Collision Damage: Difference between revisions

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Perhaps the character bruises easily. Perhaps the enemy is toxic. Perhaps they weren't able to give the enemies an attack animation. Or perhaps the character is just obsessive-compulsive.
 
Either way, ''touching'' an enemy damages - if not outright kills - the player. If you're lucky, you might survive, although you may lose a [[Power -Up]] or two. On the plus side, [[Mercy Invincibility]] usually kicks in at this point. This is part of the reason why it seems like [[Everything Trying to Kill You|everything's trying to kill you]].
 
Often the [[Invincibility Power -Up]] will give ''you'' [[Collision Damage]] effects on the enemy. This may even affect minor boss enemies.
 
This is a very, ''very'' old trope, dating back to the original ''[[Donkey Kong]]'' and even to ''[[Space Panic (Video Game)|Space Panic]]'' at least. It is most commonly seen in the [[Platformer]]; it is never seen in the [[Fighting Game]] or the [[RPG]]. It's also a [[Discredited Trope]], as many modern platformers have discarded it.
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This will often happen even if facing an evil twin or otherwise "normal" opponent.
 
Not to be confused with the real-time model damaging employed in modern 3D games. See also [[One -Hit -Point Wonder]].
{{examples|Examples:}}
 
== Action Adventure Games ==
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== Action Games ==
* ''[[Silver Surfer (Video Game)|Silver Surfer]]'' was [[Nintendo Hard]] because just touching a wall would result in the character's death. Often the lethal parts were indistinguishable from the background. Especially odd, because the Surfer is one of the most powerful and nearly invincible characters in the [[Marvel Universe]].
* All of the ''[[Contra]]'' series. Worse, you are almost always a [[One -Hit -Point Wonder]], meaning that practically anything even remotely malignant is fatal. I mean, c'mon, you are a [[Super Soldier|super muscloid juggernaut commando]] with muscles all the steroids in Major League Baseball couldn't build -- yet a single poke by the lowliest [[Mooks|mook]] is instant death. Crack out that [[Classic Cheat Code|Konami Code]], people!
** Except in the original Japanese versions, where you get three hit points per life. Since, like, forever. The option's never even once made the transition. If the Konami Code still works in the Japanese version of Contra, that'd be like having 90 lives!
* 2D ''[[Ninja Gaiden (Video Game)|Ninja Gaiden]]'' titles.
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== Arcade Games ==
* Anything that moves in the ''[[Glider]]'' games can cause [[Collision Damage]] ([[One -Hit -Point Wonder|almost always fatal]]), which can also result from crashing into many kinds of immobile objects, such as furniture or [[Not the Fall That Kills You|the floor]].
* The ''[[DragonsDragon's Lair (Video Game)|Dragons Lair]]'' NES game, as [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]] pointed out. ''Touching a door'' could kill you. In one hit. In a game with a life bar.
* Averted in in the 2D shooter ''Mars Matrix'', in which your ship will simply fly on top of an airborne enemy instead of crashing into it. Due to the game's scoring and weapon powerup system revolving around chaining together cubes that come out of destroyed enemies, this feature is a necessity.
* In ''[[Bubble Bobble (Video Game)|Bubble Bobble]]'', if Bub or Bob touches any enemy that is not encapsulated in a bubble, he will die comically and immediately.
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== Platform Games ==
* A specific platformer example is - what else? - ''[[Super Mario Bros]]'', where even the lowliest [[The Goomba|Goomba]] could kill you by running into you. Getting hit with a power-up active cost you the power-up but let you keep going. [[Inverted Trope|And then]] there's the [[Invincibility Power -Up|Starman]] powerup....
* All ''[[Mega Man (Video Game)|Mega Man]]'' titles.
** This is one of the main reasons why [[Mega Man 3 (Video Game)|Top Man's]] weapon is the worst in ''Mega Man'' history in the eyes of many fans. You couldn't get close enough to damage enemies with it without them damaging you also, unless the attack kills the enemy.