39,327
edits
m (Mass update links) |
m (Mass update links) |
||
Line 1:
{{trope}}
[[File:rsz_vlcsnap-2011-02-10-08h34m37s47_4505.png|link=Lucky Star
The high-tech equivalent of [[Conspicuously Light Patch]].
Line 16:
== Anime ==
* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''[[
* In ''[[
* In ''[[Beck (
** The performance close-ups were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* The ''[[Lensman]]'' anime used CG for some of the spaceships and the titular Lens.
* Almost ''anything'' by Studio GONZO. Really.
** ''[[
** ''[[
* ''[[
** And ''[[
** And ''[[
** And most [[Kyoto Animation]] works. Spot the white Toyota Van.
* ''[[Candidate for Goddess]]'' used entirely 3D mecha.
** And ''[[Burst Angel]]''.
** Also ''[[Samurai
** In ''[[Divergence Eve]]'', the monsters from another dimension certainly looked out of this world.
* ''[[Vandread]]'' actually had all ''scenes'' of mecha as 100% CG and all scenes with humans cell-shaded. This meant that the jarring disconnect of 3D CG and 2D characters interacting was very successfully avoided.
Line 36:
* ''[[Tekkon Kinkreet]]'''s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Textures of cityscape rendered in 3D are hand-drawn, and cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even while moving vehicles tend to be cel shaded, bits of shading look handmade, and static vehicles are either rendered with irregular lines or simply drawn from scratch.
* It happens a few times in ''[[Tiger and Bunny]]'', but [http://i56.tinypic.com/2rescbq.jpg these bananas] are an especially bad example.
* ''[[
* ''[[Lost Universe]]'' used CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences was very low giving quite a jarring effect. Other times they were smooth as silk). What was unusual is that the ships were just as often rendered with normal cel-animation which was... just not as cool-looking.
* The [[Transformation Sequence|transformation sequences]] in ''[[Futari wa Pretty Cure]]'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is normal animation.
* The third ''[[Fushigi Yuugi]]'' OVA has rather horrific CGI used for the fake Suzaku and Seiryuu dieties; it's made even stranger when the fake Byakko and Genbu dieties are traditionally animated.
* All the ''[[Pokémon (
** Not exactly true. The original Japanese theatrical release of ''[[Pokémon:
* In the various ''[[
** In one of the seasons of ''[[South Park]]'', this is parodied. Mmm, yes!
** The effect is [[Invoked Trope|invoked]] for the [[Eldritch Abomination|D-Reaper]] in Tamers (like it wasn't scary enough) and the Spirits in Frontier.
* Certain scenes in ''[[Full Metal Panic]]''.
** In the [[Abridged Series]], Kurz comments on how cheesy in looks and how he [[Shout-Out|can't wait to switch over to Kyoto Animation.]]
* The [[Instant Runes]] in ''[[Fullmetal Alchemist (
** The helicopters and a few other machines in ''[[Magical Girl Lyrical Nanoha
* In ''[[Fullmetal Alchemist (
** Scarier. It almost makes sense for an [[Eldritch Abomination]] to be conspicuously out of sync with reality.
* ''[[Sakura Taisen]] IV'' and ''V'', as well as the ''ST'' movie, all have CG ''kohbu'' and some CG backgrounds.
* The CG blends in very well in ''[[Ghost in
** On the other hand, the theatrical film ''Ghost in the Shell Two: Innocence'', which is in an [[Alternate Continuity]] from the series, uses almost 100% CGI backgrounds. The CGI is quite breathtakingly gorgeous in places, to the extent that it's a shame they had to obscure it with all that crummy cel animation.
*** It's also an interesting, probably unintentional metaphor for some of the elements of the series, the blending of the new and old.
* An episode of ''[[Yu-Gi-Oh (
** The backs and fronts of the detailed playing cards are all CGI.
** The dice used in Dungeon Dice Monsters, too, in the edited dub.
** When the Nesbitt of the Big Five destroys one of Tristan's monsters, his Machine King's arm has a ridiculous amount of CG.
** Let's not forget the stark contrast in ''[[Yu-Gi-Oh!
*** And the monsters that tend to be more bi-dimensional in the CGI than in the handmade drawings.
** And let's not forget season zero, which tended to use this trope more commonly.
** Not to mention the CGI swimsuits put on Alexis/Asuka and her friends in the 4Kids version of ''[[Yu-Gi-Oh! GX (
** Without forgetting the crappy CGI shirt that was used to cover Yami's collar bone and shoulders.
* ''[[Duel Masters]]'' features CGI effects for the monsters. This, [[Affectionate Parody|being Duel Masters]], is [[Lampshade Hanging|lampshaded]] [[No Fourth Wall|by the characters]] quite often.
