Combos: Difference between revisions

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For instance, in the [[Third-Person Shooter]] ''[[Oni]]'', the combination punch, punch, kick causes the main character to execute a spinning kick instead of her usual round-house.
 
The technical definition of a combo is a sequence of moves where if the first hit connects, the entire sequence is unblockable (compare to [[Mercy Invincibility]]). However, many players use the term more casually. See [https://web.archive.org/web/20090606231546/http://home.att.net/~miller.daniel.r/comic293.htm this episode] of "[[Kid Radd]]" for the natural consequence should a fighting game character ever face off against a [[Platformer]] character.
 
Very much [[Truth in Television]] for martial arts, as fighters will train to deliver a series of moves which are easy to do in succession, maintaining momentum while preventing the opponent from recovering.
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** The ''[[DJMAX]] Portable'' series and ''DJMAX Trilogy'' take combos to an extreme. In ''Portable'' and its sequels, getting a high enough combo (usually in the thousands or ten thousands) unlocks bonuses such as new songs and gallery images. Furthermore, ''Portable 2'' onwards and ''Trilogy'' have the "Fever" system; when the Fever gauge is full, you can press a button to activate Fever mode, multiplying the rate at which your combo goes up with each note, and if you chain several Fevers together, you can have up to a x5 multiplier or, in some games, a x7 multiplier. In other words, hitting 10 notes will increase your combo by 70!
** ''[[Elite Beat Agents]]'' and ''[[Osu! Tatakae! Ouendan]]'' take combos to a different extreme. Your score for hitting a marker is (point value of marker) * (current combo). If you have no combo, a 300 is worth 300, but if you have a 100 combo, a 300 is worth 30,000. This means missing notes, especially in the middle of the song, is fatal to your score.
** In ''[[Pump It Up]]'' and ''[[In theThe Groove]]'', you can get a combo of ''missed notes'', shown in an embarassing red font color in the former. If the combo is high enough (30 in ITG or 51 in PIU), you get a [[Game Over]].
* In ''[[The World Ends With You]]'', reaching combo benchmarks is one of the conditions that ups your "special" experience multiplier.
* In ''Mugen no Frontier: [[Super Robot Wars]] OG Saga'', the important part of the game isn't comboing, but ''[[cancel]]ling''. Each attack has a specific window of time during which, if you cancel into the next attack in your chain, the [[Limit Break]] gauge significantly rises. Also, if your combo breaks, the enemy has a chance of blocking the rest of your attack, breaking the attack chain, and maybe even counterattacking.
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** ''Lethal Enforcers 3'' is similar, but instead of combos being made up of shots made within a short time of each other, combos consist of consecutive hits.
* In the ''[[Don Pachi]]'' series, combos are the main way to score. Though because this is a shmup, you can continue your combo by hitting one enemy shortly after killing another. Also of note is the insane height of these combos, which can reach over 30000.
* In the anime ''[[Clannad (visual novel)|Clannad]]'', Tomoyo has a [[Signature Move|trademark]] rapid fire [[Kick Chick|sequence of kicks]] that juggles her opponent in the air, and a combo meter actually appears every time she uses it (on [[Butt Monkey|Sunohara]]). At one point, she and Tomoya do a chain combo that bumps the meter to over 1000 hits. In the [[Visual Novel]], she chain combos with almost everyone on the cast.
* Modern ''[[Tetris]]'' titles reward additional points for clearing lines with consecutive tetrominoes. In one particular game, ''Tetris Friends'', comboing singles is the key to getting an optimal score as opposed to making Tetrises, which makes making Tetrises a counter-intuitive strategy.
* ''[[Puzzle League]]'' / ''Panel de Pon'''s scoring is heavily based around chaining block clears. If you want to have a high score or hold water in a versus match, you ''must'' learn to make chains.
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[[Category:Videogame Effects and Spells]]
[[Category:Fighting Game]]
[[Category:Combos{{PAGENAME}}]]