Continuity Lock Out: Difference between revisions

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** Note that the author acknowledged the need for think-time during ''[[Problem Sleuth (Webcomic)|Problem Sleuth]]'' by having not one, not two, but ''three'' recap comics throughout its run.
** ''[[Homestuck (Webcomic)|Homestuck]]'', ''Problem Sleuth'''s successor, has a [[Kudzu Plot|very]] [[Continuity Porn|very]] [[Mind Screw|very]] [[Chekhov's Armory|very]] [[Overly Long Gag|very]] convoluted plot. One can spend hours trying to fit all the pieces together, and chances are that you've probably ''still'' missed something that the fandom hasn't. And then there's the tangentially related pages such as the ''Midnight Crew'' and ''[[Sweet Bro and Hella Jeff]]'', which somehow weave through and permeate the entire plot even though they're in [[Guide Dang It|rather... inaccessible locations]].
{{quote| [http://www.mspaintadventures.com/?s{{=}}6&p{{=}}003574 This link] is the in-comic recap of the first year.}}
* ''[[Order of the Stick (Webcomic)|Order of the Stick]]'' is not quite long enough to invoke this yet, but it's well on its way there, as any strip past the 300-strip mark has a 80% chance of [[It Makes Sense in Context|making no sense whatsoever]] to anyone who hasn't read through the whole archive. It's exactly like joining a RPG campaign in the middle: you'll still get the gamer jokes, but who the heck are all of these NPCs?
* The [[Walkyverse]] tends to avert this. While there is a continuity, starting with Shortpacked won't lock you out of the continuity (you'll just miss some of the [[Continuity Nod|references to the other comics]], which aren't really important to the plot).