* While later episodes use cel-shading, the cars in early episodes of ''[[Initial D]]'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated.
** The image at the top is from ''[[
* The ''[[Gundam]]'' spinoff MS IGLOO is a whole ''series'' of conspicuous CGI, which is quite a feat.
* Happens in the various ''[[Zoids]]'' anime series as well, with varying degrees of success. Oddly, the least successful and most jarring integration occured in the ''last'' series, ''Genesis''.
** Generally forgivable as the CG [[Animal Mecha|Zoids]] and animated humans are rarely in the same non-cockpit shot, given the [[Giant Mecha|size difference]] between them the Zoids are usually in the background when humans are at the fore, or vice versa. And the Zoids looked cool.
* ''[[
* The ''[[Kirby]]'' [[Kirby of the Stars|anime]] had this a lot. King Dedede and Escargo(o)n frequently switched from being CG'd to being animated regularly, and Kirby is never shown any other way. This also sometimes happened with other characters, such as Fumu/Tiff, Bun/Tuff, Lololo/Fololo, and Lalala/Falala. And, of course, various machines and vehicles (the monster transporter, Dedede's tank, {{spoiler|the Halberd}}, etc.) were almost always CG'd.
** Dyna Blade, the giant armor-covered Bird God, was completely CGI in her appearance. She was also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it did lend her an otherworldly feel.
* In the 2008 adaptation of the anime ''[[Mahou Tsukai
* Seen in the last few (more serious) episodes of ''[[Excel Saga (
* The Anti-Spirals' Mugann mechs from ''[[
* In a fairly trippy sequence in ''[[
* ''Moonlight Mile''. CG hallway. Man, it really look out of place.
* In the ''[[Nodame Cantabile]]'' anime, CGI is used for most close-ups of instruments being played.
Line 85:
** ''[[Macross Frontier]]'' uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand drawn the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...
* ''[[Sousei no Aquarion]]'' and ''Koutetsushin Jeeg'' used CG for some machines, and occasionally, a character would have to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters would then be rendered in fairly obvious CG along with whatever they were riding.
* The 2000 Anime adaptation of ''[[
* The gigantic camel cricket in one episode of ''[[The Melancholy of Haruhi Suzumiya]]''.
** Also, the reconstruction of the classroom after {{spoiler|the Yuki/Asakura battle.}}
Line 91:
* Used a lot during the battle sequences in ''[[Divergence Eve]]'', flipping back and forth between 3D and 2D animation every few seconds.
** And it is VERY conspicuous, owing to the terrible quality of the CGI.
* The ''[[Animal Crossing (
* ''[[Dennou Coil]]'' has an inversion -- we're able to accept the CG Satchiis because they're computer programs. The weirding out happens when, in one of the final episodes, a Satchii is inexplicably hand-drawn.
* Many of the battle scenes in ''[[Utawarerumono]]''.
* In ''[[
* [[Keroro Gunsou|Keroro's]] ceiling fan. That's all.
* Very prominent in ''[[Puni Puni Poemy]]''; the [[Star Wars|Death Star-ripoff]] spaceship comes to mind, but given that they [[Medium Blending|mix live-action along with this and traditional animation]], and the OVA itself is a [[Widget Series]], this is probably intentional.
Line 105:
* Haruka's house in ''[[Noein]]''.
* In ''[[Tegami Bachi]]'', the Gaichuu -- large, mechanical insects -- are obviously CG. Even with the [[Steampunk]] / [[Cyberpunk]] feel of the series, it can still be a bit hard to accept.
* ''[[Gundam]]'' examples: both the [[Gundam Seed|Archangel]] and the [[Mobile Suit Gundam 00|Ptolemaios]] are often, if not always, in 3D.
** Fun fact: The first usage of 3D in an anime? The Sweetwater colony in ''[[Mobile Suit Gundam:
** In ''00'', every spaceship is CG. Also, the ELS in [[The Movie]] are pure CG to emphasize how [[Starfish Alien|alien]] they are.
* Probably one of the reasons ''[[Fushigi Yuugi]]'''s third OVA ''Eikou Den'' is hated so much is the fact that the Four Gods stand out way too much. It gets ironic when you consider that everything takes place inside a very much two-dimensional book.
