack]]: At high levels, Nullifiers, the only Lieutenant mob available to Longbow, gains an autohit, resistance debuffing, wide area Sonic Grenade. The debuffs stack from multiple Nullifiers.
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The denizens of the ancient, mystical, and [[Scrappy Level|badly-designed]] city of Oranbega, constantly kidnapping the people of Paragon City for use in their various dark rites... or just to kill outright, if they should happen to be part of the unfortunate third of the world's population (!) that happens to be of the bloodline of their ancient enemies, the Mu. {{spoiler|The most popular rite, of course, being a Type 3 [[Demonic Possession]], where the ancient Oranbegan takes the body of the unfortunate victim and the body's former owner gets stuffed into the Library of Souls.}}
* [[Black Magic]] - The Circle's stock-in-trade. When your leftover magic paraphenalia tends to include bloodstained altars, skulls, demons, and displaced souls, you're probably not on the side of sweetness and light.
* [[Deal Withwith the Devil]] - The Oranbegans were cursed when they made a deal with some demons to keep from being wiped out in an ancient war. Or, more specifically, when they failed to keep their part of the bargain. Which was to... well, basically feed... every last man, woman, and child of the enemy country to the demons. Unsurprisingly, they found they couldn't go through with it- the deal had been made in desperation- and so got cursed. Cue some twelve ''thousand'' years later, the Oranbegans having gone somewhat insane in the intervening years, and trying to rectify their 'mistake'. Unfortunately, their enemies were apparently a rather fecund bunch, and some two billion people can claim Mu ancestry. This doesn't seem to have deterred the Oranbegans.
** Another example would be the {{spoiler|original Circle of Thorns, which was something of a Aleister Crowley-like group of evil Gentlemen Sorcerors, who discovered the ghosts of the ancient Oranbegans and cut a deal with them for power. Of course, they merely ended up becoming their first hosts.}}
* [[Goddamned Bats]]: Spectral Daemon Lords are a Lieutenant rank mob that is infamous for its high damage output and even higher accuracy debuffs that they deal out, especially by way of an autohit aura. The problem is that they start spawning at a level where reliable controls and accuracy buffs are unavailable to many players, and are one of the reasons the Circle one of the most avoided enemy groups. Their "upgraded" version, Nerva Spectral Daemon Lords come much later and are actually weaker, but are no less annoying due to being visually identical to normal Nerva Spectral Daemons.
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== The Rikti ==
The original main villains of the setting. The Rikti are an alien race {{spoiler|actually, modified humans from an alternate reality}} who launched an unprovoked invasion of Earth which was only narrowly repelled, and during which many of the city's heroes were killed. It is into this vacuum that the player heroes must step.
* [[Alien Invasion]]: {{spoiler|Ultimately subverted.}}
* {{spoiler|[[Alternate Universe]]: Their ''real'' origin.}}
* [[Colon Cancer]]: Rikti Communication: Imperfect.
* [[Enemy Civil War]]: The Rikti are increasingly divided between the Traditionalists, who seek to end the conflict with Earth, and the Restructuralists, who aim to totally alter their society in the name of fighting on.
* [[Killer Space Monkey]]: The Rikti Monkeys, little psionic pests.
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== Soldiers of Rularuu ==
The massive dimension-consuming monstrosity known as Rularuu the Ravager was sealed within the Shadow Shard by the Midnight Squad in the Sixties; the various abominations that form his army now roam that prison freely, seeking ways to aid their master's escape.
 
* [[Demonic Spiders]]: The sheer variety among the soldiers is a threat in itself, but most characters will find that at least one of the types is a particular threat to them.
* [[Faceless Eye]]: The Watchers are massive floating eyes with toothy, chompy eyelids.
* [[Large and In Charge]]: Rularuu is the biggest villain in the entire game, at a massive 100 feet.
* [[Sealed Evil in Aa Can]]: If Rularuu escapes, he ''will'' destroy the world.
 
