Console RPG Clichés: The All The Tropes Version: Difference between revisions

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# '''Screw Politeness, We Have Plot:''' If a villain, usually a [[Designated Villain]], wants to talk with the hero, [[Polite Villains Rude Heroes|the hero will refuse and be too much in a mood to fight]], even when the hero was [[Mood Whiplash|calm-minded just before that]].
# '''Law of Plot-Based Charisma:''' Regardless of how ''[[Obviously Evil]]'' a villain is, they will be a [[Benevolent Boss|trusted and upstanding ruler]] to the lemmings that are their subjects.
# '''One Degree of [[Plot Coupon|Plot Coupons]]s Rule:''' There will always be a connection between one of the heroes and one of the villains. They might be [[Luke, I Am Your Father|related]], have had a [[Love Makes You Evil|failed relationship]], or something of the sort.
# '''[[When All You Have Is a Hammer]] Principle:''' Fighting an opponent in the underground waste of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangeable. There are no tactics besides "[[Attack Its Weak Point|Hit him with what hurts him]]," and [[Geo Effects|environments]] are strangely useless during combat.
# '''[[Thief|Garrett's]] Observation:''' Stealth is as simple as staying out of the line of sight.
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# '''Revenge of the Architects:''' A 10-foot high cliff is a more [[Insurmountable Waist-Height Fence|impassable barrier]] than an adamantine door engraved with runes of power. Apparently in the excitement of mastering apocalyptic magics, [[Sacrificed Basic Skill for Awesome Training|no one bothered to invent the stepladder]].
# '''Level 1 Hero, Level 50 Rock Climber:''' Similarly, the only mountain-climbing allowed involves no gear whatever. Mountains are essentially big staircases, and you just need to pull yourself from ledge to ledge.
# '''Beelzebombed:''' Summoning dark forces (Demons, Devils, [[Eldritch Abomination|Eldritch Abominations]]s, etc) never works. Despite this, the evil wizards keep trying, lured by promises of fame, wealth and power, and generally [[Evil Is Not a Toy|wind up dead instead]].
# '''Rules of Romance:''' If the game has a romantic subplot, the protagonist will end up with his [[Hair of Gold|blonde]] [[Victorious Childhood Friend|childhood friend]] (who probably is also a [[White Magician Girl]], and very meek, which is how [[Stay in the Kitchen|women apparently should be]]). If the game lets you choose between various characters, one of them will be your blonde childhood friend, but [[What the Hell, Player?|the game will tell you you're a bad person]] if you [[Unlucky Childhood Friend|don't choose her]], no matter how [[Not Blood Siblings|incestuous]] you may feel in doing so. The other options will be the [[Black Magician Girl]] and maybe a [[Lady of War]]. But [[Three Faces of Eve|there will always be three]], and very seldom a [[Gay Option]].
# '''Organ-Filled Punching Bag:''' At least one female character will see it as her duty to [[Armor-Piercing Slap|slap]] male characters when they do something she deems silly or stupid. [[Abuse Is Okay When Its Female On Male|No one thinks any less of her for it]].
# '''Back to Prohibition:''' Hardened [[Pirate|piratespirate]]s, [[City Guards|city guardsmen]], and dastardly thieves all have one thing in common: they drink nothing stronger than [[Frothy Mugs of Water|fruit juice]].
# '''Know Your Audience:''' Shy [[The Ingenue|ingenues]], [[Lady of War|independent warrior women]], and brilliant sorceresses all have one thing in common: out-of-character though it may seem, they all [[Stripperiffic|dress like hookers]].
# '''HOUSE Magazine - Villain's Edition:''' The bad guy's castle will be really [[Evil Tower of Ominousness|ominous-looking]], and located in the middle of [[Mordor|a wasteland]]. Why he chooses to live here, we'll never know.
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# '''The Second Rule of Red''': Redheads in RPGs come in two temperaments: Brash and [[Hot-Blooded]], or shy and soft-spoken. The former is especially true if said redhead wields a sword.
# '''The Third Rule of Red''': Fire is always associated with deep red colors, even though real flames are often orange-red, and can also be yellow, blue, or white.
# '''Maturity Is Breast Size''': In the event that one of your female party members is considered mature by virtue of being a few (like, three) years older than the hero, she will invariably have large breasts -- whichbreasts—which [[A-Cup Angst|the other female members will consistently express envy over]].
** '''Maturity Equals Nymphomania''': Said "mature woman" often prefers nothing more than to [[The Tease|continually flirt with the male lead]].
# '''The [[Disc One Nuke|Single-Disc]] [[Game Breaker]]''': A certain piece of equipment (usually body armor or an accessory) that, once acquired, makes an upcoming stretch of the game significantly easier.
** '''Top-Shelf Stuff Clause''': Single-Disc [[Game Breaker|Game Breakers]]s are most commonly sold in shops for a lot more than the other things the shop sells.
*** '''The Top-Shell Stuff Corollary (a.k.a. The Knight Armor Addendum)''': Said armor usually serves as that character's strongest armor for most of the remaining game anyway, thereby saving you much more money than what you spent on it.
# '''The Hall of Gigas''': A variant of the [[Peninsula of Power Leveling]] that displays the following:
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Sandbag Enemies appropriate to your location and level, that [[Goddamned Bats|you still wouldn't want to have to deal with for a whole dungeon]]<br />
Said hallway itself neither contains anything else of interest or must be traversed to proceed with game. }}
# '''Rewarding Munchkinism (a.k.a. The [[Final Fantasy I|Melmond]] Effect)''': If a shop sells Single-Disc [[Game Breaker|Game Breakers]]s, expect the next storyline-related dungeon to have a Hall of Gigas.
#'''The Back-Attack Principle''': Preemptive strikes on the enemy are as simple as sneaking up on them from behind. Likewise, all the enemies have to do to ambush you is touch you from behind, on the sides, or [[Camera Screw|where your view of your map character is obscured by the scenery]].
#'''You Can Go Home Again''': If a character in your party was [[You Can't Go Home Again|banished from his homeland]], you'll almost definitely have to go there to get some plot-important item. Half the time, he'll end up redeeming himself in the eyes of his people. The other half, he'll spout off [[An Aesop]] about how it's important not to let others' opinions of you dictate your life.
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# '''[[All Swords Are the Same]]:''' All weapons of a specific type will perform and look exactly the same.
# '''[[Pokémon|Viridian City's Hex]]:''' Regardless of how many times you have played games in a franchise, no matter how little the system has changed over the years, in completely indifference to the [[New Game+|5 plus signs on the file]], you will still be required to watch the tutorials at the beginning.
# '''Gotta Buy 'em All:''' Owning an older game in the series will be required for [[100% Completion]], due to ''that one item'' given as an [[Old Save Bonus]]. <ref>The most infamous offender is [[Pokémon]], hence the name, but Game Freak isn't the only company doing this.</ref>
# '''Heroic Presence=Everybody's incompetence:''' Despite all indications to the contrary prior to this, a empire/kingdom/organization/some guy on the street/etc.'s competence is inversely proportional to the amount of heroes in the given area at any given time. As a result, the now incompetent people will get the hero to do a bunch of tasks they should be more than capable of doing themselves.
# '''Good Guys=Good Guns Bad Guys=Bad Guns:''' If guns are used by both sides, the hero's guns will be far more effective and they will be far more skilled in their use than trained and (one would think) far better funded and equipped soldiers of the villain's side, even if the hero has never picked up a gun at any time in their lives before the beginning of the story.
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