Line 117:
* The heart's eggs, X eggs, and mystery eggs from [[Shugo Chara]].
* [[Sol Bianca]]: The Legacy is almost nothing but--to the point of panning over CG-animated backgrounds with the pan at a noticeably lower framerate.
* The butterflies in the ''[[Umineko no Naku Koro
* The watermill in the ''[[Higurashi no Naku Koro
* The vectors in ''[[Elfen Lied]]''.
* There's actually a lot of CG used in ''[[
* Sometimes, after the Skypiea Arc, especially noticeable on the openings, sailing shots of the Merry/Sunny in ''[[
* ''[[Texhnolyze]]'' makes use of CG effects when showing Ichise's Texhnolyze arm and leg before they're attached.
* Each of the ''[[Sailor Moon]]'' [[The Movie|movies]] includes an exterior shot of the [[Big Bad]]'s base rendered in CG. Even with a grainy filter added to make it blend in, it's still very noticeable.
** Also, the CGI [[Idiosyncratic Wipes]] that [[Di C]] added into the dub. It looks terrible next to the first season's [[Limited Animation|(not all that great)]] traditional cel animation.
* Unfortunately ''[[Darker Than Black]]'''s cars have a nasty habit of sticking out like a bruised pinky.
* The leaves of the willow tree in episode 2 of ''[[
* ''[[Cowboy Bebop]]'' has a lot of this throughout, mostly for the hyperspace gates.
** The "Pierrot le Fou" episode.
* ''[[
* The film ''[[Arashi no Yoru
* The 2008 film ''[[The Sky Crawlers]]'' featured CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits where not traditionally animated.
* The monsters appearing in the film adaptation of ''[[
* [[Bakugan]] uses CG to animate the titular spheres, ''flocks of pigeons and a pudding falling down''.
* ''[[Slayers]]'': The second opening sequence onward had some computer-generated effects, but they were subliminal (as in, they lasted between one to three seconds), so the explosion from ''Next'' and the map of the world from ''Try'' are often overlooked. The fourth and fifth season openings, on the other hand, don't even hide them.
Line 140:
* ''[[Madoka Magica]]'': The train tracks at the beginning of episode 9 are rather obviously a flat CG surface.
** Also {{spoiler|Walpurgisnacht's}} gears, though each witch has [[Art Shift|its own distinct art style]], so it may be intentional.
* The [[Tenchi Muyo!]] : Ryo-Ohki OVA (the third OVA season, basically) had some of this. The scene where Ryo-Ohki is fighting the {{spoiler|Kuramitsu}} spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''[[Stellvia of the Universe]]'' used CG for exterior shots of the spacecraft. Usually, these shots didn't have any 2D elements at all.
* In [[Lupin the Third]]: Return of Pycal, the animators didn't even ''try'' to make the CG mesh with the surrounding animation.
* ''[[Infinite Stratos]]'' manages to avoid this. The 2D and 3D art (latter used for all IS sequences) are quite consistent, with only a few noticeable spots due to the unyielding rigidity of the 3D meshes.
* ''[[Fate
** It's also used for cars, backgrounds, the Intro & Outro and the Next episode preview, with varying quality of either animation, integration or both.
* A racing genre ''[[wikipedia:Capeta|Capeta]]'' bluntly uses CG on ''go-kart racing'' of all things. It's quite jarring when the animation switch between a 3D models of karts and racers to anime and back whenever there's any character interaction, ''even grunt and sigh.''
* The audience in the last episode of ''[[The Idolmaster (
* The real forms of the dragons and some of the mecha of ''[[Dragonaut:
* [[Hellsing Ultimate]] has this issue with many things, from Alucard's various forms, to basic guns and other weaponry.
* The teacups in the Love Theme Park in episode 18 of ''[[
* In the first ''[[Saiyuki]]'' anime quite a bit. The most baffling one would be the orange paper plane.
* In ''[[Black Butler]]'', horse-drawn carriages are usually rendered in CG.
Line 162:
* The recent full-color re-edition of the manga ''[[Space Adventure Cobra]]'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are still the work of the same author, Buichi Terasawa, and are certainly gorgeous -- going easily into [[Scenery Porn]]. But they also stand out rather sharply with the original 2D-art.
* Used ''deliberately'' during ''[[Superman]]'''s "Y2k" arc, for Braniac 13. In the first issue, some of the transformed buildings were also 3D models, though this was dropped in later issues. Each issue was drawn by a different art team, making B 13's unchanging appearance even creepier.
