Civilization (video game)/YMMV: Difference between revisions

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* [[Tier-Induced Scrappy]]: Once civilizations started having unique qualities and traits (which started in ''III''), this became inevitable. As of ''V'', the losers are Napoleon, whose trait, while ''very'' useful in the early-mid game, has an expiration date (though Napoleon is unique among playable leaders for his career ending in defeat...), and Suleiman of the Ottomans, whose ability to convert Barbarian boats to your control [[Overshadowed by Awesome|looks lame in comparison]] to the German ability to do that to ''land'' units (though a recent patch balanced things out by giving the Ottomans greatly reduced naval maintenance costs as well).
* [[Unstable Equilibrium]]: A lot less than in real life, but obviously as a game that has trade-offs between short-term and long-term options, a more powerful civ can invest more into the long-term and become even more powerful as a result.
* [[Values Dissonance]]: For obvious reasons, [[Adolf Hitler]] is never a playable leader in any of the games. [[Josef Stalin]] and [[Mao Ze DongZedong]], on the other hand...
 
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