ClaDun: This is an RPG: Difference between revisions

update links
m (clean up)
(update links)
Line 18:
** In general it's much easier to use weapons instead of spells to attack, since they tend to be much less SP-intensive, and an insanely powerful nuke spell isn't going to do much if you can't cast it.
* [[Awesome Yet Practical]]: While a lot of skills in both games cost far too much to be able to use on a regular basis, some rare artifacts can reduce the casting level of the spell to a fraction of what it should normally be, making that previously hugely expensive ultimate skill lose a quarter of its power but cost barely anything, making it infinitely more usable. This doesn't apply to spells, however, which take into account casting level for strength and are weakened to the point of uselessness if this is attempted.
* [[Back Fromfrom the Dead]]: Don't like that a character in the story died? [[Canon Shadow|Remake them]] as a [[Player Mooks|Player Mook]]!
* [[Badass Cape]]: Parchmin's... rather impressive-looking cape. This is also an option to use with [[Player Mooks]] in Cladun x2.
* [[Baleful Polymorph]]: {{spoiler|Widder in Cladun x2, by being on the wrong side of a [[Freaky Friday Flip]].}}
Line 60:
* [[Double Entendre]]: The bestiary entries in both games are absolutely ''packed'' with them.
* [[Dungeon Crawling]]
* [[Eldritch Abomination]]: Immortals in Cladun x2, who look like an odd combination of [[Dungeons and& Dragons|Beholders]] and massive germ cells. They're also [[Meaningful Name|unkillable.]]
* [[Eldritch Location]]: Transitory in Cladun x2 is infested with [[Invincible Minor Minion|Immortals]] and is crawling with various Eyefamily mobs. [[Death World|Doom Gates are even worse - their walls are made of eyes.]]
* [[Elite Mooks]]: Mooks colored yellow, green, white, blue, or red all have their strengths and weaknesses, but black-colored mooks have higher stats in every category and often have better types of attacks than their lesser counterparts.
Line 183:
* [[The Very Definitely Final Dungeon]]: Perfect World in Cladun x2 is a meta-example, with Purgatory being a straighter one due to the fact that the plot is oddly divided to before the final boss and after. It doesn't help that the game has a very self-referential definition of a final boss, and that altogether there are a good three bosses who can be considered the 'final' one.
* [[Voluntary Shapeshifting]]: A particularly scary example in Cladun x2 with {{spoiler|Parchmin}}, naturally a dragon, and who on top of this can also [[Body Surf]]. Due to this, it gets incredibly difficult in the middle of the game to figure out what the heck is going on, and who's who.
* [["Wake -Up Call" Boss]]: The boss of the Monster House. Simply hacking and slashing away won't beat him, as his shield guards against all attacks from the front, significantly reducing damage.
* [[The Walls Have Eyes]]: The Doom Area. Justified in that it's apparently in some way connected to Immortals, considering that murals of Immortals occasionally appear on the floors inside and Immortals have an annoying tendency to spawn everywhere in there.
* [[We Have Reserves]]: Played with in Cladun x2. Killing the evil minions in Arcanus Cella {{spoiler|actually powers up their boss, Death Glutton.}}
Line 190:
{{reflist}}
[[Category:Playstation Network]]
[[Category:Cla Dun{{PAGENAME}}]]