== Shivans ==
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== Villains of Paragon City ==
== The Hellions ==
One of the earliest villain groups. The Hellions are a fire-themed gang of demon worshippers and the arch-rivals of the Skulls.
* [[Deal Withwith the Devil]] - A possible source of their flame powers.
* [[Equal Opportunity Evil]] - Once all male, their ranks recently expanded to include the Girlfriend From Hell, [[Mook Master|demon-summoning women]] who terrify most of the troops.
* [[Kill It Withwith Fire]] - Their main motif. Their bosses are the fire-wielding Damned.
* [[Man Behind the Man]] - {{spoiler|They're being manipulated by the Warriors.}}
* [[Ryu and Ken]]: In a sense with the Skulls. The organizations are nearly identical aside from the bosses and the different groups' resistances.
* [[What Happened to Thethe Mouse?]] - The Hellions don't really seem to have a leader, so their storyline is never really resolved - players just move on to more threatening villains once they outlevel them, leaving the Hellions to terrorize the citizens of Atlas Park for ever more.
 
== The Skulls ==
Another starting gang, the Skulls have a death motif instead of the Hellions' fire. Their leaders are the negative-energy-controlling Bone Daddies.
* [[All There in the Manual]] - According to bonus information, the leaders of the Skulls are the Petrovic Brothers, who never appear in game.
* [[Darkness Equals Death]]
* [[Fantastic Drug]] - The Skulls sell and distribute the drug Superadine.
* [[Memetic Mutation]] - Go. Hunt. Kill Skuls.
* [[Ryu and Ken]]: Powers-wise, the only difference between a normal Hellion and a normal Skull is that Hellions are resistant to flame but weak to cold, while skulls are resistant to negative energy but weak to energy.
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== The Clockwork ==
Surprisingly cute clockwork robots of death.
* [[Brain In Aa Jar]] - The Clockwork King. Also eyeballs in a jar.
* [[Clock Punk]] - Visually, at least.
* [[Mecha -Mooks]] - {{spoiler|Subverted, since they're really animated by a powerful psychic.}}
 
== The Outcasts ==
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* [[Canon Fodder]] - The Outcasts are angry (in part) because of discrimination against mutants. This is never mentioned again.
* [[Disc One Final Boss]] - Frostfire is one of the earliest Elite Bosses in the game.
* [[Elemental Powers]] - Their hat. There are four varieties of Outcasts for every rank and level band, one each for [[An Ice Person]], [[Dishing Out Dirt]], [[Kill It Withwith Fire]] and [[Shock and Awe]].
* [[Face Heel Turn]] - As of Going Rogue/issue 19, Frostfire is having second thougths about villainy.
* [[Heel Face Turn]] - The Outcast's leader, Frostfire, was originally an aspiring hero, and fell from grace when the system punished him for his destructive enthusiasm.
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They later reappear ''much'' stronger in the Dark Astoria Incarnate content, as proud warriors seeking to protect the world from the evils lurking within Astoria - but not willing to work with anyone else to do so.
* [[Degraded Boss]] - Several of the Tsoo bosses have become mere minions by the time they reach Dark Astoria.
* [[Generic Ethnic Crime Gang]] - Subverted rather oddly. It's definitely an ethnic gang, but how many North Americans have even ''heard'' of the [[wikipedia:Hmong people|Hmong people group]], much less automatically associated them with organized crime?
* [[Goddamn Bats]] - Even once someone is more used to them, the Tsoo have a <s>variety</s> ''massive arsenal'' of annoying tricks. Pretty much every member of the group can inflict [[Standard Status Effects]], including the minions, which can lead to situations where even those who are normally largely immune to them, like Tanks and Scrappers, have their defenses overwhelmed.
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* [[Tattooed Crook]] - Fairly obvious.
* [[Technicolor Ninjas]] - A large portion of their ninja-esque mooks are explicitly ''colour coded''!
* [[Took a Level Inin Badass]] - From an early/mid-level enemy group to ''Incarnate'' tier in a single leap.
* [[Wolverine Claws]] - Presumably of the Ninja-weapon ''Nekode'' variety.
 
