Civil Warcraft: Difference between revisions

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*** The end of the Orc campaign involved squaring off against a camp of corrupted Orcs. Though the enemy orcs were much stronger counterparts of your own, they still matched up well enough.
*** ''The Frozen Throne'', the expansion pack for ''Warcraft III'', had a three way war between the Forsaken (Undead) VS. Scourge (Undead) VS. Dread Lord Rebels (Undead) missions, and a couple Blood Elf vs. Alliance missions, the Blood Elves being a [[Cosmetically Different Sides|visually different but statistically identical splinter faction of the Alliance forces.]]
* ''[[StarcraftStarCraft]]'' had this, sometimes extensively, in all the campaigns. The Terran campaigns featured widespread conflict between the various human factions and oftentimes missions involved fighting other Terrans rather than the alien invaders encroaching on Terran space. Zerg versus Zerg scenarios made more sense as they involved Zerg forces in disarray following the death of a unifying hive mind entity. The Protoss campaign however is the worst offender, with the Protoss leadership choosing to fight a civil war over a supposed heretic even as they were losing the battle to save their homeworld.
* The ''[[Command & Conquer]]'' games have this as well.
** The Nod campaign of Tiberian Sun starts off as a civil war between various factions of the group. Later there's a subversion where you hijack GDI equipment to fight the Forgotten (who are using Nod equipment).
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** Command and Conquer 4 has you fighting your own faction no matter what side you choose. On top of that, the GDI campaign doesn't have you fighting renegade GDI soldiers, you ARE the renegade GDI soldiers.
* The ''[[Warhammer Fantasy Battle]]'' World is so discordant that it actually makes sense for almost anyone to be fighting themselves.
** The same for the ''[[Warhammer 4000040,000]]'' Galaxy.
*** They've now released an ''expansion'' for Warhammer in White Dwarf focusing on civil war, [[The Dev Team Thinks of Everything|detailing rules for all the possible reasons a faction would have for fighting themselves.]]
* Speaking of which ''[[Dawn of War]]'' ''Dark Crusade'' features two scenarios with either the Imperial Guard fighting the Blood Ravens or the Blood Ravens fighting the Imperial Guard because each has their orders concerning Kronus and neither will give ground even to their own Imperial allies.
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** Zuul are by nature territorial and aggressive, infighting of various magnitudes is common.
** Morrigi can end up at each other's throats if two sufficiently powerful trade cartels end up vying for trade routes.
* While Roy in the [[Fire Emblem Elibe|sixth]] ''[[Fire Emblem]]'' is said to be fighting against the country of Bern, every allied country, even Roy's own, suffers from a rebellion or group of traitors that Roy must put down in order to showcase what unit type each country favors. This reaches the point that of the twenty-two levels and six side quests (which need to be completed to unlock the true ending) before Bern's king is killed, only ''six'' actually have Roy's forces fighting Bern directly!
 
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[[Category:Just for Pun]]
[[Category:Strategy Game Tropes]]
[[Category:Civil Warcraft{{PAGENAME}}]]