Civilization (video game)/YMMV: Difference between revisions

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* [[You Fail Economics Forever]]: Economic systems are tuned for game balance, not realism, so they sometimes produce counter-intuitive effects.
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* [[Broken Base]]: Announce that ''Civ V'' will have ''[[Panzer General (Video Game)|Panzer General]]'' style combat, will only allow one combat unit per tile, will be released with Steam, that there will be DLC, and that you will have to pay extra to play the Babylonian civilization. Cue [[Flame War]]. [[It Got Worse|And then the game was actually released...]]
* [[Cliché Storm]]: William of Orange's diplomacy text in III was filled with cliches about the Netherlands (Tulips, clogs, windmills, etc).
* [[Contested Sequel]]: Every game in the series has its fans and detractors, but by far the most controversial is ''Civilization V''. So many staple mechanics of the series as a whole were either significantly retooled or dropped entirely that some fans of the older games refuse to buy it on principle, and an extremely bug-ridden first release didn't help matters for the rest.
* [[Crazy Awesome]]: Nebuchadnezzar's quotes (such as "Are you real or just a phantom of my tortured senses?") are sometimes a bit funny. This ''is'' the guy who went crazy for a bit, according to [[The Bible (Literature)|The Bible]].
** When he learns of his defeat, he finds it "very interesting".
* [[Critical Dissonance]]: ''V'' has been and still is lauded by the vast majority of critics, while fan opinion is much more mixed, at least with fans that played ''IV'' extensively as ''V'' plays differently and generally has less features than ''IV'' with expansion packs and mods does. The dissonance was especially obvious when ''V'' had just launched; before patches, it had far more bugs and weird mechanics which have since been removed and changed, but most critics loved the game right out of the box.
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* [[Munchkin]]: Some [[A Is]], especially in Civilization V, play to win. For example, if they have nukes are you're about to win by peaceful means, they are likely to declare war and drop those nukes. But at least they don't exploit any bugs.
* [[Scrappy Mechanic]]: the removal of unit stacking in ''CivV'' has had a mixed reception, but one headache resulting is that it ''kills'' unit pathfinding. If you tell Unit A and Unit B to both make for the same hex tile, and Unit A gets there first, Unit B will ask for new orders. Imagine if you did that to your entire 15-unit army. The micromanaging is a nightmare, especially when combined with an interface bug that makes Fortified units unselectable once auto-move orders have been executed.
* [[Tier -Induced Scrappy]]: Once civilizations started having unique qualities and traits (which started in ''III''), this became inevitable. As of ''V'', the losers are Napoleon, whose trait, while ''very'' useful in the early-mid game, has an expiration date (though Napoleon is unique among playable leaders for his career ending in defeat...), and Suleiman of the Ottomans, whose ability to convert Barbarian boats to your control [[Overshadowed Byby Awesome|looks lame in comparison]] to the German ability to do that to ''land'' units (though a recent patch balanced things out by giving the Ottomans greatly reduced naval maintenance costs as well).
* [[Unstable Equilibrium]]: A lot less than in real life, but obviously as a game that has trade-offs between short-term and long-term options, a more powerful civ can invest more into the long-term and become even more powerful as a result.
* [[Values Dissonance]]: For obvious reasons, [[Adolf Hitler]] is never a playable leader in any of the games. [[Josef Stalin]] and [[Mao Ze Dong]], on the other hand...