Combat Breakdown: Difference between revisions

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== Film ==
* The fight between the bandit and the husband in the fourth story in ''[[Rashomon]]'' goes from a swordfight to a ''literal'' knock-down-drag-out where one of them ends up just throwing dirt in the other's face.
* The famous fight scene from ''[[They Live!]]'' is ''all'' breakdown. They fight like they're stone drunk, and it gets worse from there. And ''it works''.
** Recreated largely shot for shot in the ''[[South Park]]'' episode "Cripple Fight".
* Subverted in ''[[Kill Bill]] Volume 2''. The Bride is about to hit Pai Mei with a rock, and he will have none of that.
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* The ending duel in ''[[House of Flying Daggers]]'' has the two male leads fighting one another with their swords. Eventually the fight devolves from them fighting skillfully to them just slashing each other.
** Except that this trope is played... [[Tear Jerker|rather seriously]]...
* The final duel in ''[[Robot Jox]]'' begins with two giant mecha fighting each other until both mechs are utterly destroyed, at which point the "jox" jump out and start swinging broken parts at each other.
* The third [[Sword Fight]] in ''[[The Duellists]]'' goes on for so long the duellists are gasping for breath, propping themselves up on their swords, and occasionally mustering the strength to make wild roundhouse swings at each other. The duel is ended by their seconds when they discard their swords and just start having at each other.
* ''[[Oldboy]]''. Hallway. Hammer. Very tiring.
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* Speaking of ''[[Super Robot Wars]]'', one particular level ends with [[Duel Boss]] battle between Sanger and Wodan. Both of their machines get severely damaged in the cutscene beforehand, and you have three turns to defeat Wodan before the level ends anyways. To get the [[Bragging Rights Reward]], you will have to throw ''everything'' at Wodan, and by fight's end, Sanger's machine will be stripped of pretty much all energy, Spirit, and be on its last legs.
* ''[[Fallout 3]]'' requires that you maintain your weapon and armor conditions so that you can equip and use them effectively. A similar effect can be inflicted on enemies, as shooting their weapon enough time will cause it to have a 0% CND rating, making it unusable to them. Interestingly enough, the weapons can still be used for repair despite the damage.
** That's a result of condition being more a rating of functionality rather than material cohesion. E.G. If you slice through the hose or puncture the fuel tank of a flamer you could still salvage the trigger mechanism and the nozel to fix one that's been bent in a melee.
* ''[[Battlefield 3]]'' ends after a chase through the New York subway system, followed by a {{spoiler|[[Press X to Not Die]] sequence that ends with you bashing the [[Big Bad]] in the face with a rock.}}
* ''[[God of War (series)|God of War]] 2'' has Kratos inflict this on Perseus, constantly wrecking all his divine gadgets until he is forced to [[Turns Red|take Kratos seriously]].