Competitive Balance: Difference between revisions

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[[File:CBalance_2050.jpg|frame|Coming to a theater near you, "[[The Good, the Bad Andand Thethe Ugly|The Balanced]], [[The Munchkin]], and the [[Lethal Joke Character]]."]]
 
 
{{quote|''You know what does equal power? Power. Power equals power. Crazy, huh? But the type of power? Doesn't matter as much as you'd think. It turns out, [[Leaning Onon the Fourth Wall|everything is oddly balanced]]. Weird, but true.''|'''Xykon''', ''[[The Order of the Stick (Webcomic)|Order of the Stick]]'' }}
 
In any game that offers the player a selection of multiple options to play as (whether it be characters in fighting games, cars in racing games, [[Faction Calculus|factions in strategy games]], or whatever), Competitive Balance comes into play. Since these options are meant to compete directly against each other, they need to be roughly equally powerful, or else you run into the problems with [[Character Tiers]]. For each advantage, a balanced character will have a [[Necessary Drawback]].
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* ''[[Super Smash Bros]], [[Street Fighter]]'', and every other [[Fighting Game]] ever.
** ''[[Street Fighter]]'' has a pretty big power gap between the low-end and high-end characters too (Akuma is capable of sinking an entire island and sending people to Hell, for example), but at least the weakest characters in those games are still stronger than the average human!
*** In game, however, there's really not all that much of a balance gap (though occasionally you get some accidentally broken characters, such as Guile in ''[[Street Fighter II (Video Game)|Street Fighter II]]'' and his mystical "Magic Throw" and "handcuffs" glitches, not to mention his insane range and priority; Zangief could also apply, with his extremely powerful throws). Akuma, for instance, is actually fairly fragile, taking the most damage of any of the characters in most of the games where he's a standard character. This is especially prevalent in games such as [[Tekken]], where tournament play is the general focus: In [[Tekken Tag Tournament]], while Ogre and True Ogre might be bosses of death, they're still balanced enough that you can generally beat them with anyone you know how to use correctly. The only exceptions to balance appear at the lower levels of skill, where certain characters are easier to use than others (try using Guile as a beginning player, without a good grasp of charging; and after THAT, you need to learn how to do jump in combos in order to really use him).
* The plots of Type Moon's ''[[Melty Blood (Video Game)|Melty Blood]]'' [[Fighting Game|Fighting Games]] are driven by the reality-warping Night of Wallachia. This crazy phenomenon is used to justify Miyako's leap from martial arts student to prime ''[[Street Fighter]]'' candidate. More amusing is Kohaku and Hisui's transformation from simple maids into [[Martial Arts and Crafts]] masters capable of fighting [[Half-Human Hybrid|half-demons]] and ancient vampires.
* ''[[Marvel vs. Capcom]]'': On one side, you have a [[MegamanMega Man Legends|Servbot]], and on the other, you have [[The Hulk]]. Not to mention guys like Blackheart and Shuma-Gorath.
* In the ''[[Deadliest Warrior]]'' game, you have Guerillas (e.g. Ninja and Apache) who can't get into a direct fight and have to use their agility to survive, Berserkers (e.g. Pirate and Viking) who have a deadly offense, but less in the way of defense, and Balanced fighters (e.g. Knight and Spartan) who can dish out a lot of damage and take it, but won't move very quickly.
 
== [[First-Person Shooter]] ==
* In most [[FPS]] games with class systems, such as ''[[Battlefield Heroes]]'', sneakier and faster classes will be weaker than slower, more brutish classes (Heroes's Commando to its Gunner, and ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'''s Scout and Heavy, for instance), with classes in between (Both BF Heroes's and TF2's Soldier, arguably.)
** ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' in particular seems so have a class for every one of these types. The Soldier is the [[Jack of All Stats]], the Scout is the [[Fragile Speedster]], the Heavy is the [[Mighty Glacier]], the Engineer is the [[Stone Wall]], the Sniper and Spy are [[Glass Cannon|Glass Cannons]], the Medic is the [[Squishy Wizard]] and Demoman and Pyro are both [[Lightning Bruiser]]. Pyro's weakness is limited range while Demo's weapons are hard to master.
 
== [[Third-Person Shooter]] ==
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* ''[[Virtual On]]'', a [[Vehicular Combat]] game with [[Humongous Mecha]].
** More specifically, one can generally find the [[Jack of All Stats]] in the Temjin and Apharmd lines, with the former being simply well balanced and the latter being absolutely brutal at close range. Representing the [[Fragile Speedster]] are the Viper and Fei-Yin series, both of which are smaller and agile, but can't take hits very well. In early games, the Belgdor and succesors offer examples of [[Glass Cannon]] designs, being somewhat fragile but possessing great hitting power. Bal series are [[Squishy Wizard]], with overall low stats but have nasty trick for those who can master their [[Attack Drone]] ([[The Computer Is a Cheating Bastard|including AI]]). Finally, the Raiden and Dorkas are clear [[Mighty Glacier]] most of the time, being among the largest and most powerful but least maneuverable designs in the series.
* The ''[[Armored Core (Video Game)|Armored Core]]'' series sees just about every possible facet of this system, and (at least, after a bit of trial-and-error with regulations files) it generally avoids [[Game Breakers]].
** However, in 4 and FA, just about every AC can be considered a [[Lightning Bruiser]] in comparison to previous games due to the fact that they typically have at least two or three times the AP of their predecessors, much more powerful weapons, and ridiculous speed (this was taken to [[Super Robot Genre]] heights in FA).
 
