Commandos: Difference between revisions

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[[File:commandos2_big1_9949.jpg|frame|Don't mess with these guys.]]
 
{{quote| ''"Yes sir!"''<br />
 
{{quote| ''"Yes sir!"''<br />
''"Coming right over, sir!"'' }}
 
'''''Commandos''''' is a [[Stealth Based Game|Stealth-based strategy game]] franchise set in [[World War II]], created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in [[Rule of Cool]] missions - ideally without getting caught by [[Those Wacky Nazis|Nazis]].
 
The games in the series so far :
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* ''Commandos 3: Destination Berlin'' (2003)
 
Pyro also released a FPS based on the game called ''Commandos: Strike Force'' in 2006, but due to its [[Unexpected Gameplay Change]], it's been [[Fanon Discontinuity|dismissed]] by many fans of the series. (And now, [[Canon Dis ContinuityDiscontinuity|Pyro themselves]])
 
{{tropelist}}
It has a [[Commandos (Video Game)/Characters|character sheet]], under construction.
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=== This game series provides examples of : ===
* [[AKA-47]]: In ''Behind Enemy Lines'' and ''Beyond the Call of Duty'', the main handgun (a Colt M1911A1) of the commandos is named "Smith & Wesson W9" in the manual, and the other firearms are only designated as "rifle", "machine gun", and "sniper rifle". Totally averted in the latter games.
* [[All Germans Are Nazis]]: Averted by ''Strike Force's'' spy. [[Discontinuity|But we don't talk about him]].
* [[All There in the Manual]]: The names and short biographies of the commando members.
** The characters' names are mentioned ingame in Destination Berlin. Prior to that, they are only mentioned by job title (Natasha excluded) or nicknames.
* [[America Wins the War]]: Averted mostly. The Green Beret is Irish, the Sniper and Sapper are both English, the Marine is Australian, Natasha is Russian and the Spy and Thief are French. Only the Driver is American and he is removed from the third game. [[Canon Dis ContinuityDiscontinuity|Strike Force's Green Beret, however]]...
* [[Artistic License]]: Several cases. ''Men of Courage'' manual lampshades it with the following examples, explicitly written:
** [[Artistic License Geography]]:
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*** The Kwai River bridge has never been destroyed
* [[Badass Army]]: The Commandos themselves.
* [[Badass Normal]]: The Allied soldiers that turn up from ''Men Of Courage'' onwards. They can shoot from longer distances than the commandos and can take cover behind their backpacks.
* [[Bear Trap]]: One of the weapons used by the Sapper in Behind Enemy Lines and Beyond the Call of Duty. They're used by the Driver in Men of Courage.
* [[Big Damn Heroes]]
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* [[The Brute]]: There's a quite big Japanese mook who keeps an eye on Guiness in the River Kwai mission in ''Men of Courage''.
** There's a few German soldiers that are quite sizeable too.
* [[Canon Dis ContinuityDiscontinuity]]: ''Commandos: Strike Force'' is dismissed by Pyro.
* [[Cheese-Eating Surrender Monkeys]]: Averted by the Spy and the Thief.
* [[Cloudcuckoolander]]: Wilson the castaway. [[Justified Trope|Justified]] because he has spent years on an isolated island.
* [[Cold Sniper]]: A German one shows up in the Stalingrad scenario of ''Commandos: Destination Berlin'', in a [[Shout-Out]] to ''[[Enemy Atat the Gates]]''.
** ''Strike Force'' did the same thing, and went so far as to actually name the German sniper as "Major Konig".
** ''Men of Courage'' has some of these throughout the game. They can spot your Commandos at any range even when they are crawling.
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* [[Crippling Overspecialization]]: Particularly in the first game, the Commandos have very little abilities beyond their own field of excellence. later installments remedy this somewhat by making most Commandos able to knock out enemies and use weapons beyond their puny pistols.
* [[Cutscene Incompetence]]: The opening cutscene of the "Saving Private Smith" mission (''Men of Courage'') ends with three commandos of the team (of four members) captured by the German after doing what the player usually does (sneaking and stabbing).
* [[Distracted Byby the Sexy]]: Natasha's main ability.
* [[Dressing Asas the Enemy]]: Aside from the Spy (and Natasha in ''Men of courage''), the rest of the commandos can do this in later games, only it's not as effective.
