Common Character Classes: Difference between revisions

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** Spitter: Nuker, who fires puddles of damaging [[Area of Effect]] acid.
** Jockey: Rogue/Support. Small and quick, but doesn't actually do much damage: his primary attack lets him control the target's movement.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]''
** Warriors: Soldier (long range), Pyro (short range)
** Rogues: Scout (speed), Spy (stealth)
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** Support: Medic (healer), Engineer (dispensers heal, teleporters move teammates quickly)
** Nuker: Heavy Weapons Guy (rapid fire), Demoman (area damage), Engineer (sentry gun defends fixed position)
* ''[[Transformers: War for Cybertron]]'' uses Soldiers (warriors), Scouts (rogues), Scientists (rangers, nukers, or medics), and Leaders (warrior/support).
* ''[[Mass Effect]]'' lets you specialize in combat (soldier), tech (support) and biotics (nuker). Each of the six classes is either purely one of those three (eg, Soldier is combat) or a mix of the two (eg, Vanguard is combat/biotics).
* The ''[[Battlefield (Video Gameseries)|Battlefield]]'' series, though there are variations from game to game, typically includes some iteration of the Assault (warriors), Engineer (rogue/support), Medic (support), and Recon (ranger/rogue) classes. ''Bad Company 2'' adds nuker elements to the Medic class by giving them a light machine gun as their primary weapon.
 
== [[Tabletop Games]] ==