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== Sky Raiders ==
Once an elite special forces unit, the Joint Command Special Threat Response Battalion suffered terrible casualties in the Rikti War. Blaming the heroes of Paragon for the losses his team had suffered, field commander Colonel Duray took them rogue, becoming a group of airborne mercenaries specialising in attacking heroes.
* [[Mecha -Mooks]]: The Jump Bots.
* [[Motive Decay]]: Colonel Duray believes that the increased dependence upon heroes will lead to rule by a superpowered elite. To avert this end, he has lately allied with the Praetorians - soldiers from a parallel world ruled by a superpowered elite.
* [[Pinata Enemy]]: Their low damage output combined with lack of a dangerous gimmick outside of their mobility (which doesn't do much) and their deployable force field generators (which are easy enough to interrupt) makes them easy punching bags for the players.
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== Banished Pantheon ==
Worshippers of evil gods that were... banished, centuries ago. Their human worshippers are relatively few in number... unfortunately, they also have hordes of zombie minions, as well as animated masks and totems that serve as avatars of the gods. Shortly after the Rikti War, they managed to take over a bustling commercial district of Paragon known as Astoria and [[Human Sacrifice|sacrifice everyone within it]]. Its now called Dark Astoria.
 
Even as things in Dark Astoria [[It Got Worse|got worse]] the Banished Pantheon remained, in the process becoming more powerful as they become channels of Mot's will.
* [[Goddamned Bats]]: The zombies' damage output isn't too high, but they only take half damage from fully half of the game's damage types, making them an absolute pain to slog through for characters who rely on those types.
* [[Mook Maker]]: Death Shamen summon extra zombies to fight. They don't disappear when the Shaman dies. [[Goddamned Bats|You get no rewards for killing them.]]
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== Crey Industries ==
A corrupt supercorp responsible for most of the world's technology.
* [[The Baroness]]: The corporation's leader, Countess Crey.
* [[Brainwashed and Crazy]]: A lot of their "Paragon Protector" heroes. The others are clones.
* [[Mega Corp]]
* [[The Men in Black]]: One of the stock enemy types.
* [[Power Armor]]: Their other stock type.
* [[Villain Withwith Good Publicity]]
 
 
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== Malta ==
A super-secret black ops paramilitary force within the intelligence community, Malta fears the 'wildcard' nature of supers and seeks to bring them under its control. Originating in a conspiracy forged by high-ranking spies after the [[Super Registration Act|'Might for Right' Act]] was ruled unconstitutional, the Malta Group itself is almost never seen. Its Operatives, on the other hand, are an all too common threat for powerful heroes - skilled Gunslingers, massive robotic Titans, and the terrifying Sappers, who wield a rifle capable of blocking superpowers.
* [[Demonic Spiders]]: Sappers can take down a hero from full endurance to nothing in one attack chain. Tac Ops have extremely long duration area stuns. Gunslingers have very high damage outputs as well as strong single target controls...
* [[Goddamned Bats]]: ...Titans have very high resistances to all damage types and controls. Engineers summon gun drones that have high HP and give no reward for being destroyed.
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* [[That One Attack]]: Guardians can summon a small Quartz crystal. It buffs the accuracy of all nearby Devouring Earth to astronomical levels. A defense-based character has seconds to destroy it before instant death. On a lesser note, Sentries summon Cairns, which make other Devouring Earth highly resistant to damage until destroyed. ''Including Quartzes.''
** For control-heavy characters, there is also the Fungi summoned by Fungoids, which makes nearby Devouring Earth nigh-immune to controls.
* [[The Virus]]: The Will of the Earth, a strain of telepathic bacteria created by Hamidon.
 