* ''[[Ghost in
Line 170:
** Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be?
* Averted in ''[[The Iron Giant]]'', in which the animators went out of their way to ''program'' slight line irregularities into the rendering of the eponymous character with fantastic-looking results.
* ''[[Quest for Camelot]]'' has above-average 2D animation for most of the movie... except for the giant troll, which was rendered in 3D reminiscent of ''[[
* ''[[Anastasia]]'', especially [[Falling Chandelier of Doom|the crashing-chandelier sequence]].
** "[[Shoot the Money|We have CGI, and dammit we're going to use it!]]" --[[
** Also, the train crash.
* ''[[The King and I]]'' animated musical, [[Big Lipped Alligator Moment|especially the dancing Buddha statues]] and the ship.
* ''[[Heavy Metal (
* Disney's earlier forays into mixing CG and traditional animation; ''[[Beauty and
** Sadly, the more recent ones are pretty noticeable too. The Hydra in ''[[Hercules (Disney film)|Hercules]]'' still looks pretty CG despite advanced cell shading simulation techniques being applied, and many of the moving objects designed to look like background elements in ''[[Tarzan (Disney film)|Tarzan]]'' are clearly 3D.
** Perfecting the blend between the two mediums was pretty much the whole point of ''[[
** Ironically, aside from the obviously non-curved lines on the cement mixer, the CG vehicles in ''[[
** Disney's second use of 3D in a movie, ''[[The Great Mouse Detective]]'' (it's the clock fight), is pretty much seamless; the fact that all the gears are hard-outlined creates an effect not unlike [[Conspicuously Light Patch]], but it's less noticeable since there are no painted background elements in this scene.
*** In that particular case, a computer used a wireframe model to draw the clock's insides on animation paper, an artist drew the characters onto another piece of paper, and the composite was copied onto a cel.
** In ''[[The Hunchback of Notre Dame (Disney film)|The Hunchback of Notre Dame]]'', they used CGI to render large crowds, counting on the fact that nobody would be looking at the background characters to disguise the fact that it was really obvious CGI. Take a look at the people in the background of the "Topsy Turvy" sequence sometime.
** Speaking of ''[[Beauty and
** ''[[
*** And in actuality; right now you can spot where they used the CG-I. Justifiable in that this was at the time new.
** Rare CGI film example: While ''[[
** The Hun attack scene from ''[[
** Extremely noticable with the ''[[Cool Boat|Ulysses]]'' submarine, [[Kraken and Leviathan|the Leviathan]], and the [[Drill Tank]] from ''[[Atlantis:
** ''[[
* In ''[[Wallace and Gromit]]: Curse of the Were-Rabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
** Another stop-motion film, ''[[
* [[
** Eris's monster minions in ''Sinbad:The Legend of the Seven Seas'' look ''horribly'' out of place in the otherwise well-animated movie.
** ''[[The Road to El Dorado]]'' had some of the same problems, the most obvious being the "To Shibalba" sequence (all the golden items are CG) and the barrels being lifted onto the ship. They weren't even cel-shaded.
Line 199:
* ''[[The Jetsons|Jetsons]]: [[The Movie]]'' has it in any shot of the Orbiting-Ore Asteroid.
* The Chinese animated film ''The Fireball'' suffers from this, as does most recent Chinese animation in general.
* ''[[
* ''[[Titan
* [[Batman and Mister Freeze Sub Zero]] occasionally used CGI for the Batplane (and cars on the freeway during a chase scene).
* ''[[The Thief and
* In ''[[The Return of Hanuman]]'', the {{spoiler|volcano monster}} is the only thing made with CGI.
* ''[[The Land Before Time]]'' sequels after [[Wang Film Productions]] took over the animation production from AKOM exhibit this '''IN SPADES!''' (Starting with film VII, the sixth entry is not exempt either, but there was no interaction between the CG and Hand-drawn characters.)
Line 211:
* For that matter, a lot of video games can fall into this trope. Primarily prevalent around the Playstation era where it became pretty obvious what [[Full Motion Videoes]] were pre-rendered ahead of time. Some of the most prevalent examples were:
** ''[[Valkyrie Profile]]'': The Great Magics.
** ''[[
* The anime sequences of the [[Sega Saturn]] and [[Play Station]] remakes of ''[[Lunar Silver Star Story Complete|Lunar: The Silver Star]]'' and ''[[Lunar 2 Eternal Blue Complete|Lunar: Eternal Blue]]'' have this. The standouts are the boat from the famous "Wind's Nocturne" song sequence (which is jarring because it's hand drawn in the shots before the song starts) in ''The Silver Star'', and the hall leading to {{spoiler|Lucia's sleeping chamber on the Blue Star}} in ''Eternal Blue.''
