Clonk: Difference between revisions

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* [[Abandon Ware]]: Sort of. Pre-''Clonk Endeavour'' titles, which used to be shareware, are fully available for free.
* [[Abnormal Ammo]]: Cannons and catapults can launch everything, from rocks, construction kits and barrels to animals. A heavy artillery cannon can even [[Human Cannonball|launch]] ''[[Human Cannonball|clonks]]''.
* [[Air -Aided Acrobatics]]:
** The Airblast spell can be used for this.
** In Open Clonk, this is the jar of wind's purpose.
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* [[Blind Idiot Translation]]: The English translation is occasionally a bit ...lacking.
* [[Color-Coded Multiplayer]]
* [[Convection, Schmonvection]]
* [[Critical Existence Failure]]: Animals and clonks keel over dead, buildings and vehicles burst into flames.
* [[Death From Above]]: The meteor hail spell, mainly used in settlement melees to destroy enemy structures.
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* [[Invincible Minor Minion]]: Zaps in many scenarios. They can't be damaged normally; you can submerge or bury them for instant death, but they'll try to avoid this, and these options are often unavailable. The flame wall spell from the Fantasy pack and the Eke Reloaded flamethrower can kill them without much trouble, though...
* [[Just Add Water]]: For crafting things, you just have to know the construction plan, select the product and put the materials into a workshop or anvil.
* [[Lava Is Boiling Kool -Aid]]
* [[Loads and Loads of Loading]]
* [[Man On Fire]]: Setting your enemies on fire is one of the pillars of basic-warfare in this series <ref>Along with throwing stuff at them, and throwing stuff at them that explodes</ref>. Although the death isn't instant, and if you don't keep your distance it can become a [[Infernal Retaliation|more frightening trope]].
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* [[Wall Crawl]]
* [[Water Is Blue]]
* [[When It Rains, It Pours]]
* [[Wide Open Sandbox]]: If you have enough time, there's nothing stopping you from ''[http://www.cc.striver.net/shots/DFK2_Endscreen1.jpg sealing off the sky itself.]''
* [[Wrap Around]]: Some novelty scenarios contain a "No Borders" rule with this effect.
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A pack in a classical [[Wild West]] setting, featuring cowboys, settlers, bandits, sheriffs, cavalry, trappers, indians and so on.
* [[Bar Brawl]]: You can start them. You don't see anything of it except the saloon ejecting broken bottle shards periodically.
* [[Booze -Based Buff]]: Wompfberry whiskey is a healing item. To simulate inebriety, it [[Interface Screw|wildly shakes the screen]] and randomly makes the clonk trip or change direction, though.
* [[Braids, Beads, and Buckskins]]: The indians.
* [[Everything's Worse With Bears]]
* [[Magical Native American]]: The indians have, among other things, a system of various magical amulets, each with a stat-enhancing effect and a few corresponding spells.
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** The Wind-elemental pressure fist [[Knockback|flings]] [[Blown Across the Room|the victim away]].
** The Earth-elemental shadow fist greatly increases the melee speed.
* [[Glass Cannon]]: The assassin. He takes double damage, but has powerful capabilities like [[One-Hit Kill]] via [[Back Stab]] or [[Boom! Headshot!|headshots]] with the crossbow, or nigh invisibility.
* [[Grappling Hook Pistol]]: The assassin can use his crossbow to launch a grappling hook.
* [[The Paladin]]: Clonk paladins are [[Church Militant|Church Militants]] with [[Status Buff]] and [[Holy Hand Grenade]] powers, who wield [[The Musketeer|two-handed swords and muskets]].
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* [[Insectoid Aliens]]: Arocites.
** [[Sand Worm]]: The worms.
* [[Painfully -Slow Projectile]]: Missiles and grenades.
* [[Personal Space Invader]]: Chippies from the old pack, [[Fan Nickname]]'d "space ticks". They cling to you, constantly drain your life and can only be stopped by finding a pool of some liquid to jump in.
* [[Photoprotoneutron Torpedo]]: A "particle cannon" and generic "energy rifle".
* [[Ray Gun]]: The particle cannon is kind of a railgun, while the energy rifle is a rapid-fire gun firing energy charges.
* [[Short -Range Shotgun]]
* [[Space Marine]]: Hazard clonks when fighting aliens.
* [[Springs Springs Everywhere]]: Especially in the ''Forsak IV'' map.
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* [[Re Stabilization]]: Jetpacks restabilize you if you use them while tumbling.
* [[Science Is Bad]]: Scientists are either portrayed as careless [[Red Shirt|redshirts]] or as just as careless experimentators (the Arso-Morf disaster was caused by experiments).
* [[Short -Range Shotgun]]
* [[Sigil Spam]]: The Eke and I. S. I. emblems are put on everything. It was even more [[Egregious]] in the 8 bit version.
* [[Starfish Aliens]]: All types of stippels.
** The unmutated stippels are [[Blob Monster|quite amorphous]] [[One-Hit-Point Wonder|One Hitpoint Wonders]] with [[Fan Nickname|Fan Nicknames]] like "mean meatballs". They tend to appear in large groups, biting you and [[Knockback|knocking you around]].
** Miffels are mosquito-like [[Insectoid Aliens]] and [[One -Hit Wonder|One Hit Wonders]] as well. [[Our Monsters Are Weird|They grow on some sort of fleshy trees]].
** Moffs are spider-like stippels. They only appear when bred by muffuks and are very fast, quite sturdy and mobile and can kill you in three hits.
** Muffuks are huge flesh bags which can devour clonks. They have [[Combat Tentacles]] and are immortal as long as their tentacles are not destroyed. They also can [[Mook Maker|create Moffs]].
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* [[Trick Arrow]]: The harpoon can fire explosive arrows ''at machinegun rate'' and be immediately reloaded as long as you still ''have'' ammunition left.
* [[Video Game Flamethrowers Suck]]: Averted. Because Clonk fire (by default) does not extinguish over time, burning means certain death if there is no neohexine or water to extinguish you. The flamethrower is extremely efficient against stippels, because releasing a short flare only consumes a minimal amount of fuel.
* [[Walkie -Talkie Static]]
* [[You Always Hear the Bullet]]
 