 
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Why did it have to be snakes? The starter villains of City of Villains are the giant, intelligent serpents known as the Snakes, monsters who lurk in their network of tunnels and kidnap people to feed to their young. They are generally disliked by the fanbase for being somewhat overused in the early levels, in comparison to the variety with early Heroes-enemies.
* [[Reptiles Are Abhorrent]]
* [[Took a Level Inin Badass]]: The Snakes have a surprise reappearance at ''very'' high levels in the game, where players have a chance to defeat their [[Physical God|Incarnate]] Queen, [[Greek Mythology|Stheno]].
 
== Rogue Isles Police ==
The noble thin blue line protecting the citizenry... or not, within the [[Crapsack World]] that is the Rogue Isles. The Rogue Isles Police are straight up corrupt and brutal - no wonder that most corporations prefer private security - though whether it really counts as corruption when its entirely understood as their entire purpose is something of a puzzle.
* [[Bad Cop/, Incompetent Cop|Incompetent Cop]]
* [[Fun Withwith Acronyms]]: R.I.P.
 
== Mooks ==
The Rogue Isles branch of the Family have a few problems. Don Marcone was recently arrested, causing the organisation to split between those who view his arrogant son as the rightful successor, and the Mooks, who believe the true heir is his [[The Consigliere|Consigliere]], Guido Verandi. Since Lord Recluse believes that [[Might Makes Right]], he is happy to let them fight amongst themselves to determine which is the stronger... especially since the Family was getting a little too powerful for his liking anyway.
* [[The Consigliere]]: An actual example, in that Guido Verandi was the actual right-hand man of the old Don.
* [[Enemy Civil War]]
 
== Coralax ==
A undersea race of living coral, they were disturbed by increasing sea pollution and ultimately declared war on the surface races. Mostly seen in game are the Hybrids, humans mutated by the coral into fishy beings, with Captain Mako's sidekick Barracuda being one of these.
* [[Green Aesop]]: Largely ignored - the villains don't really care, and just see them as a threat to be destroyed.
* [[What Happened to Thethe Mouse?]]: Their actual storyline is barely explored in the game, though it keeps reappearing in a confusing fashion.
 
== Goldbrickers ==
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Fanatical anti-technology crusaders, often found picketing Dr. Aeon's offices in Cap au Diable.
* [[Knight Templar]]
* [[The Cloud Cuckoolander Was Right]]: They're entirely right about Aeon's Power Transfer System draining the energy of a demon beneath the Isles.
* [[Well-Intentioned Extremist]]
 
== Gremlins ==
The proof that the Luddites have a point - these creatures of electricity (also known as 'Cap au Diable Demons') will occasionally spawn from the Power Transfer System and wreak havoc. Villains who test their strength against them are advised to be careful - every time one hundred of these creatures is destroyed their essence will combine to form a Giant Monster known as Deathsurge.
* [[Shock and Awe]]
 
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== Legacy Chain ==
A magic-focused hero group that seeks to battle mystical villains and see that magic is not misused. They appear surprisingly infrequently. They are a mixture of sword-wielding [[Muggle]] guards and magic-using blasters with a variety of elemental powers.
* [[Elemental Powers]]: Legacy Chain belong to one of four Legacies - In order from weakest to strongest, the Legacy of Steel, [[Light'Em Up|Light]], [[Playing Withwith Fire|Flame]] and [[Dishing Out Dirt|Earth]].
 
== Wailers ==
Sonic-powered demons that infest St. Martial, eager to collect the soul of the popular crooner Johnny Sonata, who made a deal with them for his fame and now seeks to break it. While he hides within the mystically warded Golden Giza casino, they ravage the island.
* [[Deal Withwith the Devil]]: And it's now the time to pay up
* [[Make Me Wanna Shout]]: They attack with powerful sonic howls.
 