* [[Easy Communication]]: A team of six men reacts immediatly to orders even if each of them are in totally different places of the map... A bit downplayed in ''Men of Courage'' and ''Destination Berlin'', which features a few mission where some members of the team are stuck in a remote place (sometime in a jail, but not always) and can't be controlled until they are found by the other commandos.
* [[Elaborate Underground Base]]: The Savo bunkers in ''Men of Courage''.
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* [[Elite Mooks]]:
** The Nazi machine gunners in the first games.
** Those Gestapo officers that can see immediately through the Spy and Natasha's disguise in ''Beyond the Call of Duty''.
** In ''Men of Courage'', SS officers can do the same at any range as well as Wehrmacht officers at close range. The ''Destination Paris'' mod adds elite snipers and machine gunners with an increased range and damages.
** The paratroopers are able to unmask the Spy in ''Destination Berlin''.
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* [[Forced Tutorial]]: Only in ''Men of Courage''. ''Behind Enemy Lines'' and ''Beyond The Call of Duty'' feature tutorial as missions totally separated from the campaign, and ''Destination Berlin'' tutorial is an independant campaign.
* [[Freak-Out]]: Very rarely and mostly in the earlier maps, if you kill 2-3 members of a patrol the remaining one will run awkwardly to the end of the map and never be seen again.
* [[The Guards Must Be Crazy]]: In one level of ''Destination Berlin'', the Green Beret, the Sniper and the Sapper have been captured and taken to Berlin. The level begins with the Green Beret locked in a cell with a guard, who turns his back on a huge, muscular, unrestrained and incredibly angry [[Fighting Irish|Irishman]] with a penchant for beating the crap out of everyone who pisses him off.
* [[Heal Thyself]]: The medkits in every game. One of your commandos (primarily the Driver, but the Sniper of Spy if he's not present) is issued with a medical kit with limited uses in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty''. Med kits are more abudant in later games, but they are automatically used in ''Destination Berlin''. [[Hyperactive Metabolism|Army rations]] are also available in ''Men Of Courage''.
* [[Hyperactive Metabolism]]: The lesser healing item of ''Men Of Courage'' is a sealed can of food. It heals half of the commando health.
* [[Hyperspace Arsenal]]:
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* [[One-Woman Wail]]: Some themes of ''Men of Courage'' OST, especially a few of the underwater areas.
* [[Pacifist Run]]: Possible from ''Beyond The Call Of Duty'' onwards. In fact, ''Men Of Courage'' encourages this by giving more merit points for knocking out and tying up as many enemies as possible. The first (non-tutorial) mission of ''Men Of Courage'' is even a forced [[Pacifist Run]], it is a night-infiltration mission, where there isn't a single weapon to find in the map, and the only two commandos available (Natasha and Lupin) doesn't have any capacity which allow them to tie up any enemy (required to steal weapons).
* [[Rare Guns]]: The StG44 appears in ''Destination Berlin'', even during the "Stalingrad" campaign (set before the invention of this weapon).
* [[Ragtag Bunch of Misfits]]: At least everyone knows how to use a gun... most of the time.
* [[Reading the Enemy's Mail]]: The plot of the three first missions of ''Men of Courage'' revolves around the [[wikipedia:Enigma machine|Enigma machine]].
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** Several new missions added by the ''Destination Paris'' mod are [[Remixed Level]] of the main campaign.
* [[Save Scumming]]: You'll need it.
* [[Scenery Porn]]: The levels set in Europe have a certain drab, grey appeal, but then you see the [[Added Alliterative AppealAlliteration|sunny shores of Savo Island]], with its crystal blue waters and lush tropical jungle, and you wonder why the series had to return to Europe at all...
* [[Scenery Gorn]]: The ruined Normandy town of ''Men of Courage'' and Stalingrad in ''Destination Berlin''.
* [[Schizophrenic Difficulty]]: Some bonus missions of ''Men of Courage'' are harder than the main campaign. Some others are a cakewalk.
* [[Selective Historical Armoury]]: The American soldiers use British weapons, at least the Japanese do use correct weapons.
** Actually, that's only the rifles. They also use Colt 1911s (As do the Commandos, oddly). However, it's not stated explicitly that they are American soldiers.
** More egregrious is the complete lack of any SMG apart from the MP40 (and the Grease Gun in the original) - the Commandos were famed for using Thompsons, to the extent it featured on their insignia.
* [[Short-Range Long-Range Weapon]]: While the pistol and submachine guns actually have a fairly realistic maximum range, the rifle and sniper rifle's maximum range have been somewhat nerfed for balance reasons. For some reason, regular allied soldiers can shoot further with the rifle than the commandos can.