* Newer games that stick to a [[Sprite Polygon Mix]] tend to have considerably lower polygon counts and much more simplistic models for their 3D special effects and terrain. This is evident with the recent higher definition offerings from 2D specialists like St!ng, Nippon Ichi and Vanillaware.
Line 227:
== Web Original ==
* ''[[Super Mario Bros Z]]'' has this trope in Episode 8 with Bowser's Omega Doomship. But it's [[Justified Trope|justified]]; Alvin-Earthworm said that if he used a fully-rendered Doomship, the file size would've gone too high, even after Tom Fulp ''[[
* ''[[Fighters High]]'' and ''[[Merc Force]]'' by IkuZo! Studios exhibit this frequently. Episodes are the result of a combination of physical sets, green screens, and CG. It's pretty obvious where the CG is.
* Later seasons (8 and up) of [[Red vs. Blue]] has an interesting version of this trope. As a machinama, the things they can do in the game engine can be rather limited. So they started using CG at points to allow for battle sequences that would otherwise not be possible. While the CG itself looks different from the in-game segments, one of the most noticeable features is simple the fact that you cannot do many of the displayed maneuvers in-game. I.e, punch someone hard enough to get them stuck into a wall indefintely, and keep them alive at the same time
Line 237:
** It's more prevalent in the earlier seasons, especially when used on Bender. For someone who's a robot, these are the only instances in which he actually... looks robotic.
** Averted at some points where even the crew doing the commentary have trouble distinguishing what's CGI and what's hand-drawn.
* CG is becoming increasingly more common within American animation, no doubt due to the budget saving potential. ''[[The Simpsons (
** Speaking of which, it's used a lot in ''[[The Simpsons]]'' [[The Movie|Movie]].
** The ''[[Family Guy]]'' episode "One if by Clam, Two if by Sea" has a ''Tron'' lightcycle sequence done mostly in 3D, like the movie. The reproduction of ''[[
*** After it was [[Un Cancelled]], all vehicles use CG rather than traditional animation.
* The "outer space" episode of ''[[Phineas and Ferb]]'' features this in spades. Dr. Doofenschmirtz's giant robot in particular will switch between traditional cel animation and 3D animation between cuts.
** "The Chronicles of Meap", for Meap's spaceship and for Balloony/Collin (the latter of which falls somewhat in the [[Uncanny Valley]])
** The [[Christmas Special]], for Santa's sleigh
** "Cheer Up Candace", for the Mix-and-Mingler Machine and for when everyone is ejected there (a particularly [[
** In fact, in later episodes, CG was used extensively for moving vehicles and other such things.
** Most recently, "The Beak" superhero costume the boys make.
* ''[[Winx Club]]'' uses CG for, say, school buildings and vehicles.
** If only they used CG just for buildings and vehicles... In the second season, most of the scenery was CG-rendered, often very poorly, not to speak of many lame light effects used for magic attacks. Or just see the effect of the rocks falling in the water, in the last episode of that season, to cringe. Or, worst still, some painful CG hair on a masked motorcycle rider. Thankfully, the third season toned down this excess of CG, and many backgrounds looked much better.
* Besides the [[Medium Blending]] of 3D [[Cyberspace]] vs. the "real world" in ''[[
* In ''[[
** Later designs for the {{spoiler|evil flotilla of zeppelins}} in the finale were also largely CG. Unfortunately, in some wide shots, the CG suffered, as they used an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zoomed out.
** Aang chasing the Hei Bai into the forest had the one time CG was used for a human character, namely Aang.
** The turning portions of the doors in the Air Temples (the ones that "unlock" via airbending) are obviously CG.
* In [[Sequel Series]] ''[[
** CG is also used for people multiple times, but generally briefly or in the background (see the drive for the coach Mako and Asami road in "The Voice in the Night" and Asami and Korra during part of the car-race in "The Aftermath").
* ''[[
* The ''[[
* ''[[Spider-Man:
** ''[[Batman:
* The vehicles in ''[[Xyber 9: New Dawn]]'' are poorly done CGI and did not age well at all.