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== Factions of Praetoria ==
== Praetorian Police Department ==
The PPD keep order within Praetoria, and on the surface appear to be noble and honorable protectors of the utopian city, armed with advanced nonlethal 'force' weaponry. Some of them even fit this characterisation! Unfortunately, the rest of them run from [[Knight Templar|zealous followers of Emperor Cole]] to [[Dirty Cop|corrupt bullies happy to abuse their power]].
 
Most of them are openly resentful of Powers Division, the elite superpowered idols that Praetorian player characters are new members of.
 
At higher levels, they tend to be superseded by their elite division, [[Fun Withwith Acronyms|T.E.S.T.]]
* [[Badass Longcoat]]: The Interrogators, it's even mentioned in their descriptions that this is just part of their intimidation factor.
* [[State Sec]]: Although the PPD is openly seen keeping order, it also has some more sinister divisions. It can also 'disappear' people.
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Psychics drafted into the "Seer Network" by Mother Mayhem, this giant [[Hive Mind]] of sorts continously scans the minds of preatorian citizens looking for criminal intent. Breaking seers out from the Network is one of the main goals of the resistance.
* [[Enemy Scan]]: At higher levels they can do this to you. Similar to the Blaster Epic and Arachnos Soldier power Surveillance, it also debuffs your damage resistance and defense. (Since, obviously, NPCs are not interested in your stat blocks)
* [[Psychic Powers]]
* [[Detect Evil]] in a sort of combination with [[Spider Sense]]
* [[Mook Maker]] the Seers stationed around the streets of Praetoria will teleport in squads of PPD if attacked
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== The Syndicate ==
Due to the existence of the Seers, "normal" crime is very rare in Praetoria (the crime that exists is, essentially, either state-sponsored or highly organized) The Syndicate has its own cadre of psychics to hide themselves from the Seers' gaze, and they're a conglomerate of pretty much every remaining criminal gang there is. They have infiltrated (depending on your POV) either most of the corporate world in Praetoria, or its criminal gangs. Their style is very much ''[[The Matrix]]'' or ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]'' inspired: Trenchoats, katanas, dual-wielding guns...
* [[Badass Longcoat]]: Most of the syndicate, except their very lowest-level mooks (who are [[Expy|expies]] of [[Kill Bill|The Bride]]) and the [[Exactly What It Says Onon the Tin|eponymous]] [[Man of Wealth and Taste|Suits]], wear black leather coats.
* [[Enemy Civil War]]: There's internal conflict in the Syndicate between the more "business minded" groups and those who follow Wu-Yin, who is in it mainly [[Papa Bear|to save his daughter]].
* [[Goddamned Bats]]: Katana-armed minions used to be absolutely devastating to a player's defenses but were thankfully [[Nerf|nerfed]].
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* [[Goddamn Bats]]: They can be deeply annoying for some archetypes, since they appear at a very early level but can still pack quite a punch, especially in large numbers. And they tend to appear in large numbers. To make matters worse, they frequently spawn as ambushes, often at the worse possible time, while some of them lurk 'above' dropping down. All of this can lead to an unwary player finding themselves battling a very large number of Ghouls at once - and at a low enough level that they won't have many attacks to fight them with - all the while their healing aura makes them difficult to put down at any speed.
* [[Shoot the Medic First]]: Horribly averted - Ghouls release a healing aura upon death, which can make packs of them annoying to deal with.
* [[Underground Monkey]]: At higher levels, they are replaced with 'Failed Experiments' - similar-looking, and just as territorial but [[Informed Ability|far smarter]]; they are the products of Praetor Berry's mad science.
 
 
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== Praetorian Clockwork ==
Unlike their Primal counterparts, Praetorian Clockwork were created by Neuron and Anti-Matter to do all sorts of work. They're omnipresent in Praetoria, doing all sorts of work. The Resistance likes to smash or reprogram them whenever they can.
 
