Continuity (video game): Difference between revisions

m
Mass update links
m (Dai-Guard moved page Continuity (Video Game) to Continuity (video game): Use lowercase namespaces)
m (Mass update links)
Line 4:
As with many Flash games, it's a [[Platform Game]] with a twist, and the twist here is that each level is made up of several 'screens' which form a [[Fifteen Puzzle|sliding block puzzle]], and the player can move these screens around to enable their character to move onto screens they otherwise couldn't reach. In short, it's a platform game where spatial continuity is not constant and must be manipulated to solve each level.
 
It could also be thought of as ''[[Portal (Video Gameseries)|Portal]]'' in reverse: instead of creating portals to make discontinuities in space, you're changing the very structure of the space through which you travel.
 
The goal of each level is to [[Lock and Key Puzzle|collect all the keys and open the exit door]].
Line 14:
----
* [[Bottomless Pit]]: if there is a hole in the bottom of the screen, and it is not continuous with a screen underneath it, the player character will die when they fall into it.
* [[Death Is a Slap Onon The Wrist]]: if you die, you just get sent back to the beginning of the level or to the last key you found. Sometimes this is actually easier than trying to find your way back to that screen.
* [[Fifteen Puzzle]]
* [[Flip Screen Scrolling]]: the game is made of individual screens and therefore plays in the style of a flip screen platformer, although the scrolling between screens is continuous.