Console RPG Clichés: The All The Tropes Version: Difference between revisions

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Return to [[The Grand List of Console Role Playing Game Cliches]]
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# '''Screw Politeness, We Have Plot:''' If a villain, usually a [[Designated Villain]], wants to talk with the hero, [[Polite Villains, Rude Heroes|the hero will refuse and be too much in a mood to fight]], even when the hero was [[Mood Whiplash|calm-minded just before that]].
# '''Law of Plot-Based Charisma:''' Regardless of how ''[[Obviously Evil]]'' a villain is, they will be a [[Benevolent Boss|trusted and upstanding ruler]] to the lemmings that are their subjects.
# '''One Degree of [[Plot Coupon]]s Rule:''' There will always be a connection between one of the heroes and one of the villains. They might be [[Luke, I Am Your Father|related]], have had a [[Love Makes You Evil|failed relationship]], or something of the sort.
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*** '''The Top-Shell Stuff Corollary (a.k.a. The Knight Armor Addendum)''': Said armor usually serves as that character's strongest armor for most of the remaining game anyway, thereby saving you much more money than what you spent on it.
# '''The Hall of Gigas''': A variant of the [[Peninsula of Power Leveling]] that displays the following:
{{quote|A significantly-heightened [[Random Encounters|encounter rate]] compared to other areas.
Sandbag Enemies appropriate to your location and level, that [[Goddamned Bats|you still wouldn't want to have to deal with for a whole dungeon]]
Said hallway itself neither contains anything else of interest or must be traversed to proceed with game. }}
# '''Rewarding Munchkinism (a.k.a. The [[Final Fantasy I|Melmond]] Effect)''': If a shop sells Single-Disc [[Game Breaker]]s, expect the next storyline-related dungeon to have a Hall of Gigas.
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#'''[[Guide Dang It|The Law Of Guide-Based Frustration]]''': All sidequests, including the path to the [[Infinity+1 Sword]], will be, at most, obliquely alluded to in-game.
#'''News Travels Fast, But Names Don't''': Everyone knows that the town was saved from the Evil Dragon of Evil; nobody knows that your team did it. Perhaps this is why [[Adam Smith Hates Your Guts]].
#'''[[Design -It -Yourself Equipment|DIY Weaponry]]''': Being more powerful isn't simply a matter of leveling up and equipping better weapons - you need to ''make'' the weapons better. Not upgrading means not being as powerful as you could be, but upgrade too much and you've wasted all your components on your first weapon, making the "better" weapons later in the game much less useful unless you're prepared to gather all those components again.
#'''Law Of [[Global Airship]] Limitation''': It's really easy to tell the first place you should go with your shiny new [[Global Airship]] - it's the one town you haven't visited.
** '''Corollary of [[Global Airship]] Limitation''': You won't be able to walk right in to the last new town - you'll have to park the airship a ways away and traverse inhospitable land.