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** Dragonflies are [[Glass Cannon]] all the way.
** Bombardier Beetles are the [[Squishy Wizard]], but if combined with larger creatures, they can shoot poison up to 90 metres. Unlike most other ranged units, though, they don't have anything to fall back on if attacked at close range.
** [[Magic Knight]] - Chimps and porcupines can fight back if engaged at close range, and poison dart frogs [[Exactly What It Says Onon the Tin|poison enemies on contact]].
** [[The Ken]] - a few creatures are described as <blank> with higher stats and <ability>. Mountain lions, for example, are slightly tougher and slower cheetahs. Panthers are slightly larger cheetahs, lions are larger panthers that get bonuses for attacking in a group, etc.
** [[Game Breaker]] - Moose. To put it in perspective, nearly every army fields some sort of moose combo by level 5 (while mammoths and elephants are [[The Ken]] to moose, so they might be used). Those that don't use moose combo either have a unit meant to kill the more common moose-lobster or moose-gorilla hybrids, and it's not unheard of for an evenly matched player to send an army of ''[[Badass Normal|normal]]'' moose to war against genetic mutants. Their [[Game Breaker]] status is only balanced by the fact that they cost a lot to summon, and it takes 10 minutes to reach the tech level to send out a moose hybrid even if you forgo base defense. But by this point, a single moose-lobster could take down most armies that a player would be using by the 10-minute mark.
 
== [[Role Playing Game]] ==
* While ''[[Pokémon (Franchise)|Pokémon]]'' is an RPG, the standard battle only has one [[Mon]] per side at a time, and tends to have a cross between these and [[An Adventurer Is You|the ones for RPG]].
** Plus in the [[Metagame]], all Pokemon are sorted into several [[Character Tiers]], with teams composed of Pokemon of the same tier being balanced against each other - and [[Curb Stomp Battle|utterly destructive]] against those of lower tiers. Most commonly used tier ("over used") is actually a second tier, falling behind the "uber" tier, containing [[Purposefully Overpowered]] legendaries (and a couple of less dignified [[Game Breaker|Game Breakers]]).
** It's worth noting that not only are they based on stats, Tiers (at least in Gen IV) are worked out based on how resistant or weak an individual Mon is to Stealth Rock and their movepool. Pokemon like Charizard and Articuno, whilst still powerful, are considered some of the bottom of their tiers due to taking 50% damage from Stealth Rock. Although Pokemon like Moltres and Yanmega have the same degree of weakness to Rock-type attacks due to their typing, Moltres is considered as one of the top threats of its tier and it's one of the suspects (Pokemon discussed for a ban from its respective tier) of UU. Yanmega is already banned from UU. Pokemon like [[Olympus Mon|Ho-oh]] and Volcarona from Gen. V are in an entirely different class thanks to their nice movepools and appropriately-placed stats.
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== [[Adventure Game]] ==
* In [[One Piece (Manga)|One Piece: Unlimited Adventure for the Wii]], there exists a 2p battle mode where characters can fight each other. The game is straightforward about who is the strongest, with the character tiers being ranked from 1 to 5 -- however, the game's "competitive balance" is off. Usopp is only a 3, yet he's the only major character to have ranged attacks, close attacks, a useful "run away attack" (where he runs and drops [[Spikes of Doom]]), AND two unusually powerful ultimate attacks, making him a VERY lethal joke character if you're good enough with him and great for boss battles. We've also got [[Lightning Bruiser]] Luffy himself, who's an unmatched [[Game Breaker]] in Gear Second, and possibly the straightest [[Mighty Glacier]] EVER, Monster Chopper -- he has just 3 incredibly powerful attacks but can only walk deathly slow. Finally, while not intentional, some characters who are meant to be weak can actually deal alot of damage, making several characters a [[Glass Cannon]] (Nami, aforementioned Usopp, Chopper, Bon Clay, etc.).
 
 
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== [[Anime]] and [[Manga]] ==
* [[Lady of War|Erza Scarlet]], [[Fairy Tail]]'s resident [[Magic Knight]], uses her magic like this by swapping out various types of armors [[Crazy Prepared|according to whatever the situation calls for.]] So far we've seen [[Lightning Bruiser]] armor ([[Shock and Awe|literally]] at one point), [[Mighty Glacier]] armor, [[Fragile Speedster]] armor, and [[Stone Wall]] armor.
* The Servants of ''[[Fate/stay Stay Nightnight]]'' are balanced in principle, but it's generally acknowledged that Knight-class Servants are a bit ''better'' balanced. Mages find ways to stack the deck in their favor, particularly the Einzberns, who are consumed with Heaven's Feel preparations for decades.<ref>This example could go under video games, if there are enough examples in the genre to warrant the category.</ref>
 
== [[Live-Action TV]] ==
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== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'': generally clerics are stone walls, fighters are almighty glaciers, rogues are fragile speedsters, and sorcerers and wizards are squishy wizards. Outside of the four "basic" classes barbarians and monks are lightning bruisers, paladins and rangers are magic knights, and bards and druids are jacks-of-all-stats (and masters of none) to different extents. There's quite a bit of room for customization in there though.
** In terms of actual balance though this falls apart very quickly depending on the edition. In 3.5 the archetypes are quite well represented, but mean nothing because the Wizard, Archivist and Erudite classes exist relegating everything else to the role of porters. In 4th edition the archetypes were the basis for the class system's design, which lead to everything being equal in balance, but a loss in the diversity of classes being based on: Melee guy who chops, melee guy who gets chopped, Guy at Range With Weapon, Guy at Range With Magic, Healbot.
 
== [[Western Animation]] ==
* The four bending arts in ''[[Avatar: The Last Airbender (Animation)|Avatar: The Last Airbender]]'' work this way according to [[Word of God|numerous]] [[All There in the Manual|sources]].
** [[Fragile Speedster]]: Airbending
** [[Mighty Glacier]]: Earthbending