Continue Your Mission, Dammit!: Difference between revisions

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* ''[[Shadow of the Colossus]]'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
* As shown by the page quote, Navi from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[Stop Helping Me!|helpful]]" hints as to where to go next, so it's slightly more justified. ''[[Majoras Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into [[Nightmare Fuel]] territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[Apocalypse Wow|a cutscene of the world ending, if you take too long.]]
** However, ''often,'' there are [[Sidequest|Sidequests]]s of decent length between main dungeons - especially in Majora's Mask, which ''literally'' has more sidequesting than quest-questing. Being constantly interrupted with the same instruction over and over while you're trying to do these things can get ''insanely'' annoying.
* This happens in ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]]'' (no, not [[Friedrich Nietzsche|that one]]) towards the end in the frankly awesome {{spoiler|[[Space Battle]] on the surface of the moon}}. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the [[Crowning Moment of Awesome]]? No. They'll even {{spoiler|wrest the controls from your grasp and drop you near the landing strip}} every so often.
* In the first level of ''[[Psychonauts]]'', the [[Drill Sergeant Nasty|coach's]] taunts throughout the obstacle course regarding how slow you are. It doesn't matter how fast or slow you complete the level, as either way you'll keep hearing him telling you you're slow ''and'' be the first to finish.
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== Puzzle Games ==
* ''[[Portal 2]]'' intersperses scenes of genuine urgency (for example, during the first escape sequence, you will get crushed by a wall if you stand around gawking) with scenes of humorously exaggerated false urgency. In many cases the dialogue of the characters -- ''especially'' Wheatley -- getsWheatley—gets more and more outrageous the longer you stand around and wait, to the point where you'll miss some of the game's best humor if you do what they say right away. This is also inverted in the [[Final Boss]] battle, where if you take the time to listen to all the [[Boss Banter]] and related dialogue, you'll fail the [[Timed Mission]] and die.
 
== Real-Time Strategy ==
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* In ''[[Fallout]] One'', there is a very real time-limit. In ''[[Fallout]] Two'', there is no real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama.
* In ''[[Dragon Age Origins]]'', it's possible to recruit Oghren and then abandon his quest, go back to camp, do sidequests or entirely different main quests, etc. If you try to talk to him before you complete [[Marathon Level|Orzammar]], he'll just angrily tell you that you are wasting time.
* Frequently crops up in ''[[Alpha Protocol]]'', with [[Mission Control]] often shouting in Mike's ear that he needs to hurry before his target gets away/the bad guys storm the gates/the bombs go off. The number of genuine [[Timed Mission|Timed Missions]]s in the game can be counted on one hand, though...and one of them is completely optional.
 
== Simulation Games ==
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