Console RPG Cliches 25 to 48: Difference between revisions

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(Import from TV Tropes TVT:Main.ConsoleRPGCliches25To48 2012-07-01, editor history TVTH:Main.ConsoleRPGCliches25To48, CC-BY-SA 3.0 Unported license)
 
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#'''[[Trauma Inn|Bed Bed Bed:]]''' ''A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.''
#'''[[Villain Exit Stage Left|You Can't Kill Me, I Quit]] ([[Final Fantasy VIII|Seifer]] Rule):''' ''The good guys never seem to get the hang of actually arresting or killing the bad guys. Minor villains are always permitted to [[So Long Suckers|go free so they can rest up and menace you again later]] -- [[Recurring Boss|sometimes five minutes later]]. Knowing this rule, you can deduce that if you do manage to kill (or force the surrender of) a bad guy, you must be getting near the end of the game.''
#'''[[Bond Villain Stupidity|And Now You Die, Mr. Bond!]] ([[Final Fantasy IX|Beatrix]] Rule):''' ''Fortunately for you, the previous rule also applies in reverse. Rather than kill you when they have you at their mercy, the villains will settle for merely [[HP to One|blasting you down to 1 hit point]] and leaving you in a crumpled heap while they stroll off, [[Evil Laugh|laughing]]. (This is, of course, because they're already planning ahead how they'll [[Xanatos Gambit|manipulate you into doing their bidding later in the game]] -- see [[Nice Job Breaking It, Hero|Way To Go, Serge.]])''
#'''Zap!''' ''Most villains in [[RPG|RPGs]] possess some form of [[Teleporters and Transporters|teleportation]]. They generally use it to [[Teleporting Keycard Squad|materialize in front of the adventurers when they reach the Obligatory Legendary Relic Room]] and seize the goodies just before you can. [[Fridge Logic|The question]] "If the bad guy can teleport anywhere at any time, then why doesn't (s)he just zip in, grab the artifact, and leave before the adventurers have even finished the nerve-wracking puzzle on the third floor?" is never answered.''
#'''[[Heads I Win Tails You Lose|Heads I Win, Tails You Lose]] ([[Xenogears (Video Game)|Grahf]] Rule):''' ''[[Story Overwrite|It doesn't matter]] that you won the fight with the boss monster; the evil task he was trying to carry out will [[Xanatos Gambit|still get accomplished somehow]]. Really, [[You Can't Fight Fate|you might as well not have bothered.]]''
#'''[[Failure Is the Only Option|Clockwork Universe Rule]]:''' ''No matter how hard you try to stop it, that comet or meteor will always hit the earth.''
#'''[[Your Princess Is in Another Castle|Fake Ending]]:''' ''There will be a [[Disc One Final Dungeon|sequence which pretends to be the end of the game but obviously isn't]] -- if for no other reason than because you're [[Spoiled By the Format|still on Disk 1 of 4]].''
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#'''"[[Saving the World|What are we going to do tonight,]] [[Wild Arms 2 (Video Game)|Vinsfeld?]]"''' ''The goal of every game (as revealed during the Fake Ending) is to Save The World from [[Evil Overlord|an evil figure]] who's trying to [[Take Over the World|take it over]] or [[Earthshattering Kaboom|destroy it]]. There is [[Because Destiny Says So|no way to escape from this formidable task]]. No matter whether the protagonist's goal in life is to pay off a debt, to explore distant lands, or just to make time with that cute girl in the blue dress, it will be necessary for him to Save The World in order to accomplish it. Take heart, though -- once the world gets sorted out, [[Earn Your Happy Ending|everything else will fall into place almost immediately]].''
#'''[[The Legend of Zelda (Franchise)|Zelda's]] [[Gotta Catch Them All|Axiom]]:''' ''Whenever somebody tells you about [[Cosmic Keystone|"the five ancient talismans" or "the nine legendary crystals" or whatever]], you can be quite confident that [[Saving the World]] will require you to go out and find [[Plot Coupon|every last one of them]].''
#'''George W. Bush Geography Simplification Initiative:''' ''Every country in the world will have exactly one town in it, except for the country you start out in, which will have three.'' (Related to [[ItsIt's a Small World After All]])
#'''Fodor's Guide Rule:''' ''In the course of your adventure you will visit one [[Shifting Sand Land|desert]] city, one [[Port Town]], one mining town, one [[Casino Park|casino city]], one magic city ([[Floating Continent|usually flying]]), one [[Medieval European Fantasy|medieval castle kingdom]], one [[Eternal Engine|clockwork city]], one [[Wutai|martial arts-based community]], one [[Vice City|thieves' slum]], one [[Hidden Elf Village|lost city]] and one [[Tomorrowland|sci-fi utopia]]. On the way you'll also get a chance to see the cave with rocks that glow from a natural energy source, the [[Monster Town|village populated with nonhuman characters]], the peaceful village where everyone knows the latest news about the hero's quest (see Guy in the Street Rule), the snow village, the magical forest/lake/mountain, the shop in the middle of nowhere, the [[Scenery Porn|fantastic-looking place]] with [[What Do You Mean ItsIt's Not Awesome?|lots of FMVs just showing your entrance]], the [[Jungle Japes|subtropical jungle island populated by friendly natives]], the [[The Maze|annoying cavern maze]], and a place -- any place -- that was [[Ruins for Ruins Sake|destroyed in some past disaster]].''
#'''[[Final Fantasy VII|Midgar]] [[Urban Segregation|Principle]]:''' ''The capital of the evil empire is always divided into two sections: a lower city slum filled with slaves and [[La Résistance|supporters of the rebellion]], and an upper city filled with loyal fanatics and [[Aristocrats Are Evil|corrupt aristocrats]].''
#'''[[Decade Dissonance|Not Invented Here]]:''' ''Trade of technology will not exist. [[Advanced Ancient Acropolis|One place in the world will have all the techno-gadgets]] while all the others will be harvesting dirt.''