Clonk: Difference between revisions

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The original games were [[Updated Rerelease|Updated Rereleases]], starting with the original ''Clonk'' [[DOS]] game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other in sequential two-player battles. ''Clonk 2 Debakel'' was an experimental attempt to add [[Turn Based Strategy]] elements: A multiplayer game of Clonk 2 took place in a hex map, and the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map. ''Clonk [[Fun With Acronyms|A. P. E.]]'' (Advanced Players Edition) (1995) reverted Clonk to its original principle, removing the hex map and city management, and introduced single-player and co-op settlement challenges and separate, configurable scenarios instead of Clonk 1's fixed, sequential two-player fights. It's also noticeable for introducing the [[Ridiculously Cute Critter|Wipf]], ''Clonk'''s other [[Series Mascot]] (aside from the monster, which existed ever since Clonk 1).
 
The latest official update is Clonk [[What Do You Mean ItsIt's Not Awesome?|Rage]], which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of [[Game Mod|Game Mods]], although most of them, like the fanbase, are German.
 
Clonk Rage is [[Shareware]], of the limited-content demo variety, while all the older games are available for [http://www.clonk.de/ce.php?lng=en free].
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* [[Artificial Stupidity]]: The AI doesn't have very good long-term path-finding. If told to bring a tree to a lumberwill, it can and easily will have your clonk jump off a cliff, to an already felled tree floating in a lake, and will then leave you with no way of getting back.
* [[Blind Idiot Translation]]: The English translation is occasionally a bit ...lacking.
* [[Color -Coded Multiplayer]]
* [[Convection Schmonvection]]
* [[Critical Existence Failure]]: Animals and clonks keel over dead, buildings and vehicles burst into flames.
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* [[Mirror Match]]: In most melee scenarios, both sides start with exactly the same prerequisites.
* [[Nintendo Hard]]: Cheerful music and smiling Clonks aside, the more advanced scenarios ''will'' take you hours to complete, if you can beat them at all. The record for Seven Keys, for instance, is two hours. For a single player, eleven hours is entirely possible.
* [[Pre -Explosion Glow]]: The normally dark veins of delayed flints shine brightly when they are ignited.
* [[Pressure Plate]]: Found in puzzle scenarios.
* [[Press X to Die]]: The "Release Clonk" rule.
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* [[Spiteful AI]]: Found in most scenarios with computer-controlled enemies.
* [[Stock Femur Bone]]
* [[Stylistic Suck]]: The community has spawned the phenomenon of "Niwoh" (a malapropism of the word "Niveau" meaning 'level' as sophistication) scenarios, which are a combination of this, purposely inserted bugs and [[What Do You Mean It Wasn't Made On Drugs?|general wackiness]].
* [[Super Drowning Skills]]: [[Oxygen Meter]]-type.
* [[Super Not -Drowning Skills]]: Possessed by aquaclonks.
* [[Terraform]]: In [[Wide Open Sandbox]] fan scenarios.
* [[Too Dumb to Live]]:
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== Fantasy ==
 
The Fantasy pack mostly features mages competing in tournaments. The original fantasy scenarios radically differ from the fanmade ones which are extremely common in network; the original scenarios feature settling elements and are generally similar to normal clonk melees, while many fanmade ones play more like a sidescrolling magic shooter; mostly due to mana being cheap and quickly regenerating, the fanmade version of the Toad Jump spell which practically allows infinite [[Double Jump|Double Jumps]], and some spells that can [[One -Hit Kill]] a target.
* [[Alchemy Is Magic]]: If the alchemy system is activated, spells require "magic components" extracted from materials.
* [[Animate Dead]]: Turns a deceased clonk into a [[Artificial Stupidity|dumb]] [[Our Zombies Are Different|Type V]] zombie.
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* [[Booze Based Buff]]: Wompfberry whiskey is a healing item. To simulate inebriety, it [[Interface Screw|wildly shakes the screen]] and randomly makes the clonk trip or change direction, though.
* [[Braids Beads and Buckskins]]: The indians.
* [[EverythingsEverything's Worse With Bears]]
* [[Magical Native American]]: The indians have, among other things, a system of various magical amulets, each with a stat-enhancing effect and a few corresponding spells.
* [[Trap Master]]: The [[Hunter Trapper|Trapper]] class uses their hunting traps in combat against other clonks as well.
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** The Wind-elemental pressure fist [[Knockback|flings]] [[Blown Across the Room|the victim away]].
** The Earth-elemental shadow fist greatly increases the melee speed.
* [[Glass Cannon]]: The assassin. He takes double damage, but has powerful capabilities like [[One -Hit Kill]] via [[Back Stab]] or [[Boom Headshot|headshots]] with the crossbow, or nigh invisibility.
* [[Grappling Hook Pistol]]: The assassin can use his crossbow to launch a grappling hook.
* [[The Paladin]]: Clonk paladins are [[Church Militant|Church Militants]] with [[Status Buff]] and [[Holy Hand Grenade]] powers, who wield [[The Musketeer|two-handed swords and muskets]].
* [[Religion]]: The [[Fantasy Pantheon]] consists of two opposing deities called Sawelô and Teiwaz <ref>which are names of [[Norse Mythology|norse runes]]</ref>. The Order of Sawelô seems to be light-oriented and has powers like a [[Energy Ball|lightning ball]] [[Holy Hand Grenade|attack]], while the Legion of Teiwaz is portrayed as darker and more sinister, with powers like [[Life Drain|a bloodsucking ray]]. Though [[Light Is Not Good]] and [[Dark Is Not Evil]] here; it more seems like [[Grey and Grey Morality]]. Both factions fight each other with the same fanatism, not to speak of their shared hatred for the atheistic mages and kanderians.
* [[Sticks to The Back]]: Two-handed swords.
* [[Walk, Don't Swim]]: Skeletons.
* [[Wreathed in Flames]]: The "hot blood" spell plays this straight, and makes simply walking into your enemies a valid tactic even for a mage.
 