* [[Shout-Out]]: Lots, especially to movies -- note in particular "Bridge Over the River Kwai" from ''Men of Courage'', involving the demolition of a (different) bridge over said river, and the rescue of "Colonel Guiness" (Alec Guiness played Colonel Nicholson in the movie).
* [[Simultaneous Warning and Action]]: On spotting a Commando, the enemies will tell them to halt. Stopping ''may'' buy the player a few seconds, just enough to resolve the situation by killing the guards with other Commandos. If left on their own devices, the enemies will just open fire on the caught Commando. This is actually [[Justified Trope|justified]] - [[wikipedia:Commando Order|the German soldiers had orders to kill any caught commandos immediately, even if they tried to surrender]].
* [[Sniper Duel]]: The first mission in ''Destination Berlin''. It is a [[Shout-Out]] to ''[[Enemy Atat the Gates]]''.
* [[Snow Means Death]]: In the [[Meaningful Name|White Death]] mission in ''Men Of Courage'', leaving your men outdoors for too long without arctic clothing for too long will result in death by exposure. Justified in that it's set somewhere in the Arctic circle.
* [[Sprite Polygon Mix]]: ''Commandos 2'' and ''Commandos 3'' have 3D indoor areas with a fully rotatable view; the large outdoor maps, however, appear in 2D isometric view (or, more precisely, four isometric views each; the player can switch between the four cardinal directions for different views).
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** ''Beyond Enemy Lines'' ends with a mission which backstory involves stopping the [[wikipedia:German nuclear energy project|German nuclear weapon program]]. The game also features two missions which requires to destroy some V2 rockets
** ''Beyond the Call of Duty'' features a mission which require to steal a German radar, one mission which require to destroy a big cannon, and one where the player has to destroy some German jet aircrafts
* [[Tap Onon the Head]]: The punch (or kick in the Thief's case) knocks out any enemy in one blow. Though when it's first introduced as an ability for the Green Beret in ''Beyond The Call Of Duty'', it will only work from behind on an enemy that hasn't already spotted you.
* [[Too Dumb to Live]]:
** The German patrols will happily keep following the exact same route, even if one of them dies every time at the exact same spot.
** Enemies are extremely careless when they see a corpse - they just blindly rush towards it, being extremely easy to ambush in the process. It is extremely easy to set up [[Schmuck Bait|Schmuck Baits]].
* [[Took a Level Inin Badass]]: Natasha has become an accomplished sniper between ''Beyond the Call of Duty'' and ''Men of courage''. Applies to the others as well - almost everyone in the team has learned some barehanded combat, driving cars, swimming and using clever distractions, not to mention serious rifle skills.
* [[Those Wacky Nazis]]
* [[Unexpected Gameplay Change]]: ''Men of Courage'' first bonus mission is not a stealth infiltration mission at all, but a timed race with a motorboat inside a circuit delimited by seamines.
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* [[Unusable Enemy Equipment]]: Played straight in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', averted in ''Men Of Courage'' onwards (except for the German grenaders, who can be stripped from their uniform and gun but not their grenades) where the commandos can strip disabled/killed enemy soldiers of their weapons, and even steal their uniforms for temporary disguises (or permanent disguises, in the case of the Spy).
* [[Video Game Cruelty Potential]]: There is a quite long video on [[YouTube]] about how to feed Japanese prisoners to the crocodiles. And that's only one of many possibilities.
* [[We Cannot Go Onon Without You]]: Lose any of your commandos and it's mission failed.
* [[You Shall Not Pass]]: A few missions from ''Men Of Courage'' and ''Destination Berlin'' involve defending your position from hordes and hordes of incoming enemies.
* [[Zerg Rush]]: One of the bonus missions in ''Men of Courage'' involves hordes of German soldiers swarming onto your position. For many, it's [[That One Level]].
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{{reflist}}
[[Category:The Nineties]]
[[Category:Play StationPlayStation 2]]
[[Category:The Western]]
[[Category:Real Time Strategy]]
[[Category:Stealth Based Game]]
[[Category:Commandos]]
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