Collision Damage: Difference between revisions

m
update links
m (update links)
Line 4:
Perhaps the character bruises easily. Perhaps the enemy is toxic. Perhaps they weren't able to give the enemies an attack animation. Or perhaps the character is just obsessive-compulsive.
 
Either way, ''touching'' an enemy damages - if not outright kills - the player. If you're lucky, you might survive, although you may lose a [[Power-Up]] or two. On the plus side, [[Mercy Invincibility]] usually kicks in at this point. This is part of the reason why it seems like [[Everything Trying to Kill You|everything's trying to kill you]].
 
Often the [[Invincibility Power-Up]] will give ''you'' [[Collision Damage]] effects on the enemy. This may even affect minor boss enemies.
Line 88:
* ''[[Donkey Kong Country Returns]]'' uses a somewhat interesting variation: while pretty much everything in the game deals basic collision damage straight-up, there are a few enemies that play an attacking animation when DK or Diddy touches them (such as Tikis biting them).
* In ''[[Symphony of the Night]]'', when Alucard first enters the castle, if you fully unequipped your gear, you could use Collision Damage to fly so far back it was possible to skip the room with the Death cutscene and keep all your equipment. This does, however, require a cheat that cuts all stats but Luck (which turns up to 99).
** At several points you have boss battles against human characters, and the key to beating them is recognizing that this trope does NOT apply, so you can just run straight past them to dodge their attacks.
* ''[[Sonic the Hedgehog]]'' reverses the equation and smashes through enemies when he's spinning.
** The Sonic Boost move introduced in ''[[Sonic Rush Series]]'' and brought to glory in ''[[Sonic Unleashed]]'' is a more precise example. Sonic's spin needs to watch the spiky bits of enemies, but the Boost goes straight through every unguarded enemy.
** The older Sonic games also play this straight, however, to the point that the final boss in ''[[Sonic the Hedgehog 2]]'' will kill you if it steps on the very tip of your toes. Apparently, Sonic's oversized shoes can be fatal if pinched.
* Almost ''everything'' you touch in ''[[I Wanna Be the Guy]]'' will kill you.
Line 98:
* Be careful when playing ''[[Lyle in Cube Sector]]'', you can easily damage yourself with your own cubes. Wait for them to stop moving.
* This is rather prominent in ''[[Banjo-Kazooie]]'' and its sequels, even though most enemies have actual attacks and attacking animations. As a matter of fact, in Banjo-Tooie's Terrydactyland level, after becoming a baby t-rex, the bargasaurus enemies won't attack you and you can even talk to them, but, confusingly, they still do contact damage. Another similarly confusing example is that, if you approach Mingy Jongo as any character other than Banjo and Kazooie together and touch him, you will take damage despite the fact that he's '''sleeping'''.
* ''[[Braid]]''. Touch an enemy and you can see Tim [[Death Throws|grimace in pain as he flies off the screen]], though you can also [[Goomba Stomp]] them [[Goomba Springboard|to jump higher]].
* Ogmo from ''[[Jumper (video game)|Jumper]]'' series is just a suspectible to this as [[Spikes of Doom|getting impaled]], being electrocuted, burned or shot. Deaths by a contact with an enemy (boss or not) are counted as being "bossed".
* ''[[Crystal Caves]]'' not only uses this, but there are two enemies (a pink snake and a green thing that looks like a jumping cactus) which leave behind corpses when they die, and these corpses still do [[Collision Damage]]. In several levels, it is very important that you kill them when they're in exactly the right spot (where you can jump over them) or else they'll block your way, dooming you to take damage.
* ''[[Secret Agent (video game)|Secret Agent]]''. A minor cute fact: the ceiling fans look just like decoration, but will also deal [[Collision Damage]] when jumped into.
* This happens in the [[Blinx the Time Sweeper]] series, but it's pretty fairly balanced by the fact that the good targeting system makes it very easy to snipe enemies.
Line 107:
* In ''[[Jazz Jackrabbit]]'' touching an enemy will result in a lost heart. In the second title you can slightly avoid this by hitting them with a buttstomp, an uppercut (Jazz) or a karate dash (Spaz).
* ''[[Ecco the Dolphin]]'', which could get really annoying in levels with a ton of jellyfish or sharks all over the place.
* In ''[[Miner 2049 er2049er]]'', the justification for the mutant organisms being harmful to touch was that they had absorbed a high level of radiation in the mine.
* In ''[[The Simpsons|Escape from Camp Deadly]]'', touching the escaped lunatic instantly kills you even though he's tied up. Also, in one cave there's a skull you have to shoot to turn it into a 1-up. If you instead touch the skull, you die.
* In ''[[FHBG]]'', both the player and the enemy take a hit.