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* [[Artificial Stupidity]]: The AI players are decent at aiming their shots, and they have a rudimentary but [[Computers Are Fast|surprisingly efficient]] ability to dodge, but they don't have any strategy whatsoever.
* [[Explosion Propulsion]]: The whole premise of the scenario.
* [[Hyper -Destructive Bouncing Ball]]: Bouncing Flints in the Limeox Edit.
* [[Mirror Match]]: Both teams start out with the same map layout and ressources. This carries over to mods with a dynamic map generator.
 
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* [[Drop the Hammer]]: The warhammer is an even slower, but stronger and stunning upgrade of the axe.
* [[Elite Tweak]]: High-tier upgrade items like shadow daggers, elemental boomerangs, hook mines or Skadi's Cape.
* [[Fighter, Mage, Thief]]: The agility class is more of a ranger type, though.
* [[Finishing Move]]: The musketeer's Assassination skill. It's kind of an inversion of the [[Desperation Attack]], dealing damage depending on the amount of health ''the victim'' lacks.
* [[Flaming Sword]]: An upgrade of the two-handed sword.
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* [[Land Mine Goes Click]]: There are several types as well: Normal mines, the [[The Same but More|stronger]] goblin mines, the poisoned Plague Mines and the capturing, ranger-only hook mines.
* [[Life Drain]]: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing their powerd.
* [[Linear Warriors, Quadratic Wizards]]: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[One-Hit Kill|one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with [[Mana Shield|mana shields]] and can basically overheal five or six times their total health.). Some ways of building a fighter offer similar power as well, though.
* [[Magikarp Power]]: Initially, the Mushroom Bed spell creates just a single short-lived explosive mushroom dealing okayish damage, but at higher levels and backed by decent intelligence, it summons many durable, powerful ones.
* [[Mana Burn]]: The fighter's Blade of the Anti-Mage does this.
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* [[Multishot]]: A passive skill for the bow-wielding agility path.
* [[Pinball Projectile]]: The Frostbolt spell and the Assassination-enchanted bullet.
* [[Precision -Guided Boomerang]]: Can [[Boomerang Comeback|hit an enemy twice]].
* [[Point Build System]]
* [[Power Glows]]: Dragon Claws, elemental boomerangs and homing arrows.
* [[Roboteching]]: Homing arrows, fireballs and spider webs do this. Also, [[Precision -Guided Boomerang|boomerangs]] home back to their user.
* [[Skill Gate Characters]]: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and [[Back Stab|backstabbing]], but can be evaded as well by leaving the fighter's range.
* [[Spam Attack]]: Ice Rain, Rapid Fire and Magic Missiles.
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* [[Death Throws]]: And temporarily cracks the [[Fourth Wall]].
* [[Everything Trying to Kill You]]
* [[Shout -Out]]: One of the bosses is the [[Charlie the Unicorn|Banana King]].
* [[What Do You Mean It Wasn't Made On Drugs?]]: As a Niwoh scenario, it's heavily based on this.