Classic Video Game "Screw You"s: Difference between revisions

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(Import from TV Tropes TVT:Main.ClassicVideoGameScrewYous 2012-07-01, editor history TVTH:Main.ClassicVideoGameScrewYous, CC-BY-SA 3.0 Unported license)
 
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Differs from [[Fake Difficulty]] in that these can be fair. By definition, [[Fake Difficulty]] is completely unfair in some way; [[Luck Based Mission|it requires good luck]], [[Guide Dang It|it expects you to know things it didn't tell you]], etc.
 
Note that "Fun Units" is only partly sarcastic, by the way: a game that's too ''easy'' [[It's Easy, So It Sucks|can sometimes be less fun to play]] than one that's [[Nintendo Hard]].
 
To keep this from degenerating into [[Complaining About Shows You Don't Like|Complaining about examples of]] [[Video Game Difficulty Tropes]] [[Complaining About Shows You Don't Like|you don't like]], examples should be phrased as generically as possible, or explain exactly '''why''' this game is a well known example of this particular FU, or this FU is particularly unusual.
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* [[Temporary Platform|Vanishing or moving platforms]] are also excellent building blocks of an FU, especially when mixed with [[Spikes of Doom]] or [[Bottomless Pits]].
* Any variation of [[Turns Red|Pissy Boss Mode]] where the boss becomes invincible, or enemies who do the same, is a favorite FU.
* The ability of an enemy to [[One -Hit Kill]] you when the game itself doesn't make you a [[One -Hit -Point Wonder]] is a well known FU.
* The [[Auto Scrolling Level]] can easily be made into part of an FU, especially when mixed with Instant Death Areas, vanishing or moving platforms, [[Inconveniently -Placed Conveyor Belt|Inconveniently Placed Conveyor Belts]], and/or [[Goddamned Bats]]. (Forcing you to choose between two paths, one of which is a dead end, is more [[Fake Difficulty]] than a true FU.)
** Deliberate use of [[Ratchet Scrolling]] that limits you from going back, causing you to miss pickups and giving less room to avoid attacks. Worse yet is Ratchet, [[Rise to The Challenge|Auto,]] or [[Flip Screen Scrolling|Flip Screen]] scrolling on a climbing vertical level, which each have their own way of illogically killing you with bottomless pits. <ref>Fixed vertical scrolling can be explained by [[Nothing Is Scarier]], but the other two make no sense at all and are just there for the challenge</ref>
* The [[Slippy Slidey Ice World|Ice Level]] is another classic FU, where your character, and ''only'' your character, [[Frictionless Ice|skids like crazy]], causing the [[Spikes of Doom]] and [[Goddamned Bats]] to be much more difficult to avoid.
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* In games with power-ups (e.g. most space shooters), losing them all when you die is a nearly universal FU, and also an example of [[Unstable Equilibrium]]. AKA [[Continuing Is Painful|Gradius Syndrome]].
* [[Poison Mushroom|Power Ups that can kill you/harm you/cancel out good Power Ups if accidentally collected, in conjunction with looking like normal power ups or being in the same container as the normal power ups.]]
** [[Power -Up|Power ups]] that, while normally useful, [[PowerupPower-Up Letdown|can be counterproductive]], at least in specific situations (for example, a powerup that removes your ability to fly in exchange for faster running speed, in an area [[Bottomless Pits|without a floor]]). Obviously, the FUs are the situations where [[PowerupPower-Up Letdown]] is in effect.
*** Power ups that are useful, even in the given situation, but are placed so that getting them only serves to get the player hurt or killed (such as over [[Spikes of Doom]]).
* Enemies that can [[Depth Perplexion|move and shoot through walls]] when you can't do either.
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** {{spoiler|Balrogs}} are out, now it's hordes of {{spoiler|demons}}. These ''are'' killable, but it's really hard, especially when they're [[Kill It With Fire|Spirits of Killing It With Fire]] (considering [[Too Dumb to Live|how dwarves react to being on fire]]).
*** In the new version it's {{spoiler|an infinitely huge horde of demons.}} Basically, when you hit HFS, your fortress is dead. How fun.
*** Emphasis on "basically." DF players being [[For Science!|DF players]], they have discovered a way to {{spoiler|colonize Hell.}}
** The [TRAPAVOID] tag. It's a delicate way of saying "You see these Orcs? They're immune to your lovingly crafted wall of traps. [[Have a Nice Death|Have a nice doom]]."
*** The [NOFEAR] tag that they also happen to have turns most enemies into [[Demonic Spiders]].