They even have a counterpart to the Clockwork King of Primal Earth: Metronome, a kind of psychic 'ghost' capable of possessing multiple clockwork, and seeking vengeance for his death and a new, powerful body.
 
* [[Goddamn Bats]]: Their basic attacks, even at low levels, reduce regeneration. In large groups, it can be strong enough to prevent natural healing entirely, at a level when a character is unlikely to have an active heal yet. As if that wasn't enough, they deal nearly purely Energy damage, which is very rarely resisted at low levels, and due to their lack of melee attacks, are hard to herd for [[Herd-Hitting Attack|AoEs]].
* [[Robo Speak]]: When speaking with humans, in addition, the clockwork has their own "code" language. Which can occasionally be quite funny.
* [[Shoot the Medic First]]: A valid tactic, as Clockwork [[L Ts]] can either heal (Mender/Repair Bot/Repair Companion) or resurrect (Builder/Fabricator Bot/Construction Companion) other Clockwork, including bosses.
* [[Super-Powered Robot Meter Maids]]: Scrub bots with plasma weapons!
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** Actually, considering all but the Mark-VI "Victoria" are taller than most players can make their characters, the whole faction pretty much applies.
* [[Kill Sat]]: Actually Averted. The War Walkers have devastatingly powerful (but easy to avoid even without dodge based defensive powers) Orbital Lance attack. But if you are able to see the animation, they're simply firing laser blasts up into the air that arc back down and hit you.
* [[Mecha -Mooks]]
 
== Imperial Defence Force ==
The official army of Praetoria, mainly fielding "lethal" versions of the PPD's force weapons, as well as rockets, drones, combat psychics and big hulking robots - Warworks are actually a part of this group.
* [[Awesome Backpack]]: Heavy Troopers have a big, bulky backpack that unfurls into a set of four six-tube rocket pods. Heavy Commanders and Commander Duray [[More Dakka|slap a pair of plasma]] [[Gatling Good|miniguns]] [[More Dakka|onto that]].
* [[Macross Missile Massacre]]: Heavy Troopers and Heavy Commanders have a rotation of no less than four attacks that each fires a volley of spiraling rockets, resulting in a near-constant onslaught.
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== The Resistance ==
In the tunnels underneath Praetoria hide the Resistance against Cole's regime. Sympathisers and secret members can be found on the surface, too, in the most unexpected places - noble journalists attempting to uncover the darker secrets of the government, PPD detectives who have grown to hate the corruption...
 
But not all of the resistance is so noble. Some of them are little more than terrorists, seeking to cause destruction for the sake of vengeance or in the belief that disrupting the utopian facade of Praetoria will awaken the citizenry to the truth behind Cole's regime.
* [[BFG]]: The Heavy Barrels wield mobile artillery cannons
* [[Guns Akimbo]]: Resistance Officers
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== D.U.S.T. ==
An elite brigade drawn from the upper ranks of the Praetorian Police, the Direct Urban Strike Team is using First Ward as a training ground, killing everyone they see.
* [[Fun Withwith Acronyms]]: An obvious case, but a Resistance member refers to them as the Dimwitted Urban Strike Team instead.
* [[Redshirt Army]] / [[Mooks]]: They're initially presented as a serious threat to the player {{spoiler|but are wiped out en masse by the real threats of First Ward.}}
* [[Palette Swap]]: in terms of appearance, they're T.E.S.T. officers with a camo pattern, though they're much more unique in terms of their powers.
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== Carnival of War ==
The aggressive and extremist counterpart to the Carnival of Light. Although not necessarily hostile to players, they do have notably short fuses, and tend to view people as enemies quite easily.
* [[Well-Intentioned Extremist]]
* [[Palette Swap]]: Of the Carnival of Light for the most part. Their wands and masks tend to have different modeling geometries.
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[[Category:City Of Heroes Enemy Groups]]
[[Category:Characters]]
[[Category:City of Heroes{{TOPLEVELPAGE}}]]