Continuity (video game): Difference between revisions
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3
m (Dai-Guard moved page Continuity (Video Game) to Continuity (video game): Use lowercase namespaces) |
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1:
{{work}}
'''''Continuity''''' is a 2009 [[Puzzle Platformer]] game made by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson for a student project. It won the Best Student Game award at the 2010 Independent Games Festival.
As with many Flash games, it's a [[Platform Game]] with a twist, and the twist here is that each level is made up of several 'screens' which form a [[Fifteen Puzzle|sliding block puzzle]], and the player can move these screens around to enable their character to move onto screens they otherwise couldn't reach. In short, it's a platform game where spatial continuity is not constant and must be manipulated to solve each level.
It could also be thought of as ''[[Portal (
The goal of each level is to [[Lock and Key Puzzle|collect all the keys and open the exit door]].
It can be played [https://web.archive.org/web/20130926181217/http://continuitygame.com/playcontinuity.html here.]
A sequel, ''Continuity 2: The Continuation'', was released in 2011 for iPhone and iPad.
{{tropelist}}
* [[Bottomless Pit]]: if there is a hole in the bottom of the screen, and it is not continuous with a screen underneath it, the player character will die when they fall into it.
* [[Death Is a Slap
* [[Fifteen Puzzle]]
* [[Flip Screen Scrolling]]: the game is made of individual screens and therefore plays in the style of a flip screen platformer, although the scrolling between screens is continuous.
Line 30:
[[Category:Web Games]]
[[Category:Puzzle Platformer]]
[[Category:Continuity (video game)]]
[[Category:Video Game]]
|