Continuity (video game): Difference between revisions

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'''''Continuity''''' is a 2009 [[Puzzle Platformer]] game made by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson for a student project. It won the Best Student Game award at the 2010 Independent Games Festival.
 
As with many Flash games, it's a [[Platform Game]] with a twist, and the twist here is that each level is made up of several 'screens' which form a [[Fifteen Puzzle|sliding block puzzle]], and the player can move these screens around to enable their character to move onto screens they otherwise couldn't reach. In short, it's a platform game where spatial continuity is not constant and must be manipulated to solve each level.
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The goal of each level is to [[Lock and Key Puzzle|collect all the keys and open the exit door]].
 
It can be played [https://web.archive.org/web/20130926181217/http://continuitygame.com/playcontinuity.html here.]
 
A sequel, ''Continuity 2: The Continuation'', was released in 2011 for iPhone and iPad.
 
{{tropelist}}
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* [[Bottomless Pit]]: if there is a hole in the bottom of the screen, and it is not continuous with a screen underneath it, the player character will die when they fall into it.
* [[Death Is a Slap on The Wrist]]: if you die, you just get sent back to the beginning of the level or to the last key you found. Sometimes this is actually easier than trying to find your way back to that screen.
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[[Category:Web Games]]
[[Category:Puzzle Platformer]]
[[Category:Continuity (video game)]]
[[Category:Video Game]]