Confusion Fu: Difference between revisions

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** A 3rd edition sourcebook included "Drunken Boxer" as a [[Prestige Class]].
** In ''[[Pathfinder]]'' and editions 1-3.5, an inexperienced player playing an illusionist will have trouble figuring out what to do with the class. A good illusionist will have the party's enemies chasing shadows, running into walls, falling off cliffs, and attacking their allies by mistake long before reaching 5th level. Unlike some Confusion Fu classes, the illusionist has to confuse his enemies with well-controlled and clever use of his powers, not rely on randomness.
* Paranoia has the infamous [https://web.archive.org/web/20180208180054/http://www.crd-sector.com/uv/r&d%26d/weapons.htm#Probability%20Grenade Probability Grenade], which can and do end sessions in a TCK (that's Total Complex Kill, yup). The list, however, is so off the wall that it can only go here. You will learn to ''fear'' result 00 (which puts what happens entirely in the hands of [[Killer Game Master|the Game Master]]).
* ''[[Feng Shui]]'' has a martial arts style based upon consuming alcohol. Yes, that's right ''consuming alcohol''. Needless to say, some of those fights can get a little strange...
* In ''[[Magic: The Gathering|Magic the Gathering]]'', the flavor text for Spiraling Duelist alludes to this: "I never move the same way twice. The rotters can't grasp chaos."