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* [[Every Bullet Is a Tracer]]
* [[Everything Fades]]: With the "Arena" rule.
* [[Family -Friendly Firearms]]: Subverted. While the energy rifle and particle cannon are typical examples of this, the pack also features weapons like miniguns, grenade launchers, ''flamethrowers and chainsaws''. Though there is no blood or gore at all...
* [[Friendly Fireproof]]: With the "No friendly fire" rule.
* [[Gatling Good]]: The [[More Dakka|minigun]].
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Eke Reloaded is an action shooter pack with a military setting. Though it deals with a civil war and an alien invasion, it has a tongue-in-cheek tone and parodies cliches of soldiers, military games and the Action genre in general. Unlike most other Clonk packs, it has an official backstory.
* [[Badass]]: The Special Force Trooper is a deliberate parody of this. He '''''[[What Do You Mean ItsIt's Not Awesome?|kicks down trees]]'''''.
* [[Blown Across the Room]]: Bullets have [[Knockback]] if the "shockwave bullets" rule is activated.
* [[Cycle of Hurting]]: If multiple stippels attack you and fling you against a wall.
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* [[Sigil Spam]]: The Eke and I. S. I. emblems are put on everything. It was even more [[Egregious]] in the 8 bit version.
* [[Starfish Aliens]]: All types of stippels.
** The unmutated stippels are [[Blob Monster|quite amorphous]] [[One -Hit -Point Wonder|One Hitpoint Wonders]] with [[Fan Nickname|Fan Nicknames]] like "mean meatballs". They tend to appear in large groups, biting you and [[Knockback|knocking you around]].
** Miffels are mosquito-like [[Insectoid Aliens]] and [[One Hit Wonder|One Hit Wonders]] as well. [[Our Monsters Are Weird|They grow on some sort of fleshy trees]].
** Moffs are spider-like stippels. They only appear when bred by muffuks and are very fast, quite sturdy and mobile and can kill you in three hits.
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== Single scenarios ==
== Blastwave Battle ==
An unusual competitive scenario with two player teams. The unusual thing about it is that unlike in most Clonk scenarios you cannot directly reach your opponent to throw objects at them at close range, as the middle half of the map is a [[Bottomless Pits|bottomless pit]], and you [[One -Hit Kill|instantly die]] anyway if you manage to get across. Instead, you're supposed to [[Explosion Propulsion|utilize blastwaves]] to propel flints and other items to the enemy side, in order to either deplete all respawns of the enemy team by killing their clonks repeatedly or destroy their generator. There's also some money management thrown in, thanks to an interest rate system.
 
Technically, its English title is "Pressurewavefight", but this is an [[Translation Train Wreck|incomprehensibly]] [[Blind Idiot Translation|broken translation]] of the German "Druckwellenkampf", and "Blastwave Battle" is what's actually meant.
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* [[Finishing Move]]: The musketeer's Assassination skill. It's kind of an inversion of the [[Desperation Attack]], dealing damage depending on the amount of health ''the victim'' lacks.
* [[Flaming Sword]]: An upgrade of the two-handed sword.
* [[Foe -Tossing Charge]]: The fighter's charge ability.
* [[Fragile Speedster]]: The main problem of the ranger.
* [[Hat of Power]]: The Hunting Hat greatly boosts the ranger's agility.
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* [[Land Mine Goes Click]]: There are several types as well: Normal mines, the [[The Same but More|stronger]] goblin mines, the poisoned Plague Mines and the capturing, ranger-only hook mines.
* [[Life Drain]]: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing their powerd.
* [[Linear Warriors Quadratic Wizards]]: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[One -Hit Kill|one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with [[Mana Shield|mana shields]] and can basically overheal five or six times their total health.). Some ways of building a fighter offer similar power as well, though.
* [[Magikarp Power]]: Initially, the Mushroom Bed spell creates just a single short-lived explosive mushroom dealing okayish damage, but at higher levels and backed by decent intelligence, it summons many durable, powerful ones.
* [[Mana Burn]]: The fighter's Blade of the Anti-Mage does this.
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* [[Everything Trying to Kill You]]
* [[Shout Out]]: One of the bosses is the [[Charlie the Unicorn|Banana King]].
* [[What Do You Mean It Wasn't Made On Drugs?]]: As a Niwoh scenario, it's heavily based on this.
 
{{reflist}}