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[[File:CBalance_2050.jpg|frame|Coming to a theater near you, "[[The Good, the Bad
{{quote|''You know what does equal power? Power. Power equals power. Crazy, huh? But the type of power? Doesn't matter as much as you'd think. It turns out, [[Leaning
In any game that offers the player a selection of multiple options to play as (whether it be characters in fighting games, cars in racing games, [[Faction Calculus|factions in strategy games]], or whatever), Competitive Balance comes into play. Since these options are meant to compete directly against each other, they need to be roughly equally powerful, or else you run into the problems with [[Character Tiers]]. For each advantage, a balanced character will have a [[Necessary Drawback]].
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* ''[[Super Smash Bros]], [[Street Fighter]]'', and every other [[Fighting Game]] ever.
** ''[[Street Fighter]]'' has a pretty big power gap between the low-end and high-end characters too (Akuma is capable of sinking an entire island and sending people to Hell, for example), but at least the weakest characters in those games are still stronger than the average human!
*** In game, however, there's really not all that much of a balance gap (though occasionally you get some accidentally broken characters, such as Guile in ''[[
* The plots of Type Moon's ''[[
* ''[[Marvel vs. Capcom]]'': On one side, you have a [[
* In the ''[[Deadliest Warrior]]'' game, you have Guerillas (e.g. Ninja and Apache) who can't get into a direct fight and have to use their agility to survive, Berserkers (e.g. Pirate and Viking) who have a deadly offense, but less in the way of defense, and Balanced fighters (e.g. Knight and Spartan) who can dish out a lot of damage and take it, but won't move very quickly.
== [[First-Person Shooter]] ==
* In most [[FPS]] games with class systems, such as ''[[Battlefield Heroes]]'', sneakier and faster classes will be weaker than slower, more brutish classes (Heroes's Commando to its Gunner, and ''[[
** ''[[
== [[Third-Person Shooter]] ==
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* ''[[Virtual On]]'', a [[Vehicular Combat]] game with [[Humongous Mecha]].
** More specifically, one can generally find the [[Jack of All Stats]] in the Temjin and Apharmd lines, with the former being simply well balanced and the latter being absolutely brutal at close range. Representing the [[Fragile Speedster]] are the Viper and Fei-Yin series, both of which are smaller and agile, but can't take hits very well. In early games, the Belgdor and succesors offer examples of [[Glass Cannon]] designs, being somewhat fragile but possessing great hitting power. Bal series are [[Squishy Wizard]], with overall low stats but have nasty trick for those who can master their [[Attack Drone]] ([[The Computer Is a Cheating Bastard|including AI]]). Finally, the Raiden and Dorkas are clear [[Mighty Glacier]] most of the time, being among the largest and most powerful but least maneuverable designs in the series.
* The ''[[
** However, in 4 and FA, just about every AC can be considered a [[Lightning Bruiser]] in comparison to previous games due to the fact that they typically have at least two or three times the AP of their predecessors, much more powerful weapons, and ridiculous speed (this was taken to [[Super Robot Genre]] heights in FA).
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** Dragonflies are [[Glass Cannon]] all the way.
** Bombardier Beetles are the [[Squishy Wizard]], but if combined with larger creatures, they can shoot poison up to 90 metres. Unlike most other ranged units, though, they don't have anything to fall back on if attacked at close range.
** [[Magic Knight]] - Chimps and porcupines can fight back if engaged at close range, and poison dart frogs [[Exactly What It Says
** [[The Ken]] - a few creatures are described as <blank> with higher stats and <ability>. Mountain lions, for example, are slightly tougher and slower cheetahs. Panthers are slightly larger cheetahs, lions are larger panthers that get bonuses for attacking in a group, etc.
** [[Game Breaker]] - Moose. To put it in perspective, nearly every army fields some sort of moose combo by level 5 (while mammoths and elephants are [[The Ken]] to moose, so they might be used). Those that don't use moose combo either have a unit meant to kill the more common moose-lobster or moose-gorilla hybrids, and it's not unheard of for an evenly matched player to send an army of ''[[Badass Normal|normal]]'' moose to war against genetic mutants. Their [[Game Breaker]] status is only balanced by the fact that they cost a lot to summon, and it takes 10 minutes to reach the tech level to send out a moose hybrid even if you forgo base defense. But by this point, a single moose-lobster could take down most armies that a player would be using by the 10-minute mark.
== [[Role Playing Game]] ==
* While ''[[
** Plus in the [[Metagame]], all Pokemon are sorted into several [[Character Tiers]], with teams composed of Pokemon of the same tier being balanced against each other - and [[Curb Stomp Battle|utterly destructive]] against those of lower tiers. Most commonly used tier ("over used") is actually a second tier, falling behind the "uber" tier, containing [[Purposefully Overpowered]] legendaries (and a couple of less dignified [[Game Breaker|Game Breakers]]).
** It's worth noting that not only are they based on stats, Tiers (at least in Gen IV) are worked out based on how resistant or weak an individual Mon is to Stealth Rock and their movepool. Pokemon like Charizard and Articuno, whilst still powerful, are considered some of the bottom of their tiers due to taking 50% damage from Stealth Rock. Although Pokemon like Moltres and Yanmega have the same degree of weakness to Rock-type attacks due to their typing, Moltres is considered as one of the top threats of its tier and it's one of the suspects (Pokemon discussed for a ban from its respective tier) of UU. Yanmega is already banned from UU. Pokemon like [[Olympus Mon|Ho-oh]] and Volcarona from Gen. V are in an entirely different class thanks to their nice movepools and appropriately-placed stats.
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== [[Adventure Game]] ==
* In [[One Piece
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== [[Anime]] and [[Manga]] ==
* [[Lady of War|Erza Scarlet]], [[Fairy Tail]]'s resident [[Magic Knight]], uses her magic like this by swapping out various types of armors [[Crazy Prepared|according to whatever the situation calls for.]] So far we've seen [[Lightning Bruiser]] armor ([[Shock and Awe|literally]] at one point), [[Mighty Glacier]] armor, [[Fragile Speedster]] armor, and [[Stone Wall]] armor.
* The Servants of ''[[Fate/stay
== [[Live-Action TV]] ==
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== [[Tabletop Games]] ==
* ''[[
** In terms of actual balance though this falls apart very quickly depending on the edition. In 3.5 the archetypes are quite well represented, but mean nothing because the Wizard, Archivist and Erudite classes exist relegating everything else to the role of porters. In 4th edition the archetypes were the basis for the class system's design, which lead to everything being equal in balance, but a loss in the diversity of classes being based on: Melee guy who chops, melee guy who gets chopped, Guy at Range With Weapon, Guy at Range With Magic, Healbot.
== [[Western Animation]] ==
* The four bending arts in ''[[
** [[Fragile Speedster]]: Airbending
** [[Mighty Glacier]]: Earthbending
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