* ''[[The Spectacular Spider-Man]]'' [[Animated Series]] is possessed of highly simplified, bright, flat character and background designs, so when fully CGI black helicopters show up, it's rather jarring.
** The worst example is a large Christmas tree in the second season episode ""Reinforcement". It topples over after being set on fire and somehow manages to clip through the 2D background elements in the same scene, while moving extremely unconvincingly for an object of its size.
* The ''[[
* The French animated series ''[[Space Strikers]]'' uses CGI for spaceships.
* The 1994 ''[[Iron Man (
* In the otherwise excellent episode "Doomsday" of ''[[Justice League Unlimited]]'', there was a much reviled [[Special Effects Failure]] of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some [[Narm]] in what was otherwise a tense scene.
** There was also all the CG Javelin planes they used, which all looked bad.
Line 279:
** According to the commentary on the DVDs, the CG was so expensive that the mere addition of ''walnuts'' to the "Room With A Moose" episode blew a severe part of the budget. However, this may be an exaggeration. Not only that, but they didn't even ''ask'' for CG walnuts; they just got them.
** Not to mention the ''very'' CG "Nano-Zim," an episode where nearly all the scenes taking place inside Dib's body are CG, complete with fighting CG nanobot mechs. This episode seems to be the most well-known example of using up so much of the budget.
* ''[[Ben 10: Alien Force
* ''[[Sherlock Holmes in The Twenty Second Century]]'' uses especially painfully obvious CGI to animate the futuristic city whenever there are no characters shown.
* ''[[Batman:
** The 2D drawing style being close to cirka 1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern.
* ''[[
* A [[Crossover]] episode of ''[[
* ''[[Bounty Hamster]]'' uses cel-shaded CGI for spaceships and other detailed objects which are required to move very fast.
* Galactus, in the 1990s ''[[Fantastic Four (
** And while we're on the subject, many elements in the ''[[Silver Surfer]]'' series, but ''especially'' Galactus.
* The little-known banned British program ''[[Pope Town]]'' has static backgrounds that are obviously CG, in stark contrast to the flat, low-tech character designs (which are a notch below ''[[The Simpsons]]''). Also features [[Idiosyncratic Wipes]] that aren't really wipes (think ''[[3rd Rock
* The ''[[Attack of the Killer Tomatoes]]!'' cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the inspiring material... that is probably intentional.
* ''[[
* The airships in ''[[The Secret Saturdays]]'' are this, but it somehow seems to fit with the show.
* Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D." of ''[[
* ''[[Metajets]]'' has racing planes that are quite blantantly CG compared to the rest of the [[Animesque]] style.
* Any Direct-To-Video ''[[Western Animation/Scooby-Doo|Scooby-Doo]]'' will have ''[[Conspicuous CG]]''. In Goblin King, a 2D Scooby and Shaggy fly in a completely CG background.
** The intro to ''Aloha,'' where there's CGI dolphins swimming amongst hand-drawn fish looks almost painful.
* Pops up every now and again in some Henry and June shorts on ''[[Ka Blam!]]!''.
* In ''[[Jonny Quest: The Real Adventures
* Some characters in ''[[Courage the Cowardly Dog]]'' have been modeled with CG, and their designs are mostly [[Nightmare Fuel]].
** The best known example is the [[Courage the Cowardly Dog
* A small handful of ''[[
** "No Free Rides"; several times through the entire boat-stealing sequence, the ground below is CG, most notably when the street signs are shown moving towards the screen.
** "The Sponge Who Could Fly"; the "lost episode" begins with SpongeBob walking in place while [http://www.youtube.com/watch?v=7OdoJA1kQDs CG ground scrolls beneath him], passing an occasional 2-D rock or coral.
** "The Best Day Ever"; during the opening number, SpongeBob is running along the sides of his pineapple house. Not only is it 3-D, [[Special Effect Failure|it appears to be a perfect sphere]].
** "Sandy, [[SpongeBob]], and the Worm" - the scene where Spongebob and Sandy are running from the worm uses very obvious CG on the coral/trees.
* An odd example can be found in ''[[
* ''[[Tuff Puppy]]'' uses CGI liberally for things such as machines, a few vehicles and the like. Although the CG is cel-shaded, it can come off as blatant and lazy at times considering some of the things rendered could've been easily animated in 2D.
* G.I. Joe: Renegades occasionally uses CGI for vehicle scenes and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a [[Special Effects Failure|REALLY]] nasty example of this trope in action.
|