Contested Sequel: Difference between revisions

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** While arguably closer to the original games in atmosphere and story, some fans who preferred Bethesda's interpretation of the canon found ''New Vegas'' to be lacking. Among the fans of the Black Isle games, reception was more positive.
** Basically, New Vegas had its difficulty brought up to old Fallout standards and explores more the previously established factions. Gone were the altruistic Brotherhood of Steel and new Super Mutants. In were the jerky Brotherhood, Master's Mutants and NCR. However, it didn't have the same pervading atmosphere of doom and decay and pseudo-50's society that Fallout 3 did so well.
* ''[[Star Fox (series)|Star FoxFOX]] Command''
** It returned the core game play to pure flying action as opposed to ''Assault'' which had way too much on-foot action, but most people didn't like it for a variety of reasons. While the lack of classic rail-stages is a valid complaint, fans also objected to pretty much everything else, including the innovative touch-screen controls (or the lack of a classic alternative).
** Also: that the game '''is''' ''incredibly'' repetitive. The multiplayer, as well, especially online multiplayer. While it's great on its own, it had one crippling feature: in a three- or four-player battle, if only one player disconnects, ''the entire match ends'', instead of cutting off the quitter and keeping the match going with the remaining players.
* ''[[Super Smash Bros.]] Brawl'':
** It greatly suffers from this in the communities of the previous games. The [[Nerf|nerfing]] of ''many'' characters, the lack of character balance--something of a subjective thing, anyway, especially if items are included in the mix--the extremely floaty physics, the slower-paced combat, the removal of many advanced techniques, and the tripping mechanic made many think of this game as a step backward from both ''Melee'' and ''Smash 64''. However, many other people don't care about the above (or even see some as improvements themselves), and enjoy the expanded roster, expanded modes, and overall [[Sequel Escalation]] which this game enjoys.
** The Adventure mode is contested enough to be considered almost separately. It's either the kind of thing players really, really wanted when they first played the adventure from Melee--making it a favorite mode--or it's overlong, overblown, and just plain sub-par.
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** Which is probably part of the reason the last two ''Civilization'' installments are designed from the start to be easily moddable. That allows fans to do whatever they want, even turn it into a remake of the non-Sid-Meier ''Civilization: Call to Power''.
* The entire ''[[Final Fantasy]]'' series. Really, pick a sequel, any sequel.
** Some, like ''[[Final Fantasy VIII]]'', ''[[Final Fantasy X -2|X-2]]'', and ''[[Final Fantasy XIII]]'', get more hate than others, and as the years have worn on, the vitriol has gotten a lot worse, but both of them, and in particular ''VIII'', have large fanbases who will defend them to the death. In truth, all the games get argued over to death. You'd think a series where the sequels are deliberately out of continuity would not have this problem, but it had it even before Square started making direct sequels.
** Some of the hate directed at VIII was from people who were introduced to the series with ''[[Final Fantasy VII]]'' and (unfamiliar with how the ''[[Final Fantasy]]'' series works) expected a direct sequel, but this was far from the only source of [[Love It or Hate It|controversy]] with the game.
* ''[[Chrono Cross]]'' was destined for this by being the only ''[[Chrono Trigger]]'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the fact the plot seemed to delight in tying [[Happy Ending Override|rather darkly]] into its predecessor. Needless to say, the other half of the Chrono fandom hates it for those exact reasons. Well, that and the epic [[Mind Screw]] [[Gainax Ending]].
* The ''[[Street Fighter III]]'' series is a big hot point among many fans, particularly "old-schoolers" who are more familiar with the ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha|Alpha]]'' games, who claim that parries (the ability to counter an attack without being stuck in block stun) kill the flow of the game, while its fans say that parries are what make the game great.
** ''[[Street Fighter IV]]'' tries to find a middle ground; while parries are absent, the Focus mechanic allows something relatively similar in that you can absorb one hit (or, in special cases, two) and exploit the advantage. The original arcade release focused on the 12 original World Warrior and Boss characters (plus Akuma) with 4 new characters. The original home release, and then [[Capcom Sequel Stagnation|Super and AE editions]]added more characters from ''III'' and ''Alpha''. However, this brings ''new'' complaints, in that the hodgepodge of old gameplay elements and characters are accused of being shallow shells of their former incarnations, with little of what made them fun or interesting.
* In the world of ''[[Command and& Conquer]]'', C&C Tiberian Dawn is the only game that isn't a sequel, and is consequently the only game that isn't a [[Contested Sequel]]. Red Alert is contested for being nothing but a Tiberian Dawn remake (Gameplay wise, at least) C&C Tiberian Sun is contested for being too dark and Science Fiction-y, C&C Red Alert 2 is contested for being too damn cheesy (Oh, and the [[Canon Discontinuity]]) C+ C Generals is contested for being an [[In Name Only]] spin off, C&C Tiberum Wars is contested for its [[Canon Discontinuity]] and its striking resemblance to Generals, and C&C Red Alert 3 is contested for cheesy-ness that reaches outright silly, [[Canon Discontinuity]], and lots of other stuff. Lastly, ''Tiberian Twilight'' is reviled for its combat system being a significant departure from previous games and being closer to real time tactics than real time strategy. Suffice to say, epic Flamewars have erupted over which games are "good" and which games are "bad." Everyone agrees, however, that ''Sole Survivor'' never happened.
* ''[[Ecco the Dolphin]]: Defender of the Future'', mainly due to completely abandoning the older games' storyline for a story written by someone who'd never played them. [[Internet Backdraft|Fierce wars have been fought]], but at this point the fandom seems to have more or less agreed to disagree.
* Depending on what mood Wikipedia is in on a given week, ''[[Vandal Hearts]] II'' is either "vastly superior" or "vastly inferior" to ''[[Vandal Hearts]] I.'' If you bought the second game after playing through the first expecting more of the same (at least semi-)realistic looking characters, nasty-looking animated monsters, and floating backgrounds, as well as gore, character classes, intriguing narration and CGI cut scenes, you're definitely going to be disappointed to find that all the characters in the second game are now animeish, with tiny bodies, over-sized heads and no mouths, the first monsters you encounter are now just cartoonish snakes, no cut scenes, and character classes are now based on equipment along with enemies